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I like it a lot, thanks for making this.
For deathisland, there's one more encounter away from the beginning at the other facility though that's it. Intended?
1: Why not have done it for the entire campaign? Showing the beginnings of a "rebellion" within the Covenant ranks?
2: That would be more of an idea, but rather than considering this mod finished, perhaps we should do a more in-depth apprenticeship in modding and modifying the rest of the campaign?
theres more actors that i changed but thoes are the custom ones i made myself.
had to make a seprate comment for this cause the other one was past 1000 characters lol.
=)
1. fuel rod marines, basically marines that give artillery fire and are meant to shoot at targets far away.
2. pink specops grunts, grunts that use an ustable version of the needler.
3. brown (originally going to be gold colored) grunts that have higher health and fire rates, basically a zealot version in my mod.
4. specops grunts with rocket launchers, (unused) cause i did not know what to do with them.
5. flood combat forms that explode and release infection forms, idea was basically that certain combat forms turned like half carrier half combat form basically.
basically the same as the normal needler but the crystals inside are unstable and they explode when the weapon hits the ground as a failsafe.
the brown ones are actually zealot ranks, they dont exsist i think but they do in my mod, i was original going to make them gold colored but i just copied the color from the sword elite instead.
(Después de que me mate lo pude volcanr antes de que se bugee y lo saque a pasear el resto de la misión)
If I could also make a suggestion, I know there's mods out there that allow Covenant to ride in human vehicles, I think it'd work perfectly with this mod especially if you're planning on working on the first 5 missions too eventually. I'd also love to see more use of the cut content weapons, and Covenant as allies too, it'd add to the fun factor a lot!