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I feel like it's more of a thing the community as a whole should get into depending on which route is more effective: Should there be one mod that recognizes which blocks are turrets/have lasers and adds options in the console? Or would it be better if each and every modder added the options to their turrets? Perhaps the better question, why not see if the Devs themselves could add in the option for all lazers?
Either way, I'm excited as anyone to see what doors it will open up.
@nukeguard Now that Keen opened the source, perhaps you could revisit the mod and see about limiting view distance, it would be useful to those of us that prefer not to eliminate them entirely.
Ok? So... great, I guess? Glad you have an opinion but I'm sure many people have thought that through and still want this mod. I think it's pointless to go onto a mod's page and say you don't think it should exist because you wouldn't use it. Yes, there should be an alternative, like having it so you can manually turn the laser off/on, but until that happens this is the mod people plan to use, everyone has their reasons.
i like the lasers, but i also dont like that my enemys can see them earlyer than my turrets can fire!
also an ai controled turret wich you cant notice is something op!^^
so a laser wich you can see but doesnt goes endless would be nice :-)
- even if lasers normaly not visible and goes endless far in space, but hey, its a game, you NEED to think in gameplay logics!
so a 800m long laser (wich is the range of the turrets!) where a nice compromise to endless lasers or no lasers^^