缺氧
Blueprints Expanded
186 条留言
Saito 12 月 20 日 上午 2:26 
is there any site or something where people share blueprints? would be cool to be able to share them somewhere since the mod has the clipboard blueprints thingy
Saito 12 月 19 日 上午 10:29 
ahhh that explains that, i wanted to paste my volcano tamer lol, would be nice if there was someway to just flip but exclude those buildings
Sgt_Imalas  [作者] 12 月 19 日 上午 4:45 
the blueprint state info box will also inform you if it is flippable or not; the button will be greyed out if it isnt.
Jaggid Edje 12 月 19 日 上午 3:19 
You can only flip blueprints if every single item in the blueprint is flippable, @SAito and there are a whole lot of buildings in the game which cannot be flipped, including the majority of automation sensors.
Saito 12 月 19 日 上午 3:00 
i can't seem to flip a blueprint, im pressing shift+h as the blueprint says but nothing happens, any ideas? infact none of the hotkeys seem to work ^^;
Sgt_Imalas  [作者] 12 月 16 日 下午 2:03 
an excellent idea
Jaydys 12 月 16 日 上午 10:35 
Just about the best mod for the game. I won't play new releases until this mod gets updated.
Only one thing more to ask for. Can we get a description option so we can put notes for the blueprint to remind of liquid levels or inputs/outputs or so on?
Sgt_Imalas  [作者] 12 月 16 日 上午 6:49 
placement limits are there to respect research and to not place down resource requirements that cannot be fulfilled.
go through the material list before placing and change all materials that are not available.
or turn it off in the config and potentially get planned buildings that cannot be completed due unavailable materials
3346196774 12 月 16 日 上午 6:17 
也有可能是我搞混了,两个mod,反正是有保存之类的上面的问题,现在我使用好像是没有保存问题,不过放置问题肯定是有的,主要是之前使用的时候,通过mode放出来的蓝图,他不会再保存蓝图的时候进行保存,所以导致蓝图建筑缺失,反正之前那个蓝图mode的是有这种问题,感谢您的答疑解惑
none 12 月 14 日 下午 11:14 
thanks,its ok :D
Sgt_Imalas  [作者] 12 月 14 日 上午 11:23 
should be fixed now
wekhel 12 月 14 日 上午 1:28 
After the update, text is not displayed and appears as garbled characters
Lo丶yal 12 月 13 日 下午 7:26 
更新之后在使用蓝图界面不显示文字,材料更换界面也没有文字
Sgt_Imalas  [作者] 12 月 13 日 下午 3:39 
That's an issue of your system blocking the game from installing mods.
Lola.Tnae 12 月 13 日 下午 12:24 
this mod no longer shows up in game after i updated it
落羽0o 12 月 13 日 上午 10:37 
Text displays normally only in the text filter box, the paste-to-acquire-new-blueprints feature (including the no-copy-code reminder pop-up), and the right-side blueprint selection pop-up; all other interface areas have no text rendered
Sgt_Imalas  [作者] 12 月 13 日 上午 8:16 
Force update your mod, "incompatible dlc " means your game broke your local mof files.
Also turn off ony mod manager and OneDrive if they are enabled, these tend to break the game's ability to install and update mods
InfinityATX 12 月 13 日 上午 8:02 
I am getting an incompatible DLC message, I haven't changed anything and it worked fine before today. I can no longer enable this mod.
god_is_not_dead 12 月 13 日 上午 4:36 
I tried reinstalling the game, but the problem persists. When I try to place a saved blueprint, the blueprint selection interface doesn't display the name I set when I saved it. However, the material replacement interface displays the text correctly. Is this a bug or a mod conflict? I've seen that I'm not the only one experiencing this problem.
南瓜 12 月 13 日 上午 4:20 
Unable to display the name of the created blueprint. Please fix it, thank you.
none 12 月 12 日 下午 9:43 
After clicking to use a blueprint, when selecting which blueprint to print, the blueprint name is blank and can only be seen by clicking rename. Also, when replacing materials, the material names are not displayed, only the icons are visible.
Sgt_Imalas  [作者] 12 月 12 日 下午 8:00 
what part there has no name
the screen itself?
thats not supposed to have one, it does not add anything except taking up space
none 12 月 12 日 下午 7:48 
bug,The blueprint selection interface has no name
Sgt_Imalas  [作者] 12 月 12 日 上午 12:45 
splitting the config setting into two separate settings is a good idea however
Sgt_Imalas  [作者] 12 月 12 日 上午 12:41 
the config option that lets you skip on checks is solely for placing them down, storing is always unlocked (unless your mod is outdated and you still have that version where the checks also looked for requirements on capturing)
Sgt_Imalas  [作者] 12 月 12 日 上午 12:28 
there is a tool setting that limits the captured buildings to the active overlay buildings which might be active
Sgt_Imalas  [作者] 12 月 12 日 上午 12:25 
capturing buildings in a new blueprint explicitly does not check for research or material limitations.
that was removed quite a few versions ago
3346196774 12 月 11 日 下午 4:23 
我的意思是科技解锁之后就允许放置,不管有没有材料,另一个就是放置蓝图的时候,也是有这种材料限制问题,就是我的科技已经解锁,但是因为没有材料,无法建造的情况下判定无法存储蓝图,有些这个游戏的限制还是应该有,但是这两个选项应该分开,不应该绑定, 我的话会把存档分出来,两个,一个用来规划,另一个来游玩,这时候经常会遇到这种判定问题,简化来说,就是科技解锁,允许储存蓝图,允许放置蓝图,
Gee 12 月 10 日 下午 6:18 
@Jaggid Edje, thanks seems like the smart battery and automation parts were the ones that cant be rotated
Jaggid Edje 12 月 10 日 下午 6:01 
@Gee, the rotation and flip behaviour of a blueprint is limited by the least rotatable/flippable structure in the blueprint.
Gee 12 月 10 日 下午 4:17 
do i need to make the blueprint in a specific way to make it rotate left to right? im struggling with a metal volcano blueprint but its not rotating left or right so i can fit it in my base
Sgt_Imalas  [作者] 12 月 9 日 上午 8:00 
turning off that option will skip any resource and tech requirement checks on blueprint placing
Sgt_Imalas  [作者] 12 月 9 日 上午 7:35 
the mod config has an option to skip the "can construct" checks on blueprint placement
3346196774 12 月 8 日 下午 8:25 
我刚才使用的时候发现,放蓝图的时候,能不能不要检测,有没有资源之类的,或者说给个选项按钮,让我能放出来那种没有资源的蓝图,
3346196774 12 月 8 日 下午 2:34 
建筑无法建造的时候,不是,科技未解锁的时候没法保存,建筑蓝图,建筑,蓝图里面的建筑会缺失,能修复一下吗?挺烦人的
Richard Peterson Ennis, P.I. 11 月 30 日 上午 2:19 
Suggestion for a feature that I found myself wanting to use a lot, option to overwrite/update blueprint?

