Half-Life 2

Half-Life 2

Dynamic Fire Glow
105 条留言
ldxlu 10 月 7 日 下午 10:30 
this mod butchers my fps
[DATA EXPUNGED] 10 月 6 日 下午 3:02 
I love this mod to death but I really hope the errors it causes are ironed out.
Magical 9 月 15 日 下午 4:07 
So this is what's been breaking my game. Good to know.
AAzeem 9 月 7 日 上午 5:16 
@JosephNFS Does this also break the sequence in Highway 17 where you have to push the Combine APC in the water in order to disattach the wire that is connected to the forcefield, in order to disable the forcefield?
HaelStorm 8 月 28 日 下午 11:34 
@JosephNFS oh shit it was this mod ? haha I spent 2 days debugging why the damn vortiguant wont fix my airboat and I had to load map sequence directly from the console to continue, damn talk about a bad mod which literally breaks the whole game, also the citizen speaking mod is even worse. :UpsideDown::UpsideDown:
√•/[UnλShu]\•√ 8 月 28 日 上午 10:06 
a bad mod, that's it's.
JosephNFS 8 月 11 日 上午 2:55 
This breaks MANY scripted sequences like getting the gun on the airboat, father grigori following you, getting the bugbait from the vortigaunt, and many more things I've forgotten about. DO NOT USE AT ALL!!!
justdeltaxd 8 月 3 日 下午 1:35 
Can you fix this breaking Alyx's AI? And if not, at least take down the mod because this broke Barney's and Alyx's AI. Barney won't even open the door at the start of Follow Freeman.
aydro 7 月 27 日 下午 4:26 
this mod fucks up alyx's AI, she keeps saying shit like "where are you?" even when im standing in plain sight and there is light, you have to constantly flash your flashlight just so the AI goes back to normal.

