边缘世界 RimWorld

边缘世界 RimWorld

Perfect Pathfinding (1.5 Update)
33 条留言
看小黄书的童谣 9 月 25 日 下午 12:52 
O7
Tam 8 月 11 日 上午 6:11 
o7
WorkingClassKid 7 月 31 日 下午 4:48 
o7
Oblivionis 7 月 29 日 上午 7:31 
Thank you for your contribution up to the present time. That has been very helpful. o7
llunak 7 月 23 日 下午 7:24 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3530140490 is a new mod for 1.6 that does dirt avoidance. No weather or darkness, but I can have a look at that.
blox 7 月 18 日 上午 5:24 
o7
天纵羽RX 7 月 16 日 上午 5:08 
o7
To5ko 7 月 14 日 上午 5:16 
o7
ephemeraltoast 7 月 13 日 上午 11:16 
Ah that's a shame but thank you for trying.
Mantazzo  [作者] 7 月 13 日 上午 8:24 
FINAL UPDATE: As I have started analyzing the mod deeper, it turns out it would essentially require a rewrite as a lot of methods that were being called for Environmental Patches were either removed or remade or moved into different spots.
As this is generally beyond my scope of ability, I pushed one last update to remove the 1.6 tag. There will be no further updates to this mod from my side.

In short, while the update might potentially be possible, this would require a mod rework, which I'm not capable of doing.
Mantazzo  [作者] 7 月 12 日 下午 5:21 
Updated for 1.6. Just had to recompile the assembly for 1.6.
Almost no testing was done, so let me know if there are any issues with the mod later on.

GitHub repo will be updated soon.
Yalkin 7 月 12 日 上午 11:25 
o7
fireflyinthdark 7 月 11 日 下午 9:21 
Any news on whether this needs a 1.6 update?
Mantazzo  [作者] 6 月 30 日 上午 5:27 
^Unlikely, as the change was a very simple one, so I doubt it will matter much.

As for 1.6 update - I will wait until the update officially arrives, then if necessary, I'll recompile for 1.6 if there are no major changes.
star 6 月 29 日 下午 10:19 
Is this updated version compatible with the Multiplayer mod?
(the old mod is not compatible for some reason...)
Гений 6 月 12 日 上午 12:13 
No. Devs just optimised how counters for pathfinding is performed, not way of pathfinding
moosetwin 6 月 11 日 下午 8:26 
Was this merged into 1.6?
QraTz 5 月 27 日 上午 8:24 
Thank you so much for taking the time and effort into upgrading this. Very appreciated!!
ForestSingleRank 5 月 26 日 下午 8:06 
does perfect pathfinding compatible with PUAH and While you're up, if use them together does it impact TPS a lot?
Nekrux 5 月 10 日 下午 1:32 
@Realm Imp

From Clean Pathfinding 2 description:
Q. How does this mod compare to Perfect Pathfinding, and can they be used together?
A. Perfect Pathfinding focuses primarily on the heuristic tuning side of pathfinding. You can use them together if you wish to overwrite this mod's tuning, though you can also just emulate the same effect by maxing out the heuristic tuning slider in the mod options.

From Perfect Pathfinding description:
So how is this different to Clean Pathfinding?
Perfect Pathfinding removes optimizations and adds complexity to the algorithm calculations with the goal of finding optimal, perfect paths.
Clean Pathfinding adds optimizations and uses lightweight methods to find paths that keep your pawns clean.
Mantazzo  [作者] 5 月 10 日 下午 1:30 
Clean Pathfinding 2 is "lightweight" - it simplifies some calculations and it prioritizes cleaner places, for example walkways.
Perfect Pathfinding is a bit heavier as it always tries to find the fastest route to any destination to destination and reduces the number of odd "sidesteps".

That's the best explanation I could give, but maybe someone else can say it in easier to understand words.
girk 5 月 8 日 下午 7:06 
what is the difference between the two?
Mantazzo  [作者] 5 月 8 日 上午 4:40 
UPDATE: Slight update to add incompatibility with Clean Pathfinding 2 (you can still use them together, but the effect will be sort-of minimal - I suggest you use either this mod or Clean Pathfinding 2); additionally "fixed" the load order for mod sorting (extra foolproofing so that mod sorting algorithms never decide to load this mod before Harmony mod for some reason).
Mantazzo  [作者] 5 月 8 日 上午 3:39 
Should I update the description and the Mod with a note that this is incompatible with Clean Pathfinding 2?
Гений 5 月 8 日 上午 3:32 
Nope. It's literally another way of pathfinding scheme. P.S. There is info about it in original mod
SBRANAMI 5 月 8 日 上午 3:31 
is it compatible with clean pathfinding?
Rokdun 5 月 7 日 下午 10:27 
Well, it's... perfect :cozybethesda:
Mantazzo  [作者] 5 月 7 日 下午 1:22 
Just to clarify, all I did was to update the mod to work on 1.5. For all other information, please refer to the original mod page, which is linked in the description.
тетеря, блин 5 月 7 日 下午 1:13 
I know it was stated there is no impact on peformance, but did you measured it yourself? these things do make impact sometimes.
EtherealLuna 5 月 7 日 上午 8:12 
I think its just like that to seem cool. Also the original mod has pictures actually showing it work. It just removes those bumpy lines in movement.
Plague Doctor 5 月 6 日 下午 12:53 
So, the way on the screenshot is better then just jump over the fence and go straight,isn't it?
ImTotallyNormal 5 月 5 日 上午 9:28 
Eyy! I've been waiting for this! Big props!
Pos 4/5 5 月 4 日 下午 4:31 
Cool!