Caves of Qud

Caves of Qud

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Machines of QUD
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Branch: Stable
Object: Book, Cybernetic, Item, Tool
文件大小
发表于
更新日期
21.419 MB
4 月 22 日 下午 1:01
9 月 20 日 下午 12:40
8 项改动说明 ( 查看 )

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Machines of QUD

描述
Mod adds functionality for the Sewing Machine, Alchemist Table, Lathe, Unicomputer, Different Creatures and Cybernetics Terminal (see object descriptions), as well as new devices through quests.

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QUEST LIST added by this mod:
- "Fermentissimo!" given by Irudad at Joppa (reward: 5 Starapple Seeds)
- "Electrocharger trading process" given by Tam at Joppa (reward: Electrocharger device)
- "Chip Trip" given by Yurl at Kyakukya (reward: Fluid Carrier and AI chips leftovers for Waydroid taming)
- "Resonance of the Lost" can be obtained by playing on one of the Singing Bowls (reward: One of three musical instruments that gives "inspiration" when played)
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Sewing Machine (no power required, takeble)
- Creates waterskins, and camel bladders from leather items.
- Creates pigskin tent sections using leather, butcher from boar and pigs corpses.

Alchemist Table (no power required, takeble)
- Creates Fix-It spray foam usin glowpad (you know, gloouepad) corpses or bones (it's scientific!).
- Lead Slugs are melted and cast using bent metal sheet.
- Metamorphic Polygel is made of mimic corpse.

Lathe (no power required, takeble)
- Wooden arrows can be made using thin branches of watervine.
- Metal arrow can be made using bent metal sheet.
- Boomrose arrow can be made using torch.
- Witchwood fence section can be made using witchwood bark.

Radio (no power required, takeble)
- Obtain the item through Argyve`s quest.
- Drop enywhere to listen game hints and fallout references.

Giant Dragonfly (as biomachine)
- Produce healing enzyme via feeding with starapples.

Fluid Carrier (follower container, non takeble)
- Obtain the item through a Yurl`s quest.
- Carries 2000lbs of liquid, follows you around.

Electrocharger (power required, takeble)
- Obtain the item through a Tam`s quest.
- Drop it, connect it to the power grid with wires, activate using the red security card, and insert an energy cell to begin recharging.

Unicomputer (power required, takeble)
- Old Floppy Disk can be found in trash. Insert it into a computer and print information from it, receiving a random book.

Cybernetics Terminal (no power required yet not takeble)
- Corporations have found another way to scam you! The terminal comes with a built-in compartment for nullifying licenses of unnecessary cyber implants. For your efforts, you’ll be generously rewarded — 1 cyber credit for each.
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▶ Mod Chagelog

(update 29/04/2025)
- Receive a radio (can be installed on the ground for listening) as a reward after completing Argive's first quest (over 100 lines of game hints).

(update 03/08/2025)
- Added a new device that can be obtained through a quest from the merchant Tam in Joppa: there is now a full-fledged quest to trade Scorpiock tails for an Electrocharger device.
- Butcher salt dune scorpiock corpses to obtain venomous stingers for the quest.
- Radio now plays random phrases (fix for the previous update).
- Butcher boar corpses to obtain raw boar leather, which can be processed in a Sewing Machine to create pigskin tent sections. These sections can be dropped on the ground to build your first modest shelter in the early game.
- Witchwood bark can now be processed in a Lathe to produce a charming yellow fence with a spicy aroma — perfect for your new boar-hide home.
- Place a mimic corpse on the alchemy table to boil it down into Metamorphic Polygel.
- Added animation for the unicomputer screen!

(update 26/08/2025)
- new Fusion Power Station animation and changing the parameter to takeble.
- new Electic Generator animation and changing the parameter to takeble.
- you can feed dragonfly with starapples to obtain a healing enzyme. It's stronger than witchwood bark and doesn't cause concussion, but it doesn't scale like salve injector, so it sits somewhere between bark and salve in terms of effectiveness.
- new quest to introduce the player to the mechanic of extracting enzyme from dragonflies, given by Elder Irudat.
- moved the radio to the Tools category as requested in the comments - tnx Lost ( Kai ).
- turns out the camel bladder holds less water than the waterskin, so I swapped them: small items now turn into the camel bladder, and larger ones into the waterskin for the sewing machine.
- increased steel arrow output from bent metal sheet from 5 to 10. This gives players a more balanced choice between crafting lead slugs and arrows.
- fire snout can now be butchered for raw boar leather, enabling players to produce tent sections via the sewing machine.
- added the ability to butcher pigs into raw pig leather (and buy it at pig farmer), usable for crafting tent sections at the sewing machine.

