边缘世界 RimWorld

边缘世界 RimWorld

Junkyards for VVE - Tier 3
47 条留言
Pacifist Floran 9 月 28 日 下午 1:59 
@Mirvra yeah, but there's no harm in more dedicated POI's. maybe they could be re-imagined as a landmark type, instead of being a 'nearby camp' style quest?
mayonez 9 月 19 日 上午 1:08 
i love exploration mods... please revive :winter2019sadyul:
Ranger Dimitri 9 月 8 日 上午 6:46 
@Mirvra While I nor most people are denying that fact. The only thing the camp feature does is spawn a map that can contain 'a' vehicle, unless it is formed on a road and even then you still have to get ALL the resources required to restore a wreck. Whereas this mod not only provides you with a map that contains multiple wrecks guaranteed, so you have a good chance of getting the one's you want depending on the type of site.

But more importantly it also lets you get certain resources, car parts in particular, even the more advanced one's. Even if you don't have all the parts currently, being able to get ahold of any that can be brought back to be used later is nice to either supplement your crafting or to just not need to craft period. Or just sell the loot if you want. Point is this mod still has use even with the camp feature in 1.6
Mirvra 8 月 11 日 上午 8:42 
Uh, everyone that's asking for 1.6, you are aware that 1.6 update added a camp function for vanilla caravans that spawns a map right? Finding T3 vehicles in 1.6 is hilariously easy...
The snack 8 月 10 日 下午 10:52 
will this mod get 1.6?
Latex Santa 8 月 3 日 下午 2:08 
@EricRomman69
>Required DLC: Ideology
Quite simply, no.
It uses code from Ideology and may cause very big errors.
Or not work at all, if you're lucky.
EricRomman69 8 月 2 日 下午 8:13 
stupid question can i play it without ideology dlc? (im poor af)
Devious_Soldier 7 月 31 日 下午 8:36 
Mid save shouldn't be a problem
Sakujo 7 月 28 日 上午 9:39 
this mod sounds really good. Can it be added to a save mid-game? Also yeah 1.6 would be fantastic!
Latex Santa 7 月 28 日 上午 1:02 
@turkler
I'd much rather have this mod than spawn in a vehicle wreck of my choice then delete 20k silver from my stockpile.
Can we expect an update to 1.6 for this mod in the foreseeable future, please?
Devious_Soldier 7 月 18 日 上午 8:54 
@bonezone I'm using it but I haven't had a junkyard spawn in over a year. I haven't tried to force one, idk if there's a dev mode command for that or not.
Bonezone 7 月 12 日 上午 12:53 
does this work with 1.6?
Hadley 6 月 25 日 上午 2:09 
Love this mod. Fits in seamless and you no longer have to make 25 camps to find what you want.
Mister Jay - Dk 6 月 9 日 上午 3:07 
Can't seem to find a setting for adjusting frequency of quests. Any chance for that to be added?
turkler  [作者] 5 月 8 日 下午 8:48 
@Zoe, the Bad Wolf a fair bit of work but you could do it. you would need to export your layour using the ve framework and patch it into the GenStepDef, under structureLayoutDefs
Zoe, the Bad Wolf 5 月 8 日 下午 8:38 
@Author, how easy/hard would it be to add a new map to the selection of your mod?
NuanKi 5 月 6 日 下午 3:36 
Thanks, i was tired of creating camps over and over
turkler  [作者] 5 月 5 日 上午 7:02 
should be fixed now, blame steam for not accepting my updates for some reason
Inglix 5 月 5 日 上午 4:39 
So I was getting some errors that didn't make much sense, until I realized that this mod and your Mechanitor Encounters mod both use the same assembly name. Because of that you can't use them together, since once Rimworld has loaded a given assembly it will ignore any further assemblies of the same name.
Yrm1e 5 月 1 日 下午 5:05 
*squints*
jupiter 4 月 26 日 下午 2:56 
Is this compatible with Ce (Character editor)
WW2Wonder 4 月 26 日 下午 2:43 
CE? (joke)
turkler  [作者] 4 月 26 日 下午 1:29 
yay, thanks for the praise everyone
Rigoberto's 4 月 26 日 下午 1:10 
Award and like for any mod that adds fun poi to the world to go visit
vin 4 月 26 日 上午 9:26 
turkler putting out good mods as always
Maty the Fluff :3 4 月 26 日 上午 8:15 
Such a simple, perfect, simple mod. I love it. Thanks, turkler!
SalmonToastie 4 月 26 日 上午 3:52 
@turkler what you've made is a more interesting way to acquire wrecks.
#6 4 月 25 日 下午 10:27 
Oh wow, I didn't know that. If that's the case then yeah I guess it doesn't really change balance at all.
turkler  [作者] 4 月 25 日 下午 9:02 
@#6 you're guaranteed to find wrecks in map tiles with roads, though. the mod doesn't explain this to you but you can repeatedly settle highway tiles and always find wrecks. you can even pop open the xml and see that there's different odds for tiles with no roads, some roads and highways.
#6 4 月 25 日 下午 3:31 
What I meant by 'mostly free' was the fact that without this mod it's entirely random chance that you find a wreck when you generate a map. With this mod you just get them guaranteed.

