Left 4 Dead 2

Left 4 Dead 2

Better Melees
58 条留言
Traaurel 10 月 19 日 上午 10:44 
For some reason the shovel appears invisible :s
Rtma Eros Paragon 9 月 29 日 上午 4:33 
@Pwnage Peanut
Sure thing and to your other mods/passion to enhance my overall hard mode experience I am currently using.
Pwnage Peanut  [作者] 9 月 28 日 上午 6:43 
@Rtma Eros Paragon

Thanks, appreciate the feedback :auyay:
Rtma Eros Paragon 9 月 28 日 上午 3:29 
Thank you for giving some love to the melee weapons.
Pwnage Peanut  [作者] 9 月 6 日 下午 3:38 
@f.urioso2

Everything except the Riot Shield.
f.urioso 2 9 月 6 日 下午 2:36 
did you fix knife?
Aaron 8 月 21 日 上午 7:34 
nice
fmk151631 7 月 30 日 下午 1:09 
xd
Pwnage Peanut  [作者] 7 月 20 日 上午 3:47 
@SP-Calamitas

I don't think the mod has anything to do with that...
Pwnage Peanut  [作者] 7 月 20 日 上午 3:46 
@Striker

Maybe they're using scripts as part of the melee?

Normally custom models and scripts never interfere with each other...
Dër Freischutz 7 月 20 日 上午 3:02 
SP-Calamitas 7 月 14 日 上午 10:16 
not sure if this is caused by a conflict on my end but the pitchfork one shots witches
Pwnage Peanut  [作者] 6 月 22 日 下午 2:50 
@leva

By modifying the "damage_flags" value, 4 is for sharp melees, 128 is for blunt melees, however you can combine these 2 by adding them up, giving us 132.

You can even make them stumble specials, witches, and tanks by adding 64 to the total value as well, giving them the blast or stumble property. So if you would want a blunt, sharp, and stumbling melee you would have to set the value to 196.
leva 6 月 8 日 上午 2:31 
@Pwnage Peanut
how can u change melee properites from blunt to sharp?
Pwnage Peanut  [作者] 6 月 6 日 下午 7:33 
@Колоссальный вет

All melees have an increased range of 95, so yes.
Колоссальный вет 6 月 6 日 下午 7:32 
@Pwnage Peanut
I have a question.
Using the two images at the beginning as an example, one says that melee weapons normally have a range of 70, and the second says that they have a range of 95.
Does that mean that if a zombie is within range of 95 (which is supposed to be a bit far from the survivor), can I kill it from a distance?
Because, of course, normally you can't kill a normal infected at a range of 95, and that would be a bit far, but with the mod that changes it from 70 to 95, that's supposed to be possible now, right? (Correct me if I'm wrong.)
Male_09 6 月 5 日 下午 1:48 
nevermind
T626 6 月 5 日 上午 5:01 
@Pwnage Peanut Okay so, after running a trial and error test by doing a full playthrough of Dead Center with this mod of yours, https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2609387430&searchtext=shovel%2C+tonfa%2C+frying+pan+decaptitation , and only ten other mods, I've confirmed that they can work together without causing games crashes. I just need to find out which one out of me other thousands of mods is the real culprit fort causing the game to crash.
T626 6 月 3 日 下午 6:51 
Damn. I had a feeling you were gonna say something like that, but I had to ask.
Pwnage Peanut  [作者] 6 月 3 日 下午 5:39 
@T626

You won't be able to since they change the same files.
T626 6 月 3 日 上午 11:00 
@Pwnage Peanut It conflicts with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2609387430&searchtext=shovel%2C+tonfa%2C+frying+pan+decaptitation , for obvious reasons. I was wondering if I could still use these two together without any possible game crashes?
googlebuscachichisonlinegracias 5 月 13 日 上午 12:47 
Nvm
googlebuscachichisonlinegracias 5 月 13 日 上午 12:41 
Any chance for a version that doesnt tweak the hud?
Pwnage Peanut  [作者] 5 月 10 日 下午 9:17 
@ThruTheStorm