(update 03/09/2025)
- added a new device: Fluid Carrier, obtainable via a quest from Yurl at Kyakukya.
- implemented a system to befriend feral dogs (for instructions, talk to Mehmet at Joppa).
- implemented a system to befriend waydroids (for instructions, talk to Yurl at Kyakukya).
- added a reward to the Irudad quest - 5 starapple seeds, so you can grow your own apple trees to feed the dragonflies. This makes more sense when used with Regrowing Plants mod.
- dragonfly enzyme now weighs the same as witchwood bark.
- reworked the pigskin tent setup system - it's now faster and more convenient, using a wire-deploy-style mechanic.
- reworked the witchwood fence deployment system - also now works like wire deploy.
- moved the radio reward further along in Argyve’s questline, to the point when he gives you the recoiler after getting wires from the Rust Wells - this makes more sense progression-wise.
- added brand new animation for the waydroid.
- fixed the missing sprite for the electrocharger (turns out it was stuck in my test branch all this time - why didn’t anyone tell me it wasn’t showing up for you???).

(update 17/09/2025)
- Added ability to play vanilla musical instruments (with sound and effects) — Harp, Rectangular Bells, Hurdy-Gurdy, and Hammered Dulcimer - which grant the Inspiration effect when played.
- Added a new quest, "Resonance of the Lost", which can be obtained by playing one of the Singing Bowls.
- Added a new quest reward item - one of three custom musical instruments that grant the Inspiration effect when played.
- Several fixes for older quests.
- The AI Chip from the "Chip Trip" quest can now appear in the inventories of Trash Abbot, Trash Monk, and Mysterious Gunslinger, as they scavenge ruins and might stumble upon one.

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40 条留言
Mosni  [作者] 10 月 3 日 上午 12:54 
mkay)
SacreAcred 10 月 1 日 上午 3:15 
um, nevermind, it somehow got fixed after I restarted the game :steamfacepalm:
SacreAcred 10 月 1 日 上午 3:05 
Hello, I think I'm having a problem with your mod. After I got a Fluid Carrier, I can't open Attributes window in any way anymore, it's opens and closes if I'm using a shortcut button, and if I'm opening this window from the inventory, same thing happens, just don't closing. The window itself is empty in both situations. I think that all of this happened after I've activated a Fluid Carrier.
Mosni  [作者] 9 月 20 日 下午 12:44 
- Fixed the movement speed issue.
Update, it should be fine now. Thanx for feedback)
Recursion 9 月 19 日 下午 11:43 
@wxyzzyrd & Author - ran into the same movespeed capping issue. Tested the mod on its own with no other mods enabled (& a fresh game restart). The issue persists without any other mods enabled, and appears to only be affecting characters with the Multiple Legs mutation.
Mosni  [作者] 9 月 18 日 下午 1:19 
Proto – I’ll add this to the plan for the next update, thanks for the feedback :) With this many subscribers, it’s good to have solid feedback, since it’s getting harder and harder to keep track of all the details.

wxyzzyrd – it's probably a conflict with another mod, the latest update is based on Hookah code and isn’t related to speed in any way, but I’ll check out your feedback, thanks :)
Proto 9 月 18 日 上午 11:10 
Also this mod would be an absolutely perfect for Hearthpyre!
Proto 9 月 18 日 上午 11:07 
I adore this mod and honestly can't play without it. Could you add some mod settings to the mod that prevents bent metal sheets, scrap diskettes, and whatever other crafting scrap items the mod uses respectively from being scrapped by the auto scrapping setting? That way I could avoid my character picking up a bajillion issachar rifles while not scrapping those valuable resources for some machines.
wxyzzyrd 9 月 18 日 上午 7:19 
Seems like the new update caps my movement speed at 100 for some reason. I'm half tempted to leave it enabled despite the bug (i do really like what this adds to the gameplay loop lol), but I'll wait to see if a fix comes.
Mosni  [作者] 9 月 17 日 下午 1:25 
Musical Update!
- musical instruments now produce sound and grant effects!
- new quest to obtain your very own personal musical instrument that grants the Inspiration effect!(Great for creating cooking recipes!)