Sea Power

Sea Power

Yasen, Akula, Borei, and Typhoon-class Submarines
24 条留言
ManeuverWarfare  [作者] 10 月 10 日 下午 3:09 
@Redfire It's part of the Oscar hull model. It cannot be removed.
RedFire 10 月 10 日 下午 1:51 
There are two extra window-like unknown parts on the Typhoon-class submarine model.
ManeuverWarfare  [作者] 10 月 8 日 下午 10:11 
@Nixon Was it just the game compatibility notification? I just updated for latest version number compatibility. Let me know if it was something else.
Richard Nixon 10 月 8 日 下午 9:26 
crashes game
ManeuverWarfare  [作者] 9 月 23 日 下午 9:25 
Thanks David. I fixed the radar mast issue.

Regarding the floating objects, I cannot change that because those floating bits are part of the Oscar hull model. So when you move the sail back, those pieces become floating.
DavidVader78 9 月 23 日 下午 3:01 
Hello! Really a great mod! I love it! Tested the Typhoon and noticed two problems. The first one are two "floating" tiny objects above the sub close to the bow. And the second one is the radar mast. I am not sure how to describe it but i will try. It stays extended after lowering. Extending again makes it suddenly disappear and it extends from the sub like nothing happens. I hope this is not too confusing,english is not my native language
IGR Gaming 8 月 23 日 下午 1:06 
So i have tested the masts on all subs and now they show up correctly. Superb work. One question remains. Is the Yasen-class SSGN suppose to cause cavitation even at 1/3rd power? I have also noticed that the Yasen-class sub moves at 8 knots at 1/3, minimum power, maybe that is causing the cavitation/bubbling ?
IGR Gaming 8 月 23 日 下午 12:20 
Many, many thanks. Your mods are godlike. I will test the AKULA III and the other submarines too. Will give ya an immediate feedback.
ManeuverWarfare  [作者] 8 月 21 日 下午 9:23 
Fixed mast issue on Akula. I left out the animation file in the last update. Let me know if still not working. Also corrected Fultyar speed to search at 36 kts but attack at 50 kts.
IGR Gaming 8 月 21 日 下午 12:26 
The AKULA III Submarine stays 70 ft periscope depth and does not rise any periscope etc.
TWINCAM16 7 月 14 日 上午 10:59 
Why is the Fultyar on the Yasen so slow? Only 36 knots compared to the realistic speed which is 50 knots.
6:13 6 月 21 日 上午 3:39 
Thanks for making this - Only thing is the 'masts' don't appear when deploying them. Ill deploy the periscope, ESM, etc and nothing will visibly appear yet the water above will animate like its deployed.
axiss_5.45x39mm 6 月 7 日 上午 7:48 
p.s: it doesn't actually have to specifically be "ssn_akula3", it'll work as long as the name isn't the same as the one on the other akula mod
axiss_5.45x39mm 6 月 7 日 上午 7:47 
@ser43 the reason is that you have multiple akula mods. This specific mod only titled the Akula III as "ssn_akula" which is the same name as the Akula from another mode(which was loaded first). The fix is to go to the mod folder at Steam\steamapps\workshop\content\1286220\3468260539 and rename the .ini file for the akula as "ssn_akula3". You'll also need to rename it inside the language_en->vessels to the same name too and it should appear.
Sentient Testicular Torsion 5 月 16 日 上午 2:56 
@Maneuver just tested it out, not sure why it only sits below surface vessels when tracking. It never decides to ascend to hit them. Perhaps it's a similar issue with custom torpedoes because the royal navy trafalgar class mod also has this issue except the Spearfish is far worse at tracking somehow
ser43.Grd 5 月 11 日 上午 8:16 
I think this a bug but i dont find the Aluka III in the list of submarines
ManeuverWarfare  [作者] 5 月 11 日 上午 1:12 
@ser43 thanks I added wire guidance
@Sentient I gave the seeker similar specs to the base game mk48 so I'm not sure why it would be as bad as you say but adding wire guidance should help
ser43.Grd 5 月 10 日 上午 1:24 
The UGST fizik II should be wire guided
Sentient Testicular Torsion 5 月 5 日 上午 3:46 
Not sure why but apparently the Fizik torpedo is really really bad, gets lost on basically anything with a slight bit of environmental noise
Arcturus 4 月 24 日 下午 10:41 
Reinstalled and worked super fine! thank you for making this mod!
ManeuverWarfare  [作者] 4 月 24 日 下午 6:04 
@Arcturus It should fire. Are you too deep? Or maybe you have a conflicting mod? GuidanceType=0 is used for land attack missiles like the Tomahawk so that shouldn't be an issue.
Arcturus 4 月 24 日 下午 4:44 
Dug into the files and saw that the bulava doesnt have a guidance system is that what causes the sub to not fire?
flankymanga 4 月 22 日 上午 2:59 
Oh my god. This is every skippers wet dream....
FrenchName 4 月 21 日 下午 4:11 
ManeuverWarfare, your a pillar in the SP community. Thank you.