DayZ
NamantHs Alcohol
57 条留言
NamantH  [作者] 19 小时以前 
Please search NamantH Alcohol Test. This has the removed liquid framework and added rag core requirement.

This will be going live sometime on the 27th on this mod once 1.29 releases
NamantH  [作者] 22 小时以前 
Tonight or Tomorrow I will be uploading an experimental version that will remove Liquid framework and add rag core.
CherryCoffin 11 月 16 日 下午 10:15 
Love it <3
₣Ʉ฿₳Ɽ 11 月 16 日 下午 1:34 
Thank you, any chances of uploading a Experimental Test? so we can confirm our server is all good for 1.29 we dont want our server not to start on 1.29 Release we can always fall back on the Experimental test just to start?
NamantH  [作者] 11 月 15 日 下午 7:30 
I will remove the restriction. and make the change when it happens.
₣Ʉ฿₳Ɽ 11 月 15 日 下午 12:40 
NamantH thank you, the issue is Rag is moving to core i am now testing all mods, Liquid is built into core meaning Liquid will no longer be a mod it will get removed

your mod is asking for addon required rag_liquid_frameworks

i tried loading the none rag version but the mod is crashing with

Multiple declaration of class 'LiquidDetailsBase' this is now in Core, meaning that if someone will be using any rag mods liquid will be in core now and core will be required
NamantH  [作者] 11 月 15 日 上午 8:55 
@fubar - i havent tested the existing, but liquid framework is separate from the others. I dont think i'll need any changes on my end because i dont use any of the rag stuff beyond the liquid
₣Ʉ฿₳Ɽ 11 月 15 日 上午 8:23 
Hi NamantH, how are you did you by any chance make a new mod that works with the new Rag Core frameworks?
NamantH  [作者] 8 月 19 日 下午 12:22 
Nose - Go ahead mate
Nose' 8 月 18 日 上午 8:09 
Hi NamantH, permission to repack ? Like and fav of course
Snake 6 月 27 日 下午 1:10 
Im not using terje.

This is my scrip log spam:

Stack trace:
scripts/4_World/static\liquid.c:413 Function GetBoilThreshold
scripts/4_World/entities\itembase.c:4697 Function GetItemOverheatThreshold
scripts/3_Game/entities\entityai.c:2323 Function SetTemperatureEx
scripts/4_World/entities\itembase.c:4590 Function ProcessItemTemperature
scripts/4_World/entities\itembase.c:4664 Function ProcessVariables
scripts/3_Game/entities\entityai.c:3832 Function OnCEUpdate
DayZExpansion/Core/Scripts/4_World/dayzexpansion_core\entities\itembase.c:1279 Function OnCEUpdate
SCRIPT (E): NULL pointer to instance when trying to access variable 'm_TemperatureLiquidBoilThreshold' (Parent instance is null)

This is my error log spam:

Item NamantH_alc_Absolute is misconfigured - liquid type 2048 is not in CfgLiquidDefinitions!
Class: 'NamantH_alc_Absolute'
Entity id:2995975

As soon as i removed NamantH_alc_Absolute from spawning and none was on the map the fps went backup.
NamantH  [作者] 6 月 27 日 上午 11:16 
@mosconi where are you seeing that error, i am looking in all my logs server and client and not seeing any error.

that being said, i removed a line that is non vanilla in that definition. However i have no way of seeing that error so i cant test if its working. The mod loads without that line (part of the rag definition stack)

last thing i could think of is are you running anything else that defines liquids? Terje?
NamantH  [作者] 6 月 27 日 上午 11:02 
testing a fix on that error now. will push when ready
NamantH  [作者] 6 月 27 日 上午 10:47 
There have been reports of errors with the rag liquid causing it. I have a version without the RAG dependencies you can try. there is no liquid definition
Snake 6 月 27 日 上午 9:29 
Okay, after more testing fps is starting to drop and still getting errors on 'NamantH_alc_Absolute' ever after restarts. Anyone else get this?
Snake 6 月 27 日 上午 9:10 
Okay, it's no problem, I think. It works and not getting any server fps decrease. Just crash log spam when the bottles are in use xD
NamantH  [作者] 6 月 27 日 上午 8:51 
2048 is a vanilla liquid. i cant overrite it i dont believe
Snake 6 月 27 日 上午 8:22 
Thanks for letting me repack :) Love the mod but i do get this:

Item NamantH_alc_Absolute is misconfigured - liquid type 2048 is not in CfgLiquidDefinitions!
Class: 'NamantH_alc_Absolute'
Entity id:2995975

I have rag liquids. Just to let you know :)
NamantH  [作者] 6 月 26 日 下午 4:18 
go for it mate
Snake 6 月 26 日 下午 3:06 
Hello, could I repack this for a like and a favorite? The unicorn is yours :)
₣Ʉ฿₳Ɽ 6 月 18 日 上午 2:09 
Thank you
₣Ʉ฿₳Ɽ 6 月 18 日 上午 2:09 
NamantH shot dude amazing i will start working on it now
₣Ʉ฿₳Ɽ 6 月 15 日 上午 11:05 
Thanks dude you are amazing
NamantH  [作者] 6 月 15 日 上午 9:43 
@fubar i'll work on a version without Rag tomorrow after work.
₣Ʉ฿₳Ɽ 6 月 15 日 上午 9:17 
Is it possible to make this mod work without Rag Liquid Framework, as Rag Liquid Framework is lagging out on my server i had to remove it.
PikkuMika 5 月 16 日 下午 3:41 
No worries mate. But i didnt come to think that these timers get unbelievable effect times since liquid probably have lots of units etc. So I recommend putting each Timer: medpainkillertimesec etc at 0.1
NamantH  [作者] 5 月 16 日 上午 9:31 
well damn mate. thats nice of you. I'll definitely add this to the pack when i get a chance and add all liquids.

