XCOM 2
Amalgamation: Supersoldiers Restored
21 条留言
terhun11 11 月 25 日 下午 3:12 
Ahh.. Yeah I tried to mention it in the main mod and got a lackluster response in regards to assistance after explaining it, said it had to be on my end (although a person in the modding discord confirmed it wasnt). Im just glad to know the perks work, cuz I do see that rage applies in combat atleast, it just does not visually describe them.

Thx for explaining which ones it was!
Matt Blade  [作者] 11 月 25 日 下午 12:58 
Sounds like two perks on the armor don't have descriptions. I could maybe add them in this mod, but this would be better handled by the original perks' mod instead of here. From a quick glance in the Localization folder, seems like the perks "SlayerRagePassive" and "SlayerRageDecay" are the culprits. These are the only two I couldn't find.
terhun11 11 月 24 日 下午 5:17 
accidentally posted this in the basic restored ver lmao:

Having an issue with the doomslayer special armor. it has 2 effects on its armor that show up as:

Missing Name: X2AbilityTemplate_5645
same but 5656
Matt Blade  [作者] 11 月 24 日 上午 8:54 
1: It's pretty much the same. Some perks were swapped out for others, but the core perks that define the Spartan are all still here.
2: I wouldn't recommend it. Supersoldiers Restored changes how armours progress as well as many other things. You'd likely lock yourself out of some stuff, if not worse.
terhun11 11 月 24 日 上午 3:00 
2 questions:
1: is spartan point man the same as Spartan II from the original, or is that just gone now?

2: can I swap from the old one to this one mid playthrough?
Matt Blade  [作者] 11 月 15 日 上午 6:49 
Amalgamation classes are named like this: spec1_spec2_spec3
Of course you need to pick a class that actually exists, so make sure the 3 specs you pick are compatible with each other.
Alternatively, you can use XpanD's Amalgamation Console Helper mod.
ShyKiller15 11 月 13 日 上午 9:20 
cant seem to get spartan class to proc when using makeasdoldieraclass cmd
Matt Blade  [作者] 10 月 28 日 上午 10:10 
Thanks for pointing this out. It's fixed now.
SeveN 10 月 27 日 下午 7:38 
Missing comma in N7 Soldier (Tertiary) ability deck causing empty Colonel perk
https://imgur.com/a/XLV6MeZ
rwatson 10 月 24 日 上午 9:35 
I don't understand the "+0 increased weapon damage" some of the specs offer. Is that number meant to be positive at some point in the campaign?
Lyrun 8 月 16 日 上午 6:28 
Got it. Thanks for the quick fix!
Matt Blade  [作者] 8 月 16 日 上午 2:58 
My bad, there was a typo in the code that prevent the perks from showing up. Should be fixed now.
If you want to keep your soldier you'll need to reroll the class to fix it. Either use Amalgamation Console Commands or simply use the vanilla MakeSoldierAClass command to do that.
Lyrun 8 月 11 日 上午 6:09 
I seem to be missing most of the Slayer Vanguard perks somehow. Is there a dependency that I'm missing somehow? I have supersoldiers restored, amalgamation, and biotic class redux.

The Fury Adept spec has their perks but the slayer vanguard only has Slayer Vanguard Specialization and nothing else.
Matt Blade  [作者] 7 月 12 日 上午 3:46 
You would need to use other mods like Reward Soldier Classes by lordabizi. Since Amalgamation builds classes from every possible spec combination, that would be a monumental task since you'd have to declare each and every of these classes to be reward only / First Time only.
The only other option would be to simply block certain specs to make the Supersoldiers Restored classes rarer. You can do that using the Spec Exclusions Config from this mod.
Luka-kun 7 月 9 日 下午 10:40 
How can I block these class from showing up as promotions? I want to get them only via soldier rewards and CI.

With this mod I can get multiple N7 engineer. Is there a way I can force the game to only give me 1 N7 engineer? And stop these class from showing up when I got 1 copy of each like how supersoldier restored operate?

Thanks
Matt Blade  [作者] 7 月 4 日 上午 7:56 
Thanks for the heads-up! I fixed the config and updated the mod.
LoneDungeonMaster 6 月 26 日 上午 10:24 
Hello, thanks for this importation ! :D
I just wish to warn you that the Ninja is actually bugged because of missing syntaxes.
I opened a subject for those interested to make it work until you update the mod. :)
Mr.Nuke 5 月 5 日 下午 9:29 
Dude you read my mind. You're a boss famm!!!
-Nox- 5 月 4 日 下午 4:10 
This is exactly what i was hoping for thanks for you're time on making this man !
Matt Blade  [作者] 5 月 4 日 上午 4:01 
Sure, good luck with your first mod!
Since I made the specs for the original Supersoldiers mod, I kinda felt obligated to do Supersoldiers Restored as well. I always wanted to see a nerfed version of the old specs and toned down many of the stats in my local configs, so seeing Supersoldiers Restored was quite exciting for me.
This mod still needs a bunch of testing, so there will be changes further down the line for sure. Like with most of my specs, I try to stay true to the original class as best I can. I'm very interested to see how your approach will differ from mine.
Tech Knight Zero 5 月 2 日 下午 4:05 
Great work Matt!
I've been using a local version of my own that I made for my current Earth-13 stream run since early March and according to modder viewers, it is quite different to yours. I was planning on releasing it as well after I tested it enough and I was fully happy with it.

Are you okay with me releasing it to workshop? I don't want to risk stepping on any toes for my first ever released mod, so I wanted to check with you first