Space Engineers

Space Engineers

Detection Equipment
24 条留言
//....\\ 9 月 22 日 上午 4:27 
It is very much lacking the ability to consider targets as enemy targets if there is no IFF at the target.
Also, after installing this mod, I lost the opportunity to target ships, since they are considered friendly according to WC (turrets also do not want to aim)
Aristeas  [作者] 8 月 7 日 下午 5:20 
:(
flummifp 8 月 7 日 下午 2:29 
Love what this mod does for making defense grids more of a challenge to set up!
Could this somehow be made compatible with WC Handweapons? It seems the detection requirements make rocket lock-on from hand fired launchers impossible - i can't install a sensor on my suit.
Mod Link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2882369004&searchtext=WC+hand
Wiki 7 月 18 日 下午 9:25 
excellent. what about smaller small grid detector aggregators and the like? as the size of the current ones make it challenging (at best) to integrate them into smaller scale small grid fighters.
(if not I am tempted to just make my own using the base game programmable block as a model or whatever)
Aristeas  [作者] 7 月 18 日 下午 9:21 
small grid IFF is in the works
Wiki 7 月 18 日 上午 7:21 
Okay I gotta ask, and I can repost this to the git if needed, but why no small grid IFF reflector? Ya know, for fighters and the like?
AIM-9X 7 月 12 日 上午 11:49 
I made an issue on your github, it should explain everything much more in detail
Aristeas  [作者] 7 月 12 日 上午 6:18 
will look into it
AIM-9X 7 月 11 日 下午 10:14 
This just straight up wont work for me, but it works for my friend. My friend has created a ship that tracks targets successfully, but if I copy it and paste it, it wont work. Is there something that only allows the host to use the mod?
Frosty 7 月 11 日 下午 3:02 
As most npcs won't have iff blocks, would it be possible to add faction tag to the iff readout if the grid has an actively broadcasting antenna
Striker 7 月 8 日 下午 10:33 
Is there a way to turn this off for AI? When this mod is enabled the AI seems to break because they don't have the blocks to "see" me... Is there a fix for this? thx AI mod used is Delta Rim encounters.
Aristeas  [作者] 7 月 7 日 上午 7:27 
send logs
arasmus2 7 月 6 日 下午 2:31 
This mod causes the game to crash for some reason.
Evendur 7 月 6 日 上午 12:33 
Can it detect me :[
Mastership 7 月 4 日 下午 5:08 
I’m a sucker for E-War, but I do gotta ask, what does this do exactly? I understand framework, but I can’t find a mod depending on it yet, any demonstration?
Glue_Drinker 6 月 27 日 下午 5:46 
peak
Bomb 6 月 25 日 下午 4:13 
vanilla+ compatable??
Aristeas  [作者] 6 月 25 日 下午 4:05 
this is compatible with weaponcore, and mod.io isn’t a real platform
Bomb 6 月 25 日 下午 1:57 
when mod.io?
DJ 6 月 25 日 下午 1:54 
can you add this to mod.io?
wingmaster 6 月 25 日 下午 1:15 
is this compatible with weaponcore/won't crash my game if im using weaponcore?
joe lasagna 6 月 25 日 上午 10:41 
Peak
Aristeas  [作者] 6 月 4 日 下午 12:08 
// ignore zero-size objects
if (obj.PositionComp.WorldAABB.Volume <= 0) return;
BDCarrillo 6 月 4 日 下午 12:00 
Can you detect my equipment?