安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thank you very much for the detailed information.
It’s great to hear that you’re enjoying it.
With this said, currently the spawns are indeed weird(b42) I'm playing with 5x Pop at peak, and without ever loading the Wespoint Expansion Cells or being there for the first month, the pop is on the default level. Besides the INSIDE of the hospital, other zones didn't grew in population.
Going into debug mode showed me target zombies of 3k per cell but only 400-700 were in the cells, meanwhile in the rest of the map all cells were maxed out. Hopefully you find what is causing this issue, if not no worries still.
Have a fantastic time
I wouldn't suspect that it's the game's bug, because, as I said, I ran the game without any mods, and the bug was not present. Then I also ran the game with all my mods safe for this one, and the bug still didn't occur. It was only when I activated this mod again that the bug reappeared.
Furthermore I also ran the game with all mods including this one, and I started in Mauldraugh and the bug did not seem to happen over there.
So yeah, I did my testing :D
I've already identified the Zeds, lights, and buildings bug and can reproduce it. I know that when that no longer happens, the bug will be fixed. But in your case, I need more precision. It might be linked to the other bug, but just in case, if you could do it, it would be very helpful.
Most common symptom: entering the game and finding the lights off and zombies where the building or area had previously been cleared.
I halve-troubleshoot all the mods I'm running, and it seems that this mod is the culprit.
Gotta say the expansion is very good indeed. The more I'm disappointed with this bug :(
If there is any old map I'd love to see you bring into the new build, it'd be South Muldraugh. It was my favorite map for the longest time, but it has been abandoned for eons.
https://imgur.com/OgmMGjp
https://imgur.com/JdjW397
https://imgur.com/yzS4fNR
Perhaps there's another mod causing that behavior. Maybe try putting Westpoint Expansion at the end on the load order mods.
Area occupied by the expansion:
https://imgur.com/zz2guGT
Area WITHOUT the expansion:
https://imgur.com/PUW8XrI
OBVIOUSLY, MAKE A BACKUP beforehand.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3484263516/595149850200341894/
steam://openurl/https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3484263516/595149850200341894/
@SnippierWnad197, If you REALLY don't was before on that area then you DON'T need to delete the chunks, anyway check this method if you don't see the map: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3484263516/595149850200341894/
@Soldeviljr