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This will be going live sometime on the 27th on this mod once 1.29 releases
your mod is asking for addon required rag_liquid_frameworks
i tried loading the none rag version but the mod is crashing with
Multiple declaration of class 'LiquidDetailsBase' this is now in Core, meaning that if someone will be using any rag mods liquid will be in core now and core will be required
This is my scrip log spam:
Stack trace:
scripts/4_World/static\liquid.c:413 Function GetBoilThreshold
scripts/4_World/entities\itembase.c:4697 Function GetItemOverheatThreshold
scripts/3_Game/entities\entityai.c:2323 Function SetTemperatureEx
scripts/4_World/entities\itembase.c:4590 Function ProcessItemTemperature
scripts/4_World/entities\itembase.c:4664 Function ProcessVariables
scripts/3_Game/entities\entityai.c:3832 Function OnCEUpdate
DayZExpansion/Core/Scripts/4_World/dayzexpansion_core\entities\itembase.c:1279 Function OnCEUpdate
SCRIPT (E): NULL pointer to instance when trying to access variable 'm_TemperatureLiquidBoilThreshold' (Parent instance is null)
This is my error log spam:
Item NamantH_alc_Absolute is misconfigured - liquid type 2048 is not in CfgLiquidDefinitions!
Class: 'NamantH_alc_Absolute'
Entity id:2995975
As soon as i removed NamantH_alc_Absolute from spawning and none was on the map the fps went backup.
that being said, i removed a line that is non vanilla in that definition. However i have no way of seeing that error so i cant test if its working. The mod loads without that line (part of the rag definition stack)
last thing i could think of is are you running anything else that defines liquids? Terje?
Item NamantH_alc_Absolute is misconfigured - liquid type 2048 is not in CfgLiquidDefinitions!
Class: 'NamantH_alc_Absolute'
Entity id:2995975
I have rag liquids. Just to let you know :)
busy with other projects right now but an update on this is coming
I just added this kind of pbo on the serverpack. I only put one drink for example but ofc there is all of them. class CfgPatches
{
class TerjeModding_Liquids
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"TerjeCore","TerjeMedicine","DZ_Gear_Drinks","DZ_Data","DZ_Gear_Food","NamantH_Alcohol","rag_liquid_framework"};
};
};
class cfgLiquidDefinitions
{
class NamantHGin
{
medPainkillerLevel = 1;
medPainkillerTimeSec = 30;
medSleepingIncrementValue = -10;
medAntidepresantLevel = 1;
medAntidepresantTimer = 13;
type = 761;
displayName = "Tequila";
flammability = 30;
liquidBoilingThreshold = 150;
class Nutrition
{
fullnessIndex = 1;
energy = 80;
water = -10;
nutritionalIndex = 75;
toxicity = -0.0;
digestibility = 2;
};
};
};
But if you find workaround. I was hoping to get painkiller 1 for short time, maybe also short increase to mental health.
Also and this is not terjemod thing. Would be cool, if the sip of vodka would give short time increase to body temperature.
If you have Drugs Plus the bottles are all named with alc so they will make you have the drunk effect. however i did not put my own code in for it.
ask me again in a month
I'll rename all my liquids with my name so there will be no further issues. I will try to get it done tonight. it may not be til sunday
I can rename mine if needed.
this is what i use
either way. you have Liquid Framework or RAG Liquid Framework. there are 2 different ones. i use RAG
It only errors when I install this
I would look to other mods, any overrides in scripts that have been done. i would look specifically at whatever is in basebuildingplus/scripts/5_mission.
Basebuildingplus/scripts/5_mission/mission\missionserver.c(64): unknown type 'LiquidFrameworRegistry'