安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
											




yoooo
I was surprised to find the Ignifier heart in the Macrocosm MOD's moon world.
of course, Astrolestrate ore is eroding the moon shrine. is a high possibility that chests containing valuable unique items will be destroyed.
please set the spawn location restrictions properly.
This happens during boss battles, invasions, and pillar battles.
Please change the settings to prevent them from spawning during boss battles and events.
It spawns in the air so it blocks passages!
It eats away at all the other tiles! It ate the biome chest in the dungeon!
It even ate the old hunter in the Spooky MOD so he can't be revived!
It's a map-destroying weapon.
In dungeons, in jungle temples, in mod-made structures.
And it destroys every tile. Traps and doors etc.
Oh no.
A huge ‘pillar of dirt’ is generated at the spawn point in the centre of the world, up to the ceiling of the space.
Astrorate ore may even generate and destroy buildings in your old game save when you enter it, as long as you have defeated Eye of Cthulhu in that save!!
You need to check whether the current world has added Rivals mod during map generation before ore generation, or disable automatic ore generation in worlds that have not defeated Eye of Cthulhu after loading Rivals, otherwise it will destroy the player's save.
heres an example:
public override bool ChangeAudio()
{
if (Main.gameMenu)
{
Main.newMusic = MusicLoader.GetMusicSlot(Mod, "Sounds/Music/NewTrack");
return true;
}
return false;
}
"*-126 items*
-6 bosses
-1 event
*-120+ items*
-a bunch of other enemies
-13 tiles"
just like something i have down there