武装突袭3

武装突袭3

MDH CAS
100 条留言
Moerderhoschi  [作者] 11 月 3 日 下午 10:47 
@CHED not for now, but maybe in the future
CHED 11 月 3 日 上午 9:30 
Amazing mod! absolute improvement to my game. is there any plan to expand it or make a similar thing to incorporate helicopters?
Moerderhoschi  [作者] 11 月 3 日 上午 12:08 
update 2025-11-03:
- adjusted BrokenArrow mode
- added a check before starting final gunrun if friendly players are nearby the target zone(minDistance) and abort
Moerderhoschi  [作者] 11 月 2 日 上午 12:45 
update 2025-11-02:
- you can now save 8 different planes per side instead of 3
- save plane Action is now hidden when the plane engine is on
- fix in mode near Cursortarget (did not work when Player was in a vehicle)
- fix in safeDistance (when AGM missiles are available, it will use those against ground vehicles instead of aborting the CAS strike)

- when using mode casMapMarker and no marker with "cas" in the name is found but the player's custom waypoint is active, then it will use this

- adjust the spawn distance under specific circumstances (AA target 4km, noAA target 3km, noAA and noAT target 2.5 km)
Moerderhoschi  [作者] 10 月 24 日 上午 12:14 
@Deasen Utz you need to deactivate the CAS Debug mode its the second option in the CAS Mod options. Ingame press M to open the Map and in the upper left corner navigate to MDH Mods -> MDH CAS and there you can turn it on or off
Deasen Utz 10 月 23 日 下午 8:47 
Fantastic Mod! How do i get rid of the lasers/label that point from the plane at the designated CAS Spot??
Moerderhoschi  [作者] 9 月 2 日 上午 12:56 
update 2025-09-02: optimization on timeout and arrivaltime
Moerderhoschi  [作者] 8 月 22 日 上午 12:30 
update 2025-08-22: small fix with minDistance parameter
NorYa 8 月 20 日 下午 10:57 
Woohoo Thanks for the ac-119 support
Moerderhoschi  [作者] 8 月 20 日 上午 2:44 
update 2025-08-20:
- added support of AC-119 (S.O.G. Nickel Steel)
- added support of AA Missiles to attack enemy Airtargets
- changed mode BROKEN ARRWOW planes now come in faster
- added more Modoptions in the ModDescriptionTab

MDH CAS Arma 3 Mod update 2025-08-20 (support of AC-119)
Moerderhoschi  [作者] 8 月 5 日 上午 12:39 
@NorYa i didn't know that this exist. i will try to implement the gunship :-)
NorYa 8 月 3 日 下午 11:26 
Any plans to support the ac-119 gunship from S.O.G. Nickel Steel?
Moerderhoschi  [作者] 7 月 30 日 上午 7:54 
@itsniko not now but I will think about that

@Stolt CAS AA have to check that but the other two points are not really part of my CAS mod scope. if you want something to get fast from point a to point b try this -> Fulton Recovery / Fulton Recovery (With fulton model and sound)
Stolt 7 月 28 日 上午 3:01 
hey MDH!

Are you limiting the scope of this mod to just CAS for now? Because it would also be cool to have:

1. CAS jets (or regular jets) armed with AA missiles that can clear our enemy helicopters and aircraft over the AO

2. Transport helicopters that can pick you and your personal squad up at Point A and drop you off at Point B

3. Request a HALO drop for you and your personal squad at any point, like in DRO (with friendly squad AI being able to equip a parachute and knowing how to use it)

IDK how difficult it is to code/programme all of that into the mod but if its feasible, this would be amazing! I use your mod extensively with antistasi and it's an absolute blast!
Moerderhoschi  [作者] 7 月 27 日 上午 5:50 
update 2025-07-27:
- added callMode Cursortarget direct
- rearranged callModes for better overview
- added callMode description in the ModDescription Tab
- added displayEH for showing up MDH Mod Tab on map with ctrl + shift + H
PᄂΛYBӨY ЩIƬΉ Λ GЦП 7 月 25 日 下午 4:16 
can you make mdh Artillery that let you call types of shells and mortars just like mdh cas please
Moerderhoschi  [作者] 7 月 25 日 上午 12:52 
update 2025-07-25:
- renamed callMode Cursortarget to near cursortarget for better clarification
- optimized callMode near cursortarget
Moerderhoschi  [作者] 7 月 24 日 上午 9:45 
update 2025-07-24:
- changed localNameSpace vars to MissionNameSpace vars to secure function of Mod when saveGame and loadGame is used
- added callMode Cursortarget

@Megademon57 & @Keepthechange try to start a new scenario and then after a fresh start try to saveGame and loadGame and check if the Mod still works for you. now it should.
Keepthechange 7 月 23 日 下午 5:58 
i get this error 9 times of out 10 mdhFncCASweapons not found
Keepthechange 7 月 23 日 上午 9:49 
this mod is great when it works but it often doesnt, i always get an error code
Moerderhoschi  [作者] 7 月 21 日 上午 8:39 
I was on vacation but now I'm back.

@Megademon57 thank you for your clear bugreport. I will fix this issue with the next update.

@Stolt CAS with nukes, sounds great 😃. You can't change the CAS plane speed, I need to test if to make this an setting would be a smart idea.

@sir.ghostington yes & no. You can't use the actionmenu entry while controlling a drone but you can call CAS on the map in the Mod description tab.
Eagleknight57 7 月 21 日 上午 3:58 
Great mod, one of the bests, but...

