ZEPHON
TheLongWar
35 条留言
NoobsTheseDays  [作者] 11 月 6 日 上午 3:28 
Added base game Difficulty as well as TLW Difficulty
NoobsTheseDays  [作者] 11 月 6 日 上午 1:56 
right now they spawn at the lvl of Difficulty. im going to add a version to only effect loyalty for players who want a challange but no harder units. just like vanilla
DanCooL 11 月 4 日 上午 11:32 
Can i ask ,
Do enemy levels scale up later in the game, or if I want to challenge myself, do I have to face level 40 enemies with a level 1 unit on higher difficulties?
NoobsTheseDays  [作者] 10 月 30 日 下午 3:31 
could be, ill check that out
ARK Redeemer 10 月 30 日 上午 10:34 
Oh I see! I was wondering why it wouldn't disappear. Perhaps because I was playing as the Soldier (whose stuff heals 2+ each turn), could that regen have been preventing the "Fake" Skyjammer from being removed?

I'll try a new game anyway with a new Skyjammer and see how we get on! Thank you :)
NoobsTheseDays  [作者] 10 月 29 日 下午 2:17 
The Neutral AI controls alot of the early game survival, MOD is still a work in progress and will improve/balance when i can.
NoobsTheseDays  [作者] 10 月 29 日 下午 2:15 
Also the scientist can only build them when 1 tile away from a city.
NoobsTheseDays  [作者] 10 月 29 日 下午 2:10 
HI, Yeah i defo need to work on explaing how things work ingame, The starting unit will die, its just a placeholder for getting started, Build a scientist and have them build a new Skyjammer next to a city, use the AI core on the new skyjammer to activate it.
ARK Redeemer 10 月 29 日 下午 1:46 
Thank you for your work on this! Loving all but one aspect of this mod, and that is the spamming of nukes and other WMDs on my poor city.

I have a Skyjammer next to it (the first one we are spawned with) but I can't use AI Cores to activate it, it won't let me use them. I can't build another Skyjammer either, the option is greyed out. So my city has been satellite struck and nuked twice within 3 turns (first on T20, second on T23), and had two back-to-back turns of Research Hacks performed on it.

Am I doing something wrong? This surely can't be how it's meant to be playing out? :(

Alternatively, is there a way to turn off this Neutral AI? It's ruining the fun of an otherwise good mod!
Esoteric Meth Addict 10 月 27 日 下午 4:54 
Billions must mod Zephon.
Zarif 10 月 27 日 下午 4:21 
great to see more mods of this game, best of luck on a cool mod
ceannbui 10 月 20 日 上午 2:56 
I'm surviving better now that i know how to get my hands on ai cores
ceannbui 10 月 20 日 上午 1:52 
i usually end up with zero or close to zero research
NoobsTheseDays  [作者] 10 月 19 日 下午 3:47 
still wondering if the research hit is to strong and i guess it depends on wildlife settings. might change it around.
NoobsTheseDays  [作者] 10 月 19 日 下午 3:44 
The other debuffs are to slow the game pace down after a set time, killing the labs or capture is the only way to stop the hit.
NoobsTheseDays  [作者] 10 月 19 日 下午 3:42 
Hi, Cores can be obtained in the Concordat, Reward from Bandit leader, Abkhan kills, and a chance to obtain from ErebusExcavator, Scientist Mining and the MicrochipFabricator every 20 turns.
ceannbui 10 月 19 日 下午 2:44 
additionally, my base gets wrecked by hits that eradicate research and resource production. What should i do to protect against this?
ceannbui 10 月 19 日 下午 2:42 
Hello. I'm trying to understand the point of making a mod that eradicates your base inside of 20 turns with no way to defend against the strikes. I understand the idea is to 'find' cores in order to enable the shield, but i've never found more than 1 core before my base gets destroyed.I have two cosmetic mods running at the same time (high vis cliffs and a palette mod). Am i missing something?
wayne885 9 月 30 日 上午 2:20 
How do you open the .msh file?
What software do you use to create the model and animation?
NoobsTheseDays  [作者] 7 月 24 日 下午 4:34 
Yes, the trait now shows how many kills remain and updates per kill. I've also fixed some other heroes that I was unsure about. Additionally, I've improved the last portal so that it adds an endgame survival feature. All of this is still in the works, as I'm continually improving things and adding more.
Nostalgia For Infinity 7 月 24 日 上午 8:13 
Thanks for the response ill check out the changes when I'm home in a week but just thought maybe add one visible thing that again least tells you kills to progress and turns till you lose it?
NoobsTheseDays  [作者] 7 月 21 日 下午 8:41 
@Nostalgia For Infinity. Hi sir, yeah, I made it hidden because it's a huge chain of traits that would look bad if it tried to display them. However, I also think you're right about how it looks. it did not explain much, it was something i overlooked because of the scale of this mod. Just updated it, now it should explain how it works. thanks for pointing it out :)
Nostalgia For Infinity 7 月 21 日 上午 10:08 
oh why is the trait hidden? that its very confusing
NoobsTheseDays  [作者] 7 月 20 日 上午 11:25 
@Nostalgia For Infinity I see what you mean now with the trait, i'll make it more clear on the info, The 1 turn is just for the player to activate it and a hidden trait is what makes it work.
Nostalgia For Infinity 7 月 20 日 上午 11:19 
but the first step system chack only lasts 1 turn?
NoobsTheseDays  [作者] 7 月 20 日 上午 11:11 
@Nostalgia For Infinity You have 5 turns to make a kill before progress is lost, Then when you have enough kills its unlocks the next upgrade.
NoobsTheseDays  [作者] 7 月 20 日 上午 11:08 
@Nagumo Bunker and transports mod are on the workshop if you only want them :)
Nostalgia For Infinity 7 月 20 日 上午 8:34 
how are you supposed to activate the valkeries system check? i dont see how you can kill 3 enemies in one turn?
Nagumo 7 月 19 日 上午 1:08 
I'm interested in just a few point. For example the AI improvements and the "one action point for units in bunkers". Is it possible that we get only parts of the mod? I'm still relative new to the game, so before i heavily change everything i really want to be "picky " :hexelf:
Debooster 7 月 14 日 上午 11:49 
Aren't games already very long though?
RAAMPEAK 6 月 28 日 下午 1:42 
hmm any time i try to upgrade heros it crashes

also the mod in a way nerfs fallen soldier because he starts also with a outrider
NoobsTheseDays  [作者] 5 月 21 日 下午 7:20 
That's a good idea i like it, I'll try to add it when i get the chance.
Nostalgia For Infinity 5 月 20 日 上午 9:32 
one thing i always felt the game could use is unlocking engineers earlier but having to still unlock the ability forr tthem to found cities in tier 3 so that you can make use o the other function of the engineer like terraforming and also maybe some more terraforming option like planting forests or diverting rivers so that the boosts to reesource structures arent quite as rng dependent
NoobsTheseDays  [作者] 5 月 19 日 下午 4:20 
I'm not sure. I could do it if anything needs balance or changes/adding, but for now, it seems decent.
Nostalgia For Infinity 5 月 19 日 上午 7:46 
nice mod!! really enjoying this so far havent got enough play time yet to comment on balance but a quick question is this mod gonna change the tech tree at all?