Just my two cents, I'm using the mod either way since I can always just choose to not go to the site if I don't want to. And since I forgot to say it before, nice mod definitely using it in my next playthrough.
d_valroth 4 月 25 日 下午 3:23 
Work sites. They were added in Ideology so that Raider meme would have something to raid other than faction bases (thus starting wars).
falconer1498 4 月 25 日 下午 2:49 
@turkler Spunk still doesn't know which mechanics are dependent upon Ideology
turkler  [作者] 4 月 25 日 下午 12:28 
@Spunk if you look at the info bar you'll see that ideology is listed as a dependency so if you don't have ideology you can't play with the mod
Spunk 4 月 25 日 下午 12:07 
what mechanics are ideology dependent? i don't have it :/
turkler  [作者] 4 月 25 日 上午 9:59 
@Zoe, the Bad Wolf yay, thank you
Zoe, the Bad Wolf 4 月 25 日 上午 8:39 
@Author,
Great mod and concept. :)
Rimworld lacks more events for exploration such as this and in my honest opinion, your design was very good for this mod. Thanks for this! :D
turkler  [作者] 4 月 25 日 上午 3:50 
@Flockerkill no that would be awful actually
Flockerkill 4 月 25 日 上午 3:08 
another option could be a consumeable item that generates one nearby, similar to the urban ruins mod
and that item can be in the pool for the trades , like an exotic good trader
turkler  [作者] 4 月 24 日 下午 11:29 
@#6 they're not 'mostly free' restorations still cost a pretty penny. this is no different than base vve tier 3 progression, you just now have a way of locating wrecks that's a lot more 'comfortable' I guess.
#6 4 月 24 日 下午 5:30 
I like the idea of this but I don't like that the event is on a timer, I think it'd be better if it were part of the pool of random event so you aren't guaranteed a parking lot of mostly-free vehicles every month.
A Real Rain 4 月 24 日 下午 5:15 
Something like this really should've been in VVE since the start. The way they implemented the wrecks system makes no sense at all.
niewielebrakowalo 4 月 24 日 下午 12:55 
that looks great! will there be threats on the maps as well? ambushes and such
Baba Evac 4 月 24 日 上午 11:49 
Had the same problem my self wonderful mod
ZX Zero 4 月 24 日 上午 7:58 
Works with Vehicles Wrecks Expanded?
Опарыш мощный 4 月 24 日 上午 5:05 
Excellent idea! :winter2019surprisedyul:
MetaVandetta23 4 月 24 日 上午 4:10 
This is actually genious! Add this with like mod, with deconstructable vehicles for part and thats makes this venture very nice.
Aizuki 4 月 24 日 上午 2:48 
sad thing i dont have ideology