全面战争:战锤3

全面战争:战锤3

Cryswar's Characters - Legendary Lords FLC - Re-upload
68 条留言
mikelangelo70 10 月 19 日 上午 8:43 
You can use a console mod and kill the faction, but will it work?
mikelangelo70 10 月 19 日 上午 8:32 
Unfortunately, it doesn't work, so I can't help, the method below doesn't work either.
mikelangelo70 10 月 19 日 上午 8:17 
@Crimson ReapeR I tried updating this mod by removing the spirit of shanlin, I'll test it and let you know if it works
mikelangelo70 10 月 19 日 上午 5:21 
@Saugir how to turn it off exactly
Saugir 10 月 18 日 下午 3:00 
Crimson ReapeR - You can use the mod "Unatural Selection" to set spirit of shanlin to die on turn one. Call it a temporary fix :)

You will need "Mod Configuration Tool" too to be able to set it up...
Crimson ReapeR 10 月 18 日 上午 7:29 
i beg someone take this over, or something, unfortunately i cant because im an idiot when it comes to modding and dont have the time to learn, but if you do then just know all you need to do is remove the spirits of shanlin faction, as far as i know they are the only things causing crashes
mikelangelo70 10 月 14 日 上午 9:28 
update please
Kentathor 8 月 12 日 上午 6:07 
Taking a look. Might take a few days but I'll get it working and tinker a bit with it. Might have to rip out a few technologies and custom skill trees and add them back. But looking at it, if someone else wants to do it please do but I'll also check it.
Kentathor 8 月 12 日 上午 5:59 
I hope someone does. I could get it working but with stripped mechanics. Wish someone with knowledge and time could check on this. But take care Ralkorin, real life is more important then this.
DarknessWrath 8 月 11 日 下午 5:25 
Damn, sounds awful, take your time to be better before thnking about the mod, perhaps someone will be able to go through this updating it (if i had knowledge and patience :x). Take care of you bro !
Ralkorin  [作者] 8 月 11 日 下午 4:07 
If anyone wants to take this over please be my guest, i planned to work on it this past weekend and ended up spending 6 days in the VA hospital. gaming has left my priorities for the foreseeable future.
Sarge 8 月 3 日 上午 6:52 
Sounds good, take care of yourself first.
Ralkorin  [作者] 8 月 2 日 下午 6:53 
Just an update, I am shifting gears a bit to just include the LL's. this is going to take a bit longer than a patch as i have to figure out all the linked tables that are related to buffs to added units. something i did not plan on doing with this re-upload. Family issues are getting resolved and i should have more time in the coming weeks to tackle this.

Just wanted to post an update.
Sarge 7 月 15 日 下午 8:11 
Would it be possible to get a version that just adds the lords and defeat traits so it is more compatible with other mods?
Aku 7 月 14 日 上午 6:16 
We all appreciate the work you've been doing to try to fix this
T3RR0RBLADED_XIV_BALENCIAGA 7 月 9 日 下午 5:06 
yeah if u cant dont push urself we shall wait patiently :)
Kentathor 7 月 9 日 上午 5:23 
Take your time Ralkor. Shanlin doesn't need much, just a special lord that boost animals. But just rip them out if it's a hassle. Don't push yourself, real life is more important.
T3RR0RBLADED_XIV_BALENCIAGA 7 月 9 日 上午 3:43 
Yeah spirits of shanlin causing crash on turn 2 for me ...hard crash even when im playing with any other faction
Ralkorin  [作者] 7 月 8 日 下午 9:13 
I am dealing with some family issues atm and the mod has taken a back seat, I am still working on it when i have the time. the next step is to completely remove everything but the LL and Cernunnos will likely be deactivated or have more generic buffs. most likely removed as i cant figure out what is broken in the faction.

I am going to try and knock some stuff out over the weekend if I can.

