边缘世界 RimWorld

边缘世界 RimWorld

莫拉的真实地球(The Earth)
55 条留言
SKINZO 9 月 17 日 下午 3:02 
Somewhat unrealistic climate and temperature generation
杨卧起坐 8 月 2 日 下午 7:13 
你这地图mod不给游戏上个实时的程序优先度连游戏都载入不进去
qux 7 月 28 日 上午 11:28 
Hi, do you plan a worldbuilder version ?
阿联酋炮仙 7 月 28 日 上午 7:49 
thx for updata
莫拉  [作者] 7 月 28 日 上午 4:43 
F**K YES,1.6 is Ok now!
Chudjak 7 月 25 日 上午 5:24 
i love this mod so much. please fix it for 1.6
尘白猫猛干 7 月 22 日 上午 1:53 
@莫拉 作者这个地图模组1.6版本现在还起作用吗?
我看你的这个回复@JollyPoppers 是的,1.6 版本有一个新的更新,目前使其暂时无法使用。
意思是1.6能进但地图不起作用吗?
storminfinte 7 月 21 日 下午 1:05 
does this work with the Odyssey biomes and landmarks?
Trouble Maid 7 月 15 日 上午 6:02 
Sorry, when I turn on the mod, the loading screen continues and does not reach the title screen
莫拉  [作者] 7 月 11 日 下午 3:05 
@JollyPoppers Yes, version 1.6 has a new update, which currently makes it temporarily unusable.
JollyPoppers 7 月 11 日 下午 2:32 
doesn't work
Whisper 7 月 2 日 上午 6:35 
@RimworldDweller global coverage just means how much of the planetary surface is generated, not how much land there is. A world with 100% coverage means there will be feature (land, ocean, etc) on the entire planet, while 50% means that half the world will be guaranteed featureless
Cultanis 6 月 19 日 下午 1:08 
Thanks for this. Is there a way I can replace the regular biomes with the ReGrowth wasteland biomes?
RimworldDweller 6 月 19 日 上午 6:44 
what happens if I make 100% coverage? Earth only covers 50% in real life
莫拉  [作者] 6 月 19 日 上午 5:57 
The latest update supports version 1.6.最新更新支持1.6
Yideun 6 月 11 日 下午 1:48 
@莫拉 thank u. you make me love this game and enjoy it. you doing so many things to me, and also other peoples thank u <3
Revixtre 6 月 7 日 上午 5:11 
there is problem with veachles they just freeze on world map their icons dont move but you can move them with devmode but the icons stay frozen at its original position while the game says my caravan has reached its destination hope you can fix it (the veachles are from vanilla expanded)
49xglllli 6 月 2 日 下午 7:44 
1.4?
HIVEMIND 5 月 21 日 下午 4:40 
missing textures on worldmap for tiles on ice sheets propably mod incompatability still lookin for it
莫拉  [作者] 5 月 15 日 下午 5:27 
@OZR10086 不能,因为读取存档需要重新生成世界地图,没有这个mod的数据地图就会按照泰南的种子生成
OZR10086 5 月 15 日 上午 8:16 
可以在生成地图之后去掉这个模组吗?
Bolt ⚡ 5 月 15 日 上午 6:16 
Anyone else seeing the mod adding 25 seconds to load time?
莫拉  [作者] 5 月 12 日 上午 2:09 
@Yideun You can open [mod path]\1.5\Defs\TileDefs\TileDef.xml to see the dictionary that contains latitude, longitude, and terrain information.
If you want to customize the world map, you'll need to provide map data with a precision of 0.1 degrees.
If you have more questions, feel free to add me as a friend — I’ll reply when I have time.
Yideun 5 月 12 日 上午 1:43 
Hello how do I set up to make the whole world look like a picture in mod. sorry i m just start this game. so i dont know lot of things. I'd appreciate it if you could help me
莫拉  [作者] 5 月 12 日 上午 12:47 
@qux Custom settlements will be implemented, but right now I need to prioritize fixing conflicts and bugs with the territory system.
qux 5 月 12 日 上午 12:40 
Ok, currently I'm working on a mod that adds real-world inspired factions, but at the moment there's no way to manually add settlements to the map, is that right? And is it incompatible with world edit? Would you be interested in seeing how to add them? That would be very interesting with your territory system.
莫拉  [作者] 5 月 11 日 下午 10:46 
@qux Thank you for your feedback. The known issues are that Regrowth Core causes missing textures in certain biomes and overlaps with other mods’ UI.
qux 5 月 11 日 下午 3:45 
And there is lot of spam errors with Regrowth core, I don't know why that search for some textures :
https://i.imgur.com/nYBgFN1.png
qux 5 月 11 日 下午 2:11 
Hi ! there is a problem with Geological Landform, on the game creation screen the lines overlap
https://i.imgur.com/7GI3jBc.png
Artoria Pendragon 5 月 8 日 上午 11:51 
Oh- Tysm :D
莫拉  [作者] 5 月 7 日 下午 12:38 
@Artoria Pendragon <key>
<Item1>-900</Item1>
<Item2>582</Item2>
</key>This is latitude and longitude multiplied by 10.
莫拉  [作者] 5 月 7 日 下午 12:36 
@Artoria Pendragon You can simply modify the parameters in \1.5\Defs\TileDefs\TileDef.xml;<li>
<key>
<Item1>-900</Item1>
<Item2>582</Item2>
</key>
<value>
<elevation>400</elevation>
<hilliness>Flat</hilliness>
<biome>Tundra</biome>
<rainfall>595</rainfall>
<swampiness>0</swampiness>
</value>
</li>Just change the terrain for the corresponding longitude and latitude.
Artoria Pendragon 5 月 7 日 上午 11:17 
Hey, real quick, is there a way for you to split anatolia from Istanbul?
莫拉  [作者] 5 月 6 日 上午 3:00 
@CruelMercy Customizing faction positions is doable but will be arranged later. Right now, I’m working on territory coloring.
CruelMercy 5 月 6 日 上午 1:02 
Is there a way to get a template for WorldEdit 2.0? It's just that these two mod conflict, and I want to be able to arrange fractions and the like.
Bobs World Entertainment 5 月 5 日 下午 6:49 
Was gonna complain about a possible loading bug but then I saw an author by the author about the issue I was dealing with. I'm glad they're working on solving the issues as fast as possible.

