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- adjusted BrokenArrow mode
- added a check before starting final gunrun if friendly players are nearby the target zone(minDistance) and abort
- you can now save 8 different planes per side instead of 3
- save plane Action is now hidden when the plane engine is on
- fix in mode near Cursortarget (did not work when Player was in a vehicle)
- fix in safeDistance (when AGM missiles are available, it will use those against ground vehicles instead of aborting the CAS strike)
- when using mode casMapMarker and no marker with "cas" in the name is found but the player's custom waypoint is active, then it will use this
- adjust the spawn distance under specific circumstances (AA target 4km, noAA target 3km, noAA and noAT target 2.5 km)
- added support of AC-119 (S.O.G. Nickel Steel)
- added support of AA Missiles to attack enemy Airtargets
- changed mode BROKEN ARRWOW planes now come in faster
- added more Modoptions in the ModDescriptionTab
MDH CAS Arma 3 Mod update 2025-08-20 (support of AC-119)
@Stolt CAS AA have to check that but the other two points are not really part of my CAS mod scope. if you want something to get fast from point a to point b try this -> Fulton Recovery / Fulton Recovery (With fulton model and sound)
Are you limiting the scope of this mod to just CAS for now? Because it would also be cool to have:
1. CAS jets (or regular jets) armed with AA missiles that can clear our enemy helicopters and aircraft over the AO
2. Transport helicopters that can pick you and your personal squad up at Point A and drop you off at Point B
3. Request a HALO drop for you and your personal squad at any point, like in DRO (with friendly squad AI being able to equip a parachute and knowing how to use it)
IDK how difficult it is to code/programme all of that into the mod but if its feasible, this would be amazing! I use your mod extensively with antistasi and it's an absolute blast!
- added callMode Cursortarget direct
- rearranged callModes for better overview
- added callMode description in the ModDescription Tab
- added displayEH for showing up MDH Mod Tab on map with ctrl + shift + H
- renamed callMode Cursortarget to near cursortarget for better clarification
- optimized callMode near cursortarget
- changed localNameSpace vars to MissionNameSpace vars to secure function of Mod when saveGame and loadGame is used
- added callMode Cursortarget
@Megademon57 & @Keepthechange try to start a new scenario and then after a fresh start try to saveGame and loadGame and check if the Mod still works for you. now it should.
@Megademon57 thank you for your clear bugreport. I will fix this issue with the next update.
@Stolt CAS with nukes, sounds great 😃. You can't change the CAS plane speed, I need to test if to make this an setting would be a smart idea.
@sir.ghostington yes & no. You can't use the actionmenu entry while controlling a drone but you can call CAS on the map in the Mod description tab.
I found a problem, when you load a game the CAS doesn't work. It says that the "mdhfncCASWeapons not found". If you can fix this I would be very gratefull.
Just wondering, what is the speed of the aircraft? Is it possible to customize the speed to (e.g. have aircraft got at 400, 600, 750 or 900 or 1000 kmph)?
Or would that make it too difficult for the aircraft to lock on in time to launch missiles/drop bombs accurately?
@John Democracy if you called CAS and want to abort it, after calling set the options
"Set behaviour when no red smoke found" = abort CAS
"Set CAS call mode" = direct at red smoke
"Set CAS arrival time in sec" = 15
then it should abort in a few seconds. after that set the options back to your needs.
CAS call only with specific item: set variable mdhCASModNeededItemToCall, to e.g. = "B_UavTerminal"
@John Democracy
- Rolling CAS mean, player call CAS one time and after arrival + timeout(standard 1 min) it's calling automatically the next CAS until no enemy targets left (No need to manually call CAS again when targets left at the AAO)
- BROKEN ARROW mean, player call CAS one time and after arrival + 30sec it's calling automatically every 30 sec the next CAS until 9 planes unloaded or no enemy targets left (Its an emergency call to quick bring large firepower down to the ground)
@RedJay no, such a feature is not planned.
- increased BROKEN ARROW Mode CAS Plane interval time to 30 sec
- optimized target selection (small fix)
- changed minDistance parameter to all friendly players not only CAS caller and added more distance options
- optimized target selection for planes and gunship
some people frequently asked for it so. when you start arma 3 with USAF AC130 Mod loaded and call in the Gunship it will now spawn the AC130 instead of the Blackfish
- added call methods Rolling CAS and BROKEN ARROW
see new video for BROKEN ARROW action -> https://www.youtube.com/watch?v=yt3ESsoeHYI
- support of Blackfish Gunship
see new video for Gunship action -> https://www.youtube.com/watch?v=VGR5O66pr2I