Team Fortress 2

Team Fortress 2

Petrichor
29 条留言
Turret_With_Ukulele 10 月 2 日 上午 1:28 
↓ scratches my head in confusion
It do be like that 6 月 15 日 下午 12:50 
>yellow instead of gray or purple cart
slop
Sabo The Fish 6 月 11 日 下午 4:25 
I'm risking my rain on this one
voosh 5 月 7 日 下午 4:45 
Love the concept, its simple, satisfying, and refreshingly unpretentious. This new game-mode is great, and this map of the three made owns the tone tf2 deserves with clean minimalism. Great work!
AbiBomb 5 月 7 日 上午 7:05 
erm yes it is the game is called geam modress 2
wget 5 月 7 日 上午 5:59 
erm tf2 isnt gmod you workslopper
$$$ 5 月 6 日 下午 5:52 
cool
Ori 5 月 6 日 上午 9:24 
peak
MisterInsel 5 月 6 日 上午 7:38 
Summer Update Vote?
Heapons 5 月 5 日 上午 10:33 
This server runs all King Of The Cart maps: 91.109.116.31:27035

Enjoy.
John Ultrakill 5 月 4 日 下午 2:53 
This is pretty cool
iCoUlDtUmBlEtUrNiNaTeAsPoOn 5 月 3 日 上午 4:33 
Things looks very good. I'm surprised there isn't a spawn point for the green team.
bluem0nkey 5 月 2 日 下午 5:05 
You can also say King of Cart for short. :steamhappy:
Walter E. Gogh 5 月 2 日 上午 7:21 
Petrichor? more like:
"a pleasant smell that frequently accompanies the first rain after a long period of warm, dry weather."
You can't call me AL  [作者] 5 月 2 日 上午 6:47 
To me, the main differences between KOTC and TOW are the cart design and the timer mechanics.

KOTC uses a regular cart, which can navigate corners and slopes more easily than TOW’s platform cart. This allows for greater flexibility in map design, since you're not limited to a wide, straight path down the middle of the map (though I still used one for Strait, haha). It opens up more varied gameplay spaces and also means that sightline management is easier, and doesn't have to be achieved through shutter doors.

TOW requires pushing the cart to the end before the timer starts ticking down. KOTC works more like KOTH—once mid is capped, the timer runs for either Red or Blue and never pauses again.

I designed it this way to avoid stalemates, something which KOTH excels at. Once mid is capped, the round is guaranteed to end in 3–6 minutes, creating intense, high-pressure pub push moments that are generally a lot of fun.
Bronze IV 5 月 2 日 上午 1:08 
Damn, not played TF2 in ages but new gamemode? Sounds sick!
The Celestial 5 月 1 日 下午 7:31 
Yeah Thug of war is a better name, also would be cool some new UI
Serge Ivanov 5 月 1 日 下午 5:44 
A little more sparse than strait with its design but still it's nice and has a good dreary atmosphere, great background ambience too.
Woshee 5 月 1 日 下午 3:24 
I like both of those types of vscript maps Delab.
Delab LeFou 5 月 1 日 下午 1:26 
Finally an interesting new gamemode that doesn't rely on dumb Vscript gimmicks memes or new characters
John Fard 5 月 1 日 下午 1:25 
I think Tug of war is a better version of this
Talfinius 5 月 1 日 下午 1:20 
The new game mode is really cool!
JAS-C 5 月 1 日 上午 10:56 
Well, I played it a bit privately and it can be described as backwards TOW(WOT?XD). After it TOW really feeling like KOTH but with end goal of PL, here it's PL with win condition of KOTH. And because of that it feels like TOW Lite: more dynamic, less crunchy and harder to drag(Dynamite became this Halloween's 2fort for me in some way).
It is good mode(And minimalistic maps in 2008 style is really refreshing), but I wish to see more fair competition with TOW(Scream Fortress got it's own tricks, after all, and how mode would play without those).
Fox [Haunted Edition] 5 月 1 日 上午 10:31 
Um... So it's a Tug Of War?
Aheron21 5 月 1 日 上午 10:24 
The new game mode is really cool!
Grb. 5 月 1 日 上午 9:56 
New gamemode is sick cant wait to game hard
Koppa 5 月 1 日 上午 9:49 
My eyes went googly eyes, amazing map building!
Lo-fi Longcat 5 月 1 日 上午 9:00 
not one of the creators behind the maps, but this plays pretty differently to TOW. Plus, the "official" tug of war we have isn't even the agreed-upon standard for TOW maps, and makes it a weird koth hybrid. This takes it more in the other direction
JAS-C 5 月 1 日 上午 8:39 
I appreciate your effort but isn't it excessive in matter of gamemode count? Like, we already having official Tug-O-War, why not using it's Vscript? I'm not tried this map yet, just share the initial opinion and want to hear your reasoning.