Bazinga
NH2-Suika 5 月 5 日 上午 8:58 
我喜欢你
Major Sheridan 5 月 4 日 下午 11:49 
Finally a successor for the worldedit earth planet mod. Thank you very much I'm very grateful
莫拉  [作者] 5 月 4 日 上午 8:14 
补丁更新:修正了存档bug,旧存档会全部失效!十分抱歉,由于泰南的存档机制,存档更改名字会触发bug,请不要存档保存以后再修改名字!Patch Update: Fixed a save file bug. Unfortunately, old saves will no longer be compatible. We sincerely apologize — due to Taynan’s save system, renaming a save file will trigger a bug. Please do not rename your save files!
莫拉  [作者] 5 月 4 日 上午 3:52 
现在有个读取存档的bug,作者在火速修复中。。。There is currently a bug when loading saved games, and the author is working quickly to fix it.
莫拉  [作者] 5 月 4 日 上午 3:26 
@JaneAnsan 好的,收到🫡我看看什么问题
风雨颜 5 月 4 日 上午 3:13 
重新开个100%地图再载入旧存档,就能正常读取,地图大小也正常了
风雨颜 5 月 4 日 上午 3:06 
开了100%生成,但退出游戏载入存档就变成50%地图大小并疯狂报错
神说万岁 5 月 3 日 下午 8:33 
牛的
莫名某某 5 月 2 日 下午 6:29 
:steamthumbsup:
莫拉  [作者] 5 月 2 日 上午 11:29 
鼠鼠想要个赞:steamthumbsup:
莫拉  [作者] 5 月 2 日 上午 10:24 
更新:地图精度提升10倍,更多地形,对内存开销变大。Update: Map resolution increased tenfold, more diverse terrain, with higher memory usage.
莫拉  [作者] 4 月 30 日 下午 11:58 
@storminfinte Just starting New Colony, you'll see the "Earth Mod (On/Off)" toggle on the Create World. Turn it on to activate the mod — it's enabled by default.
storminfinte 4 月 30 日 下午 11:50 
How does this work? Are you still able to generate regular worlds with the mod enabled?
莫拉  [作者] 4 月 30 日 下午 10:13 
@怎么会事呢,现在这个地球数据的植被覆盖是大致猜的所以会有这种问题,这个新的地球数据我在采集中弄好了就更新