this is REALLY annoying, at least provide a console command to disable this
Grobert_ 7 月 25 日 下午 9:19 
could you make a mod that adds muzzle flash effect when a gun is shot in the dark
SPC HC 7 月 19 日 下午 9:46 
This has a bug where Alyx gets super clingy and starts asking where you are because your flashlight is off, which is only supposed to happen in the dark.
Ryxis 7 月 14 日 下午 12:06 
yellow
LarrySBM 7 月 10 日 下午 2:30 
as Doar un tip din zăpadă said, this does break a lot of scripts in the main game, like in ep2, when we arrive at the radio station alyx says nothing, car sounds don't work, and alyx doesn't even get out the car, there's also some weird glowing areas sometimes
Justplayer 7 月 1 日 上午 5:16 
Hope this mod is compatible because it breaks some parts of the game
Fry McFly 6 月 27 日 上午 10:10 
Well, that's a nice start. But actual dynamic shadows EVERYWHERE in the game would be much cooler!
Sungazer 6 月 23 日 下午 5:38 
I wonder is there a way to enable buggy's ammo crate with episodic behavior ?
Max Pâine 6 月 6 日 下午 12:05 
Even tho this is a pretty nice visual mod, this breaks a lot script actions on some maps. Example on Ravenholm, some parts of the map don't load correctly, and the elevator you need to use to get down after Father Grigori gave you the shotgun, just doesnt come up. In highway 17, the big glass window you need to break through with the scout car, doesnt break at all. The glass panes do, but some parts of the wood just can't be destroyed. I tried using grenades or anything explosive, it just doesn't work. Hope the map edits adressed in the description will fix this.
Tyler 6 月 5 日 上午 10:45 
When i look at a glowing fire it lags me
idk gaming 5 月 27 日 上午 5:05 
why did i start glowing?
Kato 5 月 26 日 下午 7:27 
for some reason this mod make the emplacement gun usless
but good mod
giorgibob152 5 月 23 日 下午 3:27 
Is he burning 🥵?
Civilian 5 月 23 日 上午 11:01 
yep that episodic behavior ruins buggy physics (can't break window after the crane and can't jump over the bridge(also after the crane))
Hds46  [作者] 5 月 21 日 上午 5:55 
@adidores1054
This enables Episodic behavior which in turn adds jalopy emergence headlights and rearlights. I have edited buggy model to set their attachment points out of bounds to hide them.
adidores1054 5 月 21 日 上午 3:47 
is there a reason why a buggy car model is included in the mod?
Hds46  [作者] 5 月 20 日 下午 10:09 
@The Postal Dude
I'll look into it
The Postal Dude 5 月 20 日 下午 8:31 
There is a bug, when using the rocket launcher, the light does not go away and stays stuck to the player
verfreu. 5 月 16 日 下午 1:54 
Hello, could you port your Dynamic Light mods to the HL2 VR workshop , it's pretty much the same base.
lucia 5 月 16 日 上午 5:05 
nice! thank you for all the work you do for the community! :D
Hds46  [作者] 5 月 16 日 上午 4:55 
@lucia
Hey, man. I've fixed this issue. EP2 maps should no longer crash. Btw if you want to load HL2 map with func_tank on it, you have first type "hl2_episodic 0" in the console. Loading into such maps from map transition should work normally, there's should be no issue with mounted machine guns but dynamic fire glow will still be disabled in hl2 maps with mounted machine guns(func_tank) becuse they are completely broken if episodic behavior is enabled.
Hds46  [作者] 5 月 14 日 下午 10:41 
@lucia
Thanks for reporting this issue. This was due to hl2_episodic 1 concommand breaking mounted guns in HL2 campaign. I've updated it but in turn it broke ep2 maps with antlion workers in it because they spawn while hl2_episodic is set to 0. I'm working on a fix right now.
lucia 5 月 14 日 上午 6:47 
I guess to add onto my comment, I tried playing ep2_outland_04 and it worked at first, then I disabled a random addon (condensed hud) and it didn't work again with the same error. So it might be a weird thing going on with my half life lol
lucia 5 月 14 日 上午 6:42 
From some testing I have found this mod to crash ep2_outland_01a, I have no other mods enabled but this one and script multiloader. I have tested both having Script MultiLoader at the top or below. This happens when ep2_outland_01a is loaded through console or through entering it through the last map as per usual. The error being a precaching error referring to antlions, for whatever reason lol. Hope this helps! :D
gaming_noob 5 月 13 日 上午 2:45 
ok thank you.
Hds46  [作者] 5 月 13 日 上午 12:24 
Type "hl2_episodic 1" in console
gaming_noob 5 月 12 日 下午 11:57 
how did you enabed Episodic behavior?
Hds46  [作者] 5 月 12 日 下午 8:56 
=====================Update=====================
+Fixed Dynamic Fire Glow disabling episodic behavior in Episode 1 and 2.
Dynamic Fire Glow will now work on episodic maps without issues, fixed Alyx and other episodic behavior on Episode 1 and 2 maps.
PurposeLess 5 月 12 日 上午 12:33 
I see. Thank you.
Hds46  [作者] 5 月 11 日 下午 8:48 
Though just having this mod should be enough
Hds46  [作者] 5 月 11 日 下午 8:46 
Yes
PurposeLess 5 月 11 日 下午 4:55 
I see. So if I set this mod to max priority, any mod that requires episodic behaviour will function properly?
Hds46  [作者] 5 月 11 日 下午 4:54 
It's already enabled by this mod by default but you can enable it yourself with this console command "hl2_episodic 1".
PurposeLess 5 月 11 日 下午 1:09 
I'm a little confused here, what does "Episodic behaviour" mean and how do I enable it?
Civilian 5 月 9 日 上午 2:11 
Wow you actually fixed it great work
Ateş Bozkurt 5 月 8 日 上午 11:08 
what about muzzleflash glow like in Half-Life 2 Beta
Hds46  [作者] 5 月 7 日 下午 7:44 
@Sungazer
I've uploaded such version but currently it's unlisted. Can you accept my friend request?
Sungazer 5 月 7 日 下午 5:08 
> I haven't found any way to fix stationary machine guns with cfg scripting other than diasbling dynamic fire glow on any map that has them.

How about creating a version of this mod, that assumes func tanks are patched in maps themselves ? Because, I'm working on a mod with lighting enhancements and bugfixes where maps are recompiled https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3437059847 . If you don't mind, I could try making and posting such version myself.
Hds46  [作者] 5 月 7 日 下午 12:12 
@Sentry
Did you install this mod first?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3367265657
If so this has to be issue with other Script MultiLoader script mods. Try to disable them to find which one conflicts with this mod.
Hds46  [作者] 5 月 7 日 下午 12:10 
Only way to fix combine machine guns while preserving dynamic fire glow is to edit any HL2 map that has them but it will increase mod size considerably and will not be compatible with mods that has map changes.
Hds46  [作者] 5 月 7 日 下午 12:08 
@Sungazer
I haven't found any way to fix stationary machine guns with cfg scripting other than diasbling dynamic fire glow on any map that has them. I also removed EP2 car lights from HL2 buggy.