I think the mod will be more compatible with other things once i clean it up.
Warcommissar1 7 月 6 日 上午 6:38 
good first steps, you will get it working eventually
Einalast 7 月 5 日 下午 6:01 
so much crash going on with this. Sadly, I came to use it for Shianlin but they had to have been removed from some content. So I guess I won't use this, it's not worth crashing every so often for this. It's trully sad cuz the original mod seemed intresting and your work isn't small at all considering all the instability it probly was a nightmare to make it kinda working in the first place.
futonrevolution 6 月 29 日 下午 11:26 
Drycha but glamoured Cathayans instead of Wood Elves & Beasts to fit with the lore of Wai-Li Village or Winter Palace Pretenders but with minor Cathayan factions instead of Kislev could be interesting, but I've got no idea how much work that'd take. The trap of starting with positive relations with Nakai is an issue. Maybe start allied to the two nearby minor Cathayan factions, so that you're running around defending your Heathlands from Nakai, Gelt, pirates, Zhao Ming, etc.
futonrevolution 6 月 29 日 下午 11:25 
Spirits of Shanlin just rebuild those buildings and it crashes again.

Trying a Spirits campaign now. The "overview" button for the Jungles of Chi'an doesn't function. The Offices are empty, but has a lord named Zaltothios that isn't in the recruit pool. There's no way to hire anything that Cernunnos buffs. Defenders of the Great Plan gives a trade agreement. No Forest Health from the starter Beastmen, modded Wyrmkin, or DotGP. Kelledria in Wai-Li Village and a nearby Gnoblar Horde did give Forest Health.

Six turns in, there's been no crashes from recruiting the Glade Guard and fighting autoresolve or manual battles with them. The Withering spell is labeled as just "Hex" and is affecting all enemies in range.
Ralkorin  [作者] 6 月 25 日 下午 6:50 
I might have to phone a friend on this one lol
DarknessWrath 6 月 25 日 下午 2:29 
Other than playing Shanlin indeed gives the crashes, it's pretty weird as it says nothing about why.
Crimson ReapeR 6 月 25 日 上午 2:11 
played as shanlin, no crashes
Ralkorin  [作者] 6 月 24 日 下午 7:04 
I am still trying to figure out the crash there might be a link i missed.....

I am thinking i just might remove all aspects of the mod except the LL. that should hopefully fix it, and make it more compatible with other mods in the long run. but that is going to take time.

in the mean time can anyone play a spirits campaign and see if you can get the crash to trigger as them as the player faction. I don't have time at the moment due to work to really dive into a play test for the faction.
Quiz 6 月 20 日 下午 10:46 
I am also crashing on Spirits of Shanlin's turn on the turn 2 end turn.
Joust 6 月 20 日 上午 1:49 
Still crashing on Spirits of Shanlin's turn, unfortunately
Ralkorin  [作者] 6 月 19 日 下午 7:38 
For those getting the early game crash,
Install the console mod:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2791241084&searchtext=console

Load your game. Open the console with the new icon in the top left. Run the "diplo" command to reveal all factions. End your turn - now you should be able to see who it crashes on.

Reload a save before Diplo was used. Run "fff" to turn off fog of war. Go over and click on an army or a town owned by the faction that was crashing the game. Now run the "killf" command to eliminate their faction.

Now you can turn fog of war back on with "fow on", save your game, and hopefully proceed without the game hanging during your end turn.

This is the only work around at this time, but please verify here what faction is crashing.

Note: for me to completely remove the faction it will take a few solid days of going through tables to ensure references to things are completely gone.
Crimson ReapeR 6 月 18 日 上午 10:12 
i reinstalled it and i have turned off every mod except it and the unlocker, still crashes either on turn 2 or 3 from a faction that is between 240-260, this time i tested a few times as kadon and mother of the flame
MVGkaiser 6 月 18 日 上午 1:40 
Hi

I noticed several characters do not have unit cards in the Unit Roster menu, the only have question marks.

like Balor
Ralkorin  [作者] 6 月 17 日 下午 7:23 
@Crimson ReapeR - try uninstalling and reinstalling the mod if you haven''t done that, also if you are using third party mod manger, I have ran into an issue where i need to open the official launcher to get some mods to update. and verify game files if running alot of mods.