busy with other projects right now but an update on this is coming
PikkuMika 5 月 16 日 上午 2:47 
I actually get it to work thanks to Willenium who sent me his coffee pbo,which I just copypasted and added the alcohols.
I just added this kind of pbo on the serverpack. I only put one drink for example but ofc there is all of them. class CfgPatches
{
class TerjeModding_Liquids
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"TerjeCore","TerjeMedicine","DZ_Gear_Drinks","DZ_Data","DZ_Gear_Food","NamantH_Alcohol","rag_liquid_framework"};
};
};
class cfgLiquidDefinitions
{

class NamantHGin
{
medPainkillerLevel = 1;
medPainkillerTimeSec = 30;
medSleepingIncrementValue = -10;
medAntidepresantLevel = 1;
medAntidepresantTimer = 13;
type = 761;
displayName = "Tequila";
flammability = 30;
liquidBoilingThreshold = 150;
class Nutrition
{
fullnessIndex = 1;
energy = 80;
water = -10;
nutritionalIndex = 75;
toxicity = -0.0;
digestibility = 2;
};
};

};
PikkuMika 5 月 13 日 上午 1:08 
Great! Thanks a lot!
NamantH  [作者] 5 月 12 日 下午 2:00 
imma find time in the next month to take a look at it. If i can do it i will make something work :) if not i'll comment here about it.
PikkuMika 5 月 12 日 下午 12:54 
I saw you came to their discord and seemed that they are not compatible.
But if you find workaround. I was hoping to get painkiller 1 for short time, maybe also short increase to mental health.
Also and this is not terjemod thing. Would be cool, if the sip of vodka would give short time increase to body temperature.
NamantH  [作者] 5 月 12 日 上午 8:20 
Pikku, what would i be looking for in the medical effect that would be something you'd want.
NamantH  [作者] 5 月 12 日 上午 5:00 
@pikkuMika - I do not use it but i can look into it.
PikkuMika 5 月 11 日 上午 4:31 
any chance to get terjemod medical effects added/configurable in the future?
76561198137329962 4 月 30 日 下午 3:48 
hi, could i repack ur mod?
Doc_HolliDayZ 4 月 29 日 下午 11:14 
@Namath sounds good bud! Thank you for the response!
NamantH  [作者] 4 月 29 日 下午 1:38 
@doc_holiday - I am planning on adding some wine bottles when i can. I'll see if i can make some more antiqued. Its gonna be a bit tho, like a month til i get the wine sorted.

If you have Drugs Plus the bottles are all named with alc so they will make you have the drunk effect. however i did not put my own code in for it.
Doc_HolliDayZ 4 月 29 日 上午 10:40 
@Namath do these items get you drunk????
Doc_HolliDayZ 4 月 29 日 上午 10:06 
@Namath any chance of putting some old-style wine bottles from medieval times? Im building a map called Camelot and its 100% medieval. It would be cool to have some wine!!!
NamantH  [作者] 4 月 25 日 下午 7:10 
No repacks yet please. I'd like it to get some numbers before.

ask me again in a month
svinokompleks 4 月 25 日 下午 5:35 
Repack ?
NamantH  [作者] 4 月 25 日 下午 3:32 
ill bet you anything he named them the same way.

I'll rename all my liquids with my name so there will be no further issues. I will try to get it done tonight. it may not be til sunday
NamantH  [作者] 4 月 25 日 下午 3:30 
@sarahlee27 - what other mods are you running that create liquids? are you running alcohol production? or something else?

I can rename mine if needed.
sarahlee27 4 月 25 日 上午 9:26 
I also get a crash for multiple instances of liquid gin
NamantH  [作者] 4 月 23 日 下午 1:36 
I do not have a discord for the mods yet. you can contact me on there if you want tho. Same username.

either way. you have Liquid Framework or RAG Liquid Framework. there are 2 different ones. i use RAG
GrandPappyTatted 4 月 23 日 下午 1:16 
You have a discord for your mods? I use your moonshine add on with no issues maybe I’m missing something?

It only errors when I install this
NamantH  [作者] 4 月 23 日 下午 12:52 
thats not my code causing that. I dont know what that is. I use modded class LiquidFrameworkRegistry notice yours has a missing k?

I would look to other mods, any overrides in scripts that have been done. i would look specifically at whatever is in basebuildingplus/scripts/5_mission.
GrandPappyTatted 4 月 23 日 下午 12:15 
Cant compile "Mission" Script module!

Basebuildingplus/scripts/5_mission/mission\missionserver.c(64): unknown type 'LiquidFrameworRegistry'