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The problem with using the original audio files is that the gunshot sounds are typically made from many different layered sounds, so I have to do my best guess at how to reconstruct these (I'm no audio engineer), plus they don't sound quite the same as in-game. I believe the game engine tweaks the sounds alot.
I think I'm eventually going to replace most of the gunfire sounds from other sources even though I'd really like them to stay as close to the original as possible
-Are you subscribed to the TFA Base?
-A different addon might be conflicting with this one, check the Problems tab in the main menu
-You might have way too many addons
@Legobear, yes im still working on this, just here and there when I get the motivation to do so, also thank you for pointing out that the pummeler was an error.
i have a list of suggestions
first make the senator reload one round at a time unless fully empty like in the game. secondly it you're gonna add in longer/shorter barrels and stuff to each gun make them change stats a bit
also can you add in different rounds for guns like AP rounds that increase pent for a small dmg decrease etc
and the smg-72 pummeler is an error for me.
@Agentaeon The flashlight is purely cosmetic, but I guess I could make it do something if thats what people want
@Tantiss The guns are located under TFA Helldivers 2 in the weapons tab
@´Thangler7 The thing about using Call of Duty animations is that they only really work for pistol weapons. Most of the Helldiver 2 weapons are very unique in terms of layout. Bigger weapons tend to not line up with the animation and look off
Thank you sir for liber-tea!