The crash on turn 2 should be fixed as it hasn't happened to me running minimum mods or 300 after i have made the changes here.

l if the above fixes do not work we can call them brokes, just let me know here lol
Crimson ReapeR 6 月 15 日 下午 12:50 
the button for that mod doesnt appear for me rather not get a mod like that as well kinda ruins the game for me
Nathan the Dwarven Shark 6 月 15 日 上午 11:50 
If you are having problems with the Shanlin faction, get the console command mod and use:

killf wh3_dlc21_wef_spirits_of_shanlin

This removes that faction
Crimson ReapeR 6 月 15 日 上午 11:04 
crashed when i finished turn 2 as mother of flame as well, on the turn of faction 246, probably shanlin again
Crimson ReapeR 6 月 15 日 上午 10:12 
great job maintaining this mod, i gave some awards :), only problem i found today was that game crashes on shanlins turn when playing as figustrex
Ralkorin  [作者] 6 月 13 日 下午 10:39 
Sorry all i got tied up at work today so the update will be out tomorrow.

Note: the changes will break saves so if you have an ongoing campaign create a back up of this mod before I push the update out.

as always thank you for the feed back
Shoe on Head 6 月 11 日 下午 2:17 
Getting the missing UI icons bug where the unit cards for some of the lords are just default goblin/swordsman units with just this and Mixu active, haven't seen anyone mention it in the comments so might just be on my end but figured I'd mention it
Riaias 6 月 11 日 下午 1:46 
Yes it is!

You can disable most of the factions but only a few are conflicting hard.
MVGkaiser 6 月 10 日 下午 12:12 
Hi!

is this MCT compatible?

it's so I can disable some lords for Compatibility. I have Mixu's Legendary Lords, Legendary Characters, Tribes of the North, and others.

might conflict with this mod
Ralkorin  [作者] 6 月 7 日 上午 10:36 
@Riaias thank you for that feed back it has not been brought up before. I just got back home from a work trip I will have the update posted on Friday.
Riaias 6 月 3 日 下午 3:36 
A small feedback to make it a bit more compatible.

It seems like Cryswar was trying to create a khrone-slanesh faction using The Brazen Throne on the South Pole. The tables are still in, conflicting with some other mods (LC and a landmark mod for sure). I think these tables are redundant (i don't know a lot about moding).

So if they are inded redundant then you can delete the rows associated with brazen throne. I saw some rows in building tables (giving them slanesh buildings) and in units and agents tables too.

Hope that will help to make this great mod a bit more stable and compatible.
Ralkorin  [作者] 5 月 30 日 上午 11:29 
Just an update, still trying sort out a CTD then will upload
Joust 5 月 18 日 下午 10:50 
As always, take your time, I'm just thankful for these kinds of mods. They get me ever closer to my goal of having no generic lords at the start of a game.
Ralkorin  [作者] 5 月 17 日 下午 7:42 
I need a few more days to test some changes, but I will push out an update that removes the custom tech tree as that seems to be the larger issue.
Criton21 5 月 17 日 上午 6:59 
It is the Spirits of Shanlin that the crash happens on
Ralkorin  [作者] 5 月 16 日 下午 10:21 
I am not having the CTD at turn two and cant duplicate the error, but I started running a test instance with Shanlin techs removed and its more stable in general, I might purge the units next. but before that.

can you run the console mod and use the diplo command be for you hit end turn to see what faction it is. Because if its not the Shanlin faction it might be something going on with your install data.
HazardHawk 5 月 16 日 上午 2:41 
Have not been playing much, however, I have a mod causing a similar error where about 20-30 turns into a campaign, I get a consistent CTD with one faction. Never could find that annoying crash cause and only got as far as it was audio connected, but instead grabbed a confederation mod, confederate in opening turn that faction, disband its troops, and abandon the settlements.

No idea if this will help temporarily.
Joust 5 月 16 日 上午 12:06 
I'm having the same issue as Criton21, after I hit end turn 2, It get a CTD after it cycles through the roster until near the end. I have a tone of added factions, 400 total at start (including myself). Playing as Archeon, it always CTDs at around faction #310-315 if that helps, its probably a specific Lord doing something I can't see.