Currently if you want to update a blueprint you have to delete the old one, make a new one in the same area, and retype the name. An option to straight up overwrite an existing blueprint (preserving name and folder and auto deleting the old contents essentially) would be a good send.
Oniwabanshu 11 月 28 日 下午 1:36 
Sry i totally forgot about this ._.
I can click on pedestals, and i have not had crashes related to it since.
Sgt_Imalas  [作者] 11 月 23 日 上午 8:48 
Game/Onedrive issue. not related to the mod.
follow this guide:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522703974
Backsansu 11 月 23 日 上午 8:44 
it keep saying that i need to update and restart

eventho i do, it still says i need to restart and update how do i fix it
Sgt_Imalas  [作者] 11 月 21 日 上午 4:17 
That crash is a vanilla code assert that fails, it seems to be caused by a different mod adds some sort of pedestal displayable item that fails to implement IHasSortOrder.

can you check if clicking a built pedestal crashes as well?
Oniwabanshu 11 月 20 日 下午 8:46 
Got this crash when selecting a pedestal that i had copied with the blueprint tool to preconfigure it:
https://pastebin.com/yEgpzn9L

Full log:
https://pastebin.com/E5hikkkE

I was getting blasted with this warning, so i had to remove it to post the entire log, otherwise it would not fit, but it is probably not yours:
[WARNING] null The SlicedUpdaterSim1000ms for DrowningMonitor wants to update no more than 300 instances per 200ms tick, but a slice has grown more than the SlicedUpdaterSim1000ms can support.
Foamy 11 月 20 日 下午 2:53 
I am getting the same error Richard.
Sgt_Imalas  [作者] 11 月 20 日 上午 11:46 
Sgt_Imalas  [作者] 11 月 20 日 上午 11:46 
yes, the workshop broke with the last steam update and does not serve mod files to the games anymore
Richard Peterson Ennis, P.I. 11 月 20 日 上午 11:45 
I see many people have issues, but nobody has mentioned the name, the error I'm getting is k_EResultAccessDenied, is that the same everyone else has?
Sgt_Imalas  [作者] 11 月 19 日 上午 5:49 
0kb mod downloads is a steam issue; the mod getting nuked ingame is a Klei issue.

Other people on discord have reported more severe issues, some even had all of their mods suddenly experience this problem
rollin340 11 月 19 日 上午 4:24 
This was the only Mod that threw errors in the Mod Updater. Manually removing and resubscribing resulted in this mod showing up as 0B in my list. Decided to see what reinstalling the game would do, and now everything is at 0B.

Steam... what the heck are you doing to my mods? xD
Sgt_Imalas  [作者] 11 月 19 日 上午 4:08 
Sgt_Imalas  [作者] 11 月 19 日 上午 3:40 
Updating issue.
Please open a bug report with Klei:

https://forums.kleientertainment.com/klei-bug-tracker/oni/
捕鱼达人。 11 月 19 日 上午 2:34 
在游戏属性里,创意工坊栏里,这个MOD是0B,不能用