AI Roguelite

AI Roguelite

Better (and Shorter) Epic Quests (Full Overhaul, 2.5 Updated)
5 条留言
Nathan Pascal  [作者] 10 月 19 日 下午 1:11 
Updated to the 2.5 standard of the original version, for the 1 or 2 months until the base game quest system is overhauled and I might start all anew.
Nathan Pascal  [作者] 7 月 17 日 上午 7:02 
I playtested all of this in Alpha, yes.
The quest system (for now) remained untouched by the dev, so there should be no problems.
questionable 7 月 17 日 上午 5:25 
does this work with the newest alpha?
Nathan Pascal  [作者] 7 月 6 日 下午 9:04 
Another small update, making End Goal Main Quests more clearer for the AI (declaring you as the player have chosen the quest goal, not to treat is as incidental) and generally allowing for quicker introduction to quests.

The orientation step is fine for longer quest lines, but with so few steps here, there should be more chance to directly start with action if the first step seems implied.
Nathan Pascal  [作者] 7 月 5 日 下午 9:02 
Small update, reinforced End Goal Generation more, as it felt, with the very short quests the AI took too many liberties, not actually achieving the goal, only preparing for it.

Hopefully this helps a little.