安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






like a car latch/lift ?
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseDown(UIElement.java:1377)
at zombie.ui.UIElement.onConsumeMouseButtonDown(UIElement.java:1673)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:837)
at zombie.ui.UIManager.update(UIManager.java:715)
at zombie.GameWindow.logic(GameWindow.java:325)
at zombie.GameWindow.frameStep(GameWindow.java:914)
at zombie.GameWindow.mainThreadStep(GameWindow.java:640)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
function: add -- file: ISTimedActionQueue.lua line # 160 | Vanilla
function: Attach -- file: Attachment.lua line # 7 | MOD: Tow in Your Car
function: onMouseDown -- file: ISRadialMenu.lua line # 28 | Vanilla
java.lang.RuntimeException: attempted index: ignoreAction of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
Kinda reminds me of Zombie Panic, where if you hit the "PANIC" button, you ditch your inventory to gain movement speed. Very nice!