安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
This is one of the best dungeons i've played in CotN so far.
The puzzles are really well made, unique, and based around special and unusual game mechanics. They also make up for a really good challenge - nothing for casuals. The design is also nice, simplistic, and aesthetically pleasing. The only problem i have with 50F is the insane length of it. It can be really frustrating, if you get to a high level, and you make a small mistake -and you have to start all over again. But overall - great job, i really apreciate the huge ammount of effort that went into making this dungeon.
Not sure what the point of those shrines are though. Nothing forces you to use the shrines of peace, and if you use one you'll be locked out of that super-gold room at the end. And the shrines of sacrifice can give out random items (at least in level 21), which you obviously don't want. Also, given the dungeon's nature I see no good reason not to give out telepathy/map/foresight on every level.
One gripe, in the doppleganger levels the minimap is broken so he doesn't show up on it, and bounce traps show up the same as spike traps. Which makes those levels frustrating and nearly impossible since you can't see what you're doing.
# ネタで考えていたことのいくつかがかぶっていたことは秘密だ……特にClone周り!