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报告翻译问题






because when im using undead survivor, the notification is always appear and kinda spammy
like a setting for how fast or slow heal_amount gives you?
as well as a setting for if the player is above a configurable amount of health (75 for example), they will stop receiving heal_amount?
pretty pleaseeee??
gonna tone down little bit
i try with 1000 and looks like it crash
any plan for fix(?) or add it to spawn right at trigger start event and making another option that the sacntuary can be spawn or not at survival?
because that mutated terror mod especially boomer that can one shoot sometimes kinda spammy when combine with mutated among us(im literally increase the chance of spawn so yeah its chaos af XD)
maybe it cause i use mutated among us mod + cheating AI, so the SI always spawn infront of me
so if i stay at safehouse it still bypass it
CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] c:/program files (x86)/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/3470767475.vpk/scripts/vscripts/director_base_addon.nut line [2464]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[sanctuary] INSTANCE
[damageresistrate] 0.69999998807907
[survweapon] NULL
[currenthealth] 26
[damagetaken2] NULL
[damagetaken] NULL
[damagetype] -1
[striker2] NULL
[striker] NULL
[victim] INSTANCE
[entDamage] TABLE
[dir] TABLE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 3
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE
For multiple sanctuaries, you can check the console. If multiple spots show up, usually there are blue texts about multiple "info_player_start" entities mentioned.
its just "info_player_sta" not "info_player_start", maybe that why the bug cause(?)
literally at the passing ch 2, the sanctuary literally all over the place XD
i see, well at least it just one map that happen
As for the sanctuary in map 1 of Dead Center, so far I only designated the first spawn area, the saferoom at the end of map, & medical cabinet as the sanctuaries. The medical cabinet is optional as it can be removed via cfg file.
CALLSTACK
*FUNCTION [unknown()] c:/program files (x86)/steam/steamapps/common/left 4 dead 2/left4dead2/addons/holy area.vpk/scripts/vscripts/director_base_addon.nut line [2122]
LOCALS
[common] INSTANCE
[owner] INSTANCE
[entDamage] TABLE
[dir2] TABLE
[this] TABLE
and theres alot of sanctuary spawn at ch1 the hotel
kinda funny now i have 2 stack sanctuary but at least its work XD
But if it's the "finale sanctuary", I placed it on "trigger_finale" entity where a radio/ switch is usually located. I have only tested a holdout finale like that in Hard Rain so far, so I haven't checked the location at The Passing. I'll try to check other types of finale soon.
- there misplace sanctuary at the passing, its not right at the gen but at the pole near elevator
- for escape finale, maybe try place the sanctuary at helicopter when its arrive or still at the idle(maybe its impossible to spawn sanctuary if heli came so dont do it if cant)
overall its good, every place sanctuary finale is i expected place
if i want to change the range of sanctuary, which code or value must have i change
or its kinda tricky?
yeah it is, but i just want to adjust it so is not too obvious
& no, tank won't die instantly, as he takes damage equal to 10% of current hp every 0.5 second. He'll die if ge stays for around 5 seconds in the saferoom. But this is only triggered if there's at least one survivor in the radius of the sanctuary.
As for the firework, it's possible to fire it less frequently. But why did you want it less frequently? Doesn't the firework make it easier to locate medical cabinet & saferoom from afar?
because that "medical cabinet" not effective cause it converted to gnome if use gnome warrior
and is tank will instant die if it inside the saferoom?
and some suggestion idk if it can do, maybe add another option to turn off the firework and make the firework not fired rapidly(like make it shoot every 5 sec)