Sid Meier's Civilization VI

Sid Meier's Civilization VI

祭祀建築增强
6 条留言
omega 13 5 月 14 日 上午 1:19 
GODDDDDD
James III, Headless Programmer 5 月 8 日 下午 2:39 
I guess ur right, on seconf thought it's more a civ problem then the mods' balancing; stll great mod!!
wayyanzhi  [作者] 5 月 7 日 上午 6:25 
@James III, Vampire Killer 2K1 It's not too overpowered—just around +2 more yield on average compared to before.
James III, Headless Programmer 5 月 6 日 下午 8:25 
Really like the concpet, but i think some balancing is needed, wat and meeting houses are way to powerfull for any playstyle
Nightmare576 5 月 3 日 下午 7:43 
Why does the synagogue provide a great merchant point is that just some "edgy" bullshit
ranma_hf 5 月 1 日 下午 3:33 
Yes! thank you! Its just enough to space things up. Perfect! Gonna give it a shot today.