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I haven't had any crashes so far either, but if I run into some I'll try removing that Spirit of Shanlin faction.
You will need "Mod Configuration Tool" too to be able to set it up...
Just wanted to post an update.
I am going to try and knock some stuff out over the weekend if I can.
I think the mod will be more compatible with other things once i clean it up.
Trying a Spirits campaign now. The "overview" button for the Jungles of Chi'an doesn't function. The Offices are empty, but has a lord named Zaltothios that isn't in the recruit pool. There's no way to hire anything that Cernunnos buffs. Defenders of the Great Plan gives a trade agreement. No Forest Health from the starter Beastmen, modded Wyrmkin, or DotGP. Kelledria in Wai-Li Village and a nearby Gnoblar Horde did give Forest Health.
Six turns in, there's been no crashes from recruiting the Glade Guard and fighting autoresolve or manual battles with them. The Withering spell is labeled as just "Hex" and is affecting all enemies in range.
I am thinking i just might remove all aspects of the mod except the LL. that should hopefully fix it, and make it more compatible with other mods in the long run. but that is going to take time.
in the mean time can anyone play a spirits campaign and see if you can get the crash to trigger as them as the player faction. I don't have time at the moment due to work to really dive into a play test for the faction.
Install the console mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2791241084&searchtext=console
Load your game. Open the console with the new icon in the top left. Run the "diplo" command to reveal all factions. End your turn - now you should be able to see who it crashes on.
Reload a save before Diplo was used. Run "fff" to turn off fog of war. Go over and click on an army or a town owned by the faction that was crashing the game. Now run the "killf" command to eliminate their faction.
Now you can turn fog of war back on with "fow on", save your game, and hopefully proceed without the game hanging during your end turn.
This is the only work around at this time, but please verify here what faction is crashing.
Note: for me to completely remove the faction it will take a few solid days of going through tables to ensure references to things are completely gone.
I noticed several characters do not have unit cards in the Unit Roster menu, the only have question marks.
like Balor
The crash on turn 2 should be fixed as it hasn't happened to me running minimum mods or 300 after i have made the changes here.
l if the above fixes do not work we can call them brokes, just let me know here lol
killf wh3_dlc21_wef_spirits_of_shanlin
This removes that faction