Caves of Qud

Caves of Qud

Machines of QUD
40 Comments
Mosni  [author] Oct 3 @ 12:54am 
mkay)
SacreAcred Oct 1 @ 3:15am 
um, nevermind, it somehow got fixed after I restarted the game :steamfacepalm:
SacreAcred Oct 1 @ 3:05am 
Hello, I think I'm having a problem with your mod. After I got a Fluid Carrier, I can't open Attributes window in any way anymore, it's opens and closes if I'm using a shortcut button, and if I'm opening this window from the inventory, same thing happens, just don't closing. The window itself is empty in both situations. I think that all of this happened after I've activated a Fluid Carrier.
Mosni  [author] Sep 20 @ 12:44pm 
- Fixed the movement speed issue.
Update, it should be fine now. Thanx for feedback)
Spoop Bird Sep 19 @ 11:43pm 
@wxyzzyrd & Author - ran into the same movespeed capping issue. Tested the mod on its own with no other mods enabled (& a fresh game restart). The issue persists without any other mods enabled, and appears to only be affecting characters with the Multiple Legs mutation.
Mosni  [author] Sep 18 @ 1:19pm 
Proto – I’ll add this to the plan for the next update, thanks for the feedback :) With this many subscribers, it’s good to have solid feedback, since it’s getting harder and harder to keep track of all the details.

wxyzzyrd – it's probably a conflict with another mod, the latest update is based on Hookah code and isn’t related to speed in any way, but I’ll check out your feedback, thanks :)
Proto Sep 18 @ 11:10am 
Also this mod would be an absolutely perfect for Hearthpyre!
Proto Sep 18 @ 11:07am 
I adore this mod and honestly can't play without it. Could you add some mod settings to the mod that prevents bent metal sheets, scrap diskettes, and whatever other crafting scrap items the mod uses respectively from being scrapped by the auto scrapping setting? That way I could avoid my character picking up a bajillion issachar rifles while not scrapping those valuable resources for some machines.
wxyzzyrd Sep 18 @ 7:19am 
Seems like the new update caps my movement speed at 100 for some reason. I'm half tempted to leave it enabled despite the bug (i do really like what this adds to the gameplay loop lol), but I'll wait to see if a fix comes.
Mosni  [author] Sep 17 @ 1:25pm 
Musical Update!
- musical instruments now produce sound and grant effects!
- new quest to obtain your very own personal musical instrument that grants the Inspiration effect!(Great for creating cooking recipes!)
Croctus Sep 15 @ 7:01am 
Run to the Rainbow Wood and hope you find a good weep and can make it out.
Mosni  [author] Sep 15 @ 6:10am 
How do you get 1000 drams? I tried a couple of times - it's a real pain... Already lowered it to 750, will push it with the next update.
Croctus Sep 15 @ 5:08am 
Yeah I do the Tam and Yurl ones with all my playthroughs now.
Mosni  [author] Sep 15 @ 4:25am 
Guys, do you even play these quests? I’ve got a new one coming up, it's music-themed and pretty cool... I'm wondering whether to make a separate mod just for quests or include everything here?
Mosni  [author] Aug 28 @ 2:02am 
options -> automation -> automatically disassemble scrap
Croctus Aug 27 @ 1:58pm 
Is there a way to not auto scrap the floppy disks when you have the disassemble skill?
Croctus Aug 25 @ 3:47pm 
Nice. Good update so far.
Mosni  [author] Aug 25 @ 2:54pm 
new update`s here
Mosni  [author] Aug 11 @ 12:22pm 
Okay, I'll take that into mah mind and think about what can be done with it.
W33D Aug 10 @ 9:31pm 
Can you please create a version of this mod that forces the use of power requirements for all the machines you listed? Because it breaks my brain trying to immerse myself in the game rationalizing how a sewing machine, lathe, or radio can work without power found deep inside a random cave. Alchemist station makes sense to me because it's chemistry and magic, but the others don't. Thank you for your hard work on this mod!
Lost ( Kai )  Aug 4 @ 11:34pm 
I love the new additions, especially the scrolling 'text' for the unicomputer. :steamthumbsup: :steamthumbsup: :steamthumbsup: Thank you for making and sharing this mod.
Mosni  [author] Aug 3 @ 10:58am 
Got it, thanx man, will fix it in next update
Lost ( Kai )  Aug 3 @ 7:27am 
Yep. Tested it. Added Category="Tools" right after Takeable="true" under Physics, and it shows the correct category. Continues working as a radio, too. Just had to spawn a new one afterwards.
Mosni  [author] Aug 3 @ 4:49am 
New update is here! Don’t miss out!

- Now you can build yourself a small shelter in this harsh world during the early game!
- Charge your energy cells from the power grid using the new charger that you can trade for from Tam in Joppa!
- Boil down a dead mimic into Metamorphic Polygel!
- And enjoy the brand-new awesome animation of the unicomputer screen.
Mosni  [author] Aug 3 @ 2:57am 
Yesss) Fungi was as neutral as possible, the shout generation doesn't work with non-npc objects... I'll think about what can be done...
Lost ( Kai )  Aug 2 @ 6:45am 
the Physics part on the radio xml could use Category="Tools"

Inventory still thinks it's a fungus. :slimehappy:
Mosni  [author] Jul 8 @ 1:26pm 
update soon) the summer, there is hardly any time or energy to deal with this, but it is almost ready...
Tcgirl8 Jul 5 @ 8:19am 
love this
Loiosh42 Jul 2 @ 8:27pm 
This is AWESOME, please continue.
Flurbel Jun 13 @ 8:15pm 
How do you stop your character from auto scrapping the floppy disks?
Mosni  [author] May 4 @ 11:32am 
I`ll see about that, nice idea) Thanx)
Scalapher The Artificer May 4 @ 11:30am 
It's extremely redundant and unnecessary, but could you make the Barathum clock tell you the same time and date information that always shows in the top right of the screen? I guess it'd just be a minor immersion detail.
Radinator9000 Apr 28 @ 4:29pm 
the cybernetics dumpster seems so so useful and maybe a little strong, but I love the mechanic so its an instant download :3
Mosni  [author] Apr 24 @ 1:04am 
Fixed it. Pardon, sweety)
Millie Yvain Apr 23 @ 8:21pm 
hey not a big deal + glad u liked my mod but i'm super a girl + would love not be misgendered in your description haha. really cute mod though and i'm deeply in love with the unicomputer/cybernetics terminal. really creative + such a good use for all the random cybernetics you find mid/lategame :)
Chronos Apr 23 @ 7:42am 
This is awesome, and a great help in early game when you might find implants before credit wedges.
Mosni  [author] Apr 23 @ 6:55am 
This is mostly for True Kin. The Become Nook machine has an inventory; you open it, put something in, close it, and wait a bit. It will process any cyber implant into 1 credit. It's expensive, but it helps you level up your body license tiers more easily.
Chronos Apr 23 @ 4:37am 
Wait, every useless or duplicate cyber implant I put in the terminal gives me 1 credit?
Where can I find it?
Mosni  [author] Apr 23 @ 1:21am 
That's why I didn't even think that these things do anything at all, but then it turned out that a couple of them actually have functionality! Why only two, though?
@kaprikornus Apr 22 @ 10:27pm 
always found it weird that so many weird contraptions in Qud have not much practical function, despite sometimes being able to be connected to power sources and wires, and such. great mod!