It probably has a weapon script enabling the hud icon, in that case you would have to go out of your way to remove the script and implement the hud icon manually.
ThruTheStorm 5 月 10 日 上午 10:59 
this conflicts with a sledgehammer icon changer for some reason?
Pwnage Peanut  [作者] 5 月 5 日 上午 12:19 
@Skasimi

You will have to manually change the "damage" value of each individual melee to whatever it was in Vanilla.
Skasimi 5 月 4 日 下午 11:13 
how do i remove the 'reduce friendlyfire' on this?
Pwnage Peanut  [作者] 5 月 4 日 下午 1:27 
@birdLover8968

No, melee damage is hard-coded to one shot Commons regardless of difficulty or health.
The same applies to non-Charger specials.

All melees deal 250 per swing to Witches and take 20 hits to kill a Tank.
birdLover8968 5 月 4 日 下午 1:18 
Does it decrease the melee damage against infected?
Barktrap 5 月 4 日 上午 6:48 
Makes sense.
Pwnage Peanut  [作者] 5 月 4 日 上午 6:13 
@Barktrap

Yeah, it's most noticeable on the Pitchfork, if I were to attempt to make reanimations the mod would be incompatible with custom Pitchfork mods, which is something I didn't want to happen.
Barktrap 5 月 4 日 上午 5:48 
The animations being the same (especially the pitchfork) genuinely tricked me into thinking the mod didn't work
Pwnage Peanut  [作者] 5 月 3 日 下午 10:42 
@S E X Y

Unfortunately that's not possible without massively increasing the delay between the swing and the actual hitrays.
S E X Y 5 月 3 日 下午 10:37 
Would be nice to have a version of this but just with more extra rays
Pwnage Peanut  [作者] 5 月 3 日 下午 10:32 
@Snek

Eh, seems pointless.
Pwnage Peanut  [作者] 5 月 3 日 下午 10:25 
@Apollyon

The increased range is part of the improvement, otherwise lag and server tick rate can betray you more often.
EvilParadise 5 月 3 日 上午 8:48 
Mejoraste las armas melees, ya no se siente que dé golpes fantasma desde que lo instale, muchas gracias por tu trabajo y por mejorar el juego, mereces más reconocimiento.
FrenchFry 5 月 3 日 上午 5:33 
i love you
Apollyon 5 月 3 日 上午 4:33 
would be cool if there was a version without the increased range *wink* *wink*
ramikami 5 月 3 日 上午 1:08 
ok thx for the response
Pwnage Peanut  [作者] 5 月 3 日 上午 1:07 
@ramikami

It causes too many problems to include it here, but stat wise it should be equal to the Nightstick.
ramikami 5 月 3 日 上午 12:50 
what about the shield weapon?
Skip Wiley 5 月 2 日 下午 9:15 
Melee weapons have been a bit off ever since the TLS update, I trust this will help them feel as good as they used to be.
Cody | MusicLockerStudio 5 月 2 日 下午 6:40 
can you make the swinging faster if possible
ThruTheStorm 5 月 2 日 下午 12:44 
gladly this isn't cheating since the weapons did really need some fixed. now the pitch fork isn't completely butt!
Mr_Egg 5 月 2 日 上午 4:46 
Bro really buffed the melee's nice
T626 5 月 2 日 上午 4:04 
@Pwnage Peanut Ah I see. Thanks foe tellin' me mate.
Pwnage Peanut  [作者] 5 月 1 日 下午 8:31 
@T626

Well, it's TECHNICALLY possible, but since Vanilla melee weapons already one shot commons and all non-Charger Specials, there would be no point unless you want to have them to take multiple hits to kill a common.

I believe it is possible to modify individual ranges, but unfortunately it is a SourceMod plugin [forums.alliedmods.net] so someone would have to go out of their way to port it over to VScript.
Lightymoon 5 月 1 日 下午 6:49 
dats fire :at_fireball:
Skully Graves 4 月 30 日 上午 9:17 
This made it better.