边缘世界 RimWorld

边缘世界 RimWorld

Outlander Solutions - Continuous Contention
27 条留言
-=GoW=-Dennis 8 月 30 日 上午 6:40 
Thanks for fixing despite not having any other effect than to make the log clean :)
-=GoW=-Dennis 8 月 28 日 下午 12:39 
This mod causes a warning in the log:
Mod Outlander Solutions - Continuous Contention dependency (OskarPotocki.VanillaFactionsExpanded.Core) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
Serfs 8 月 16 日 下午 5:32 
I'm not sure what went wrong. I built just the skyscreen turrets, but they failed to target (as far as I can tell) any of the incoming pods in a 200 unit raid.
恰似宛然一笑生花 8 月 14 日 上午 4:17 
Hello mjeiouws I'm currently translating your mod into Chinese and have completed about 90%. However, some UI strings in your mod can't be translated via standard localization files (e.g., "activate global mission"in the "Warnet controll", "availableCapability" et.al). Could you expose these as translatable keys in the next update? Currently hardcoded. Thanks!
Spinecone 7 月 17 日 下午 1:48 
Understood, I'll wait patiently! Thank you for this, and all the effort it requires! :)
mjeiouws  [作者] 7 月 17 日 上午 6:25 
I haven't tried it yet myself, but after a second look it seems there's a few bugs waiting in the works. Strategic missions are currently unable to reach into/from orbit, and while I'm not yet sure what might be causing the threat point patch to not trigger on asteroid maps, hopefully one of the fixes in the next update will stick.

As for CE patching, I'm afraid I've implemented far too much finicky verb stuff to even start considering it - a lot of the projectile and turret behavior is dependent on vanilla C#, and I don't touch CE so my insight's limited. The mission network itself shouldn't be affected, you could try nuking most of the turret and tactical .xml to get a 'working' copy.
Spinecone 7 月 16 日 上午 10:31 
Hiya,

Can this still function if built on a base in orbit?
Huntsman 7 月 16 日 上午 5:12 
Seems like the smokescreen mission doesn't effect pirate/scavenger raids targeting asteroid maps
crazykid 7 月 10 日 下午 5:07 
Can you make it CE Compatible ?

Gave it a try with manual CE patcher but it wont work.

Would really appreciate if it works with CE.
mjeiouws  [作者] 6 月 14 日 上午 9:50 
Used as a normal auto-mortar, the strike cannon seems to accept and use any mortar shell just fine.
mjeiouws  [作者] 6 月 14 日 上午 9:48 
By design, all types of shells are accepted by strike cannons - somehow I haven't tested this specifically, but this should allow you to customize your tactical barrages.
GermanDoge 6 月 13 日 下午 11:28 
Does the strike cannon accept all types of shells or only HE?
mjeiouws  [作者] 6 月 13 日 上午 4:51 
Hi Kaerras_123; at least with my own setup, I've not been able to replicate the issue. I'm pretty sure the power comp should be untouched by my code, but if there are any log messages, mods, or other clues, I might be able to look into it further.
Kaerras_123 6 月 6 日 下午 6:19 
The Strike Cannons wont seem to connect to power no matter what I do, probs a bug
Chiquitetas 6 月 6 日 上午 4:09 
No worries man, still a real fun mod.
mjeiouws  [作者] 6 月 6 日 上午 1:18 
Ah, my bad. I've just gotten back into this, and there seems to be a lot of issues still with the strike beacon functionality - hopefully the next update will fix that.
Chiquitetas 6 月 3 日 下午 1:06 
Question: Is is possible to fire across a map using the warnet thing+strike beacons? i tried it in game and it did not seem to work, but i do not know if it's because i lack command thingies or it just did not
Notмне 5 月 14 日 下午 5:58 
still a good mod pretty cool concept and artwork it good
evanry 5 月 14 日 上午 11:32 
Not CE compatible for anyone wondering
mjeiouws  [作者] 5 月 14 日 上午 5:00 
Thanks for the feedback, everyone - unfortunately I haven't had the time to take screenshots of the system in action, but I've created a little image to help explain. Hopefully I'll be able to work more on this soon!
Notмне 5 月 12 日 下午 3:20 
yeah both of them make a point, keep the description simpler and add screenshots
Tleno 5 月 12 日 下午 3:09 
You should really add screenshots, for real, the system you describe sounds complex but I wanna see how all that infrastructure looks like ingame.
TheSimpleDude42 5 月 12 日 上午 5:40 
You should add images showing your buildings and mechanics. It is common knoledge mods with no images get way less atraction because people cant juddge if the artstyle is low quality or too extreme.

Also you should work on your description, too much rambling and big words to describe simple things.

Basicaly your mod adds buildings and events that lower raid points if completed, you can create them yourself using the added mechanics/buidlings.

Technical things should stay at the bottom for the few who are interested to read.
GVLT 5 月 11 日 上午 5:27 
Amazing, I've had a similar Idea previously, but with a slight twist: a war room with it's own sets of rituals, which allows to lower the threat scale or generate quest based on shooting/melee and intellectual skills of pawns on the war council.
Bon 5 月 9 日 下午 10:32 
Looks intriguing, but sounds performance-demanding.
tntkiller 5 月 7 日 下午 1:31 
This looks really interesting, gonna try it out.
Tcgirl8 5 月 7 日 上午 7:44 
nice!