I found a problem, when you load a game the CAS doesn't work. It says that the "mdhfncCASWeapons not found". If you can fix this I would be very gratefull.
Stolt 7 月 17 日 上午 3:14 
Dude I combined your cas mod with freestyle nuke mod and I'm calling in nuclear airstrikes now!!
sir.ghostington 7 月 14 日 下午 5:54 
Is there a way to call in CAS while looking through a drone?
Stolt 7 月 11 日 下午 2:08 
Hey man, I took a break from arma but now I'm back and I'm still loving this mod! Thanks for making the rolling cas and broken arrow feature!

Just wondering, what is the speed of the aircraft? Is it possible to customize the speed to (e.g. have aircraft got at 400, 600, 750 or 900 or 1000 kmph)?

Or would that make it too difficult for the aircraft to lock on in time to launch missiles/drop bombs accurately?
command008 7 月 11 日 下午 1:23 
Ill try what you said. It happened to me using the usaf a10 and firewill f15 ex 2 but I'll test what you said and let you know
Moerderhoschi  [作者] 7 月 10 日 上午 7:00 
@commando008 can't reproduce your lags, tested with 50 USAF Fighters and no lag for me. you can try to set the option "Set CAS actionmenu entry for save plane" to deactivate.

@John Democracy if you called CAS and want to abort it, after calling set the options
"Set behaviour when no red smoke found" = abort CAS
"Set CAS call mode" = direct at red smoke
"Set CAS arrival time in sec" = 15
then it should abort in a few seconds. after that set the options back to your needs.
command008 7 月 9 日 上午 11:24 
can confirm for me at least its causing lag on modded aircraft like USAF Fighters, and Firewills. any solution to fix this issue, it stops having lag and stutters when i remove the mod. id like to use this mod but the lag for me and my friends is too much
command008 7 月 9 日 上午 11:08 
seems to be causing bad lag when standing next to a modded plane, i think its because the plane is being used as a cas option
John Democracy 7 月 9 日 上午 3:35 
Is there anyway to abort oncoming cas?
John Democracy 7 月 9 日 上午 3:20 
Thank you @Moerderhoschi
UH-60 (Scientist) 7 月 8 日 上午 7:50 
thx
Moerderhoschi  [作者] 7 月 5 日 上午 9:03 
@UH-60 (Scientist)
CAS call only with specific item: set variable mdhCASModNeededItemToCall, to e.g. = "B_UavTerminal"


@John Democracy
- Rolling CAS mean, player call CAS one time and after arrival + timeout(standard 1 min) it's calling automatically the next CAS until no enemy targets left (No need to manually call CAS again when targets left at the AAO)

- BROKEN ARROW mean, player call CAS one time and after arrival + 30sec it's calling automatically every 30 sec the next CAS until 9 planes unloaded or no enemy targets left (Its an emergency call to quick bring large firepower down to the ground)
John Democracy 7 月 5 日 上午 7:55 
What does broken arrow and rolling cas do?
UH-60 (Scientist) 6 月 29 日 上午 5:30 
good mod but it will be good to have like specific object like radio or rank to call CAS
The Cosmic Author 6 月 24 日 下午 5:36 
This is amazing!
Moerderhoschi  [作者] 6 月 24 日 上午 3:54 
@Aldude007 yes, you can choose the delay in the moddescription tab with many other options

@RedJay no, such a feature is not planned.
Aldude007 6 月 22 日 下午 12:45 
Is there a way to have a delay before players are able to call in CAS again?
RedJay 6 月 22 日 上午 7:30 
Is there a possibility to have a CAS squadron? (Multiple aircraft at once in formation)
Moerderhoschi  [作者] 6 月 22 日 上午 1:44 
update 2025-06-22:
- increased BROKEN ARROW Mode CAS Plane interval time to 30 sec
- optimized target selection (small fix)
Moerderhoschi  [作者] 6 月 21 日 上午 12:44 
@RedJay not for now, but maybe in the future
RedJay 6 月 20 日 上午 6:07 
Helicopter support possible?
Moerderhoschi  [作者] 6 月 18 日 上午 6:45 
update 2025-06-18:
- changed minDistance parameter to all friendly players not only CAS caller and added more distance options
- optimized target selection for planes and gunship
Moerderhoschi  [作者] 6 月 9 日 上午 10:41 
@Epsilon 11 no DLC needed to use the mod. try to use only the CAS mod and see if the problem still exists for you. i cant reproduce this "error" and i cant fix what i can not reproduce.
Epsilon 11 6 月 9 日 上午 7:18 
mine says cas not found or something like that, can someone help me with that? or do i need the jets dlc
Moerderhoschi  [作者] 6 月 6 日 上午 1:10 
update 2025-06-06: added support of USAF AC130

some people frequently asked for it so. when you start arma 3 with USAF AC130 Mod loaded and call in the Gunship it will now spawn the AC130 instead of the Blackfish
Moerderhoschi  [作者] 6 月 5 日 上午 5:58 
update 2025-06-05:
- added call methods Rolling CAS and BROKEN ARROW

see new video for BROKEN ARROW action -> https://www.youtube.com/watch?v=yt3ESsoeHYI
Moerderhoschi  [作者] 6 月 3 日 下午 12:28 
update 2025-06-03: support of Blackfish Gunship
- support of Blackfish Gunship

see new video for Gunship action -> https://www.youtube.com/watch?v=VGR5O66pr2I
Moerderhoschi  [作者] 5 月 28 日 上午 5:31 
@Keepthechange post it here in the comments :-)
Keepthechange 5 月 27 日 下午 7:26 
@morederhoschi how do i send you the link