Crusader Kings III

Crusader Kings III

Sol Raiders Unleashed (Deluxe)
20 条留言
Xherdos 9 月 4 日 上午 8:33 
Afaik i can raid as a Adventurer but i don't get the Loot since i don't have any land [Paradox Thing] (But good way to get Prisoners for Money and Prestige)
Arnis 8 月 25 日 下午 1:36 
it would be good if you could raid as an adventurer
Sol  [作者] 8 月 15 日 上午 2:08 
Changes: I believe I fixed the issue where non-tribals get a penalty. I raided some with different feudals (and others) who are NOT norse and did not get penalized for delivering raid loot.
Sol  [作者] 7 月 29 日 下午 12:34 
Changes:
1. New method of attempt to block Sol Raider traits from giving a prestige penalty when delivering raid loot as non-tribal.
2. Traits now give bonuses to Knights and increase Knights, instead of MAA.
3. You may now raise raiders when at war. The AI can still only raise raiders when not at war.
Sol  [作者] 7 月 28 日 下午 12:54 
You're right on that. I will change it to just the Knights. I do have a Sol Warriors mod for those wanting free MAA. I also have an upcoming Sol Cheats mod for uber-stats, so I might tone down the stats on the traits, then either remove or rebalance the ultimate_general trait.

I did take another round on trying to get rid of the prestige penalty when non-tribals deliver raid loot.
Beorhthere Appleby 7 月 22 日 下午 2:47 
More MAA also makes the game a little two easy XD, more knights, makes a Knights only playthrough a little more viable XD
Sol  [作者] 7 月 21 日 上午 5:21 
I will look again in a few days - if need be I will make a scripted_trigger or on_action to give back any lost prestige or something.

I will most likely make it more knights. I chose more maa regiments because they have a reliable skill while knights might have a prowess 30 or a prowess 8 or something.
Beorhthere Appleby 7 月 13 日 下午 6:59 
Better idea, just have it be more knights instead of more men-at-arms regiments.
Defence of the patience 2 7 月 10 日 上午 8:13 
Yeah im afraid it 100% still loses me prestige to raid as feudal. tested on a clean save with this mod only loaded
Sol  [作者] 7 月 5 日 下午 2:59 
I took a measure to prevent the player from getting raiding malus for being non-tribal.

If you get any raiding malus, let me know!
Sol  [作者] 7 月 3 日 下午 12:40 
There should NOT be a prestige loss penalty. This comes from a flag that is set in a scripted trigger in 00_cultural_triggers.txt, "has_cultural_parameter = not_tribal_raiding_malus". This part, not_tribal_raiding_malus is then (in vanilla) added across the files. I did not set this line, so there should be no penalty for raiding.

If you notice a raiding penalty, let me know. And if possible, check your prestige right before turning in the loot and compare to after, so that any penalty can be determined to either be a display error that does not reduce prestige despite claiming it does, or that it's giving the penalty without the flag being set (which should not be possible).
Sol  [作者] 7 月 2 日 上午 2:40 
I will look into correcting this, thank you for bringing it to my attention.

And yes, you can raid as Landless. The only problem is that in Vanilla, the mechanics around bringing loot back to base is not plugged in to landless adventurers. I will look into a fix, but I believe the loot is immediately delivered (which is what I've seen people post in other mods that allow landless raiding).
Defence of the patience 2 6 月 26 日 上午 6:31 
Any way to remove the prestige loss penalty for bringing back loot?
brans.mags92 6 月 14 日 下午 11:38 
can you raid with landless?
Sol  [作者] 5 月 6 日 下午 10:16 
Awesome, thank you! I want my mod available for all languages, and accessible for everyone.
牛奶大魔王 5 月 5 日 下午 9:24 
Greeting! A great mod, I want more Chinese players used it so i have translation it inside CK3 mod Chinese loc mod,
would u make a line in description?

here's my Chinese translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403925213
Sol  [作者] 5 月 2 日 下午 12:00 
Update: I tuned down the traits just a bit. I don't want any users having integer overflow issues, and these cheats are there to enhance gameplay and maintain mechanics. Of course, use as you want to my brothas and sistas.
Sol  [作者] 5 月 2 日 上午 11:33 
Update: Ultimate General now removed with own interaction instead of being auto-removed with "remove raider traits". I am still learning and having fun. Cheers.
Sol  [作者] 4 月 30 日 下午 2:17 
I haven't tested it with landless. My assumption is that the trait would allow them to raid however I am not sure how landless would interact with loot. I will look into it soon and see if I can find an answer.
Perry147 4 月 30 日 上午 6:57 
Very cool idea, appreciate the implementation of it as a trait. The thought of being able to still have the freedom to raid, without the whole map being perpetually ransacked, is definitely a bonus.
Do you know if this works at all with landless?