Total War: WARHAMMER III
Medallion of Chaqua - SFO Submod (Version 1.0.1) (Updated for Patch 6.3)
13 σχόλια
Killing Joke 28 Σεπ, 9:12 
Thank you for the mod, but there is still a big issue with SFO compatibility - army caps are not applied for any of mod units
greyTiger  [Δημιουργός] 1 Σεπ, 16:30 
I can not prevent the Alignments not be displayed on the bar. I have given my Tablets and Astromantic power their own controls to not interfere with other resources (as can be seen when playing with the Lost Calm Jurasic).
Big Bad Wolf 14 Αυγ, 3:03 
There is an mod conflict between the SFO Lizardmen mechanic of Alignments between your mod and SFO. The Alignments currency is not being tracked on the top bar because now with the Spawning Pool Tablets, Astromantic Power and Sacrificial Offerings, the Alignments are not being tracked. Also currently I am playing Kroq-Gar and I cannot access the SFO Vengeance of Xhotl mechanic.
bstar 25 Ιουλ, 13:58 
I just recruited my first Primeval Spawn (a Carnosaur that was supposed to have +bonus vs large +bonus vs infantry +armor), and it seems to have none of the upgrades. I checked both on campaign in battle.
Midnight sun 7 Ιουν, 9:03 
@greyTiger Hello! I found that your SFO Submod and the current version of SFO are not very compatible. So I optimized it based on your SFO Submod. If you update your SFO Submod later, it might provide some convenience for your work. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3494846965
UncleanlyMetal 16 Μαϊ, 18:04 
I think you gotta include the special passives for some of the lizardmen units, like feral call for the primeval horned ones
greyTiger  [Δημιουργός] 14 Μαϊ, 23:01 
Yes. Their missile damage has not been altered. I'll increase one of their defensive stats to give them a small boost, as the socketed tablets will handle any offensive stats.
pepemattos17 13 Μαϊ, 18:47 
one thing I gotta ask, are the primeval ranged skink units (including terradon) supposed to have the same amount of missile damage as their normal counterpart? cause having a lower model count makes then actually a bit worse if that is the case
greyTiger  [Δημιουργός] 5 Μαϊ, 15:41 
@Tevesh
I shall investigate the issue. Are you able to tell me what other major mods other than SFO you were using at the time?
greyTiger  [Δημιουργός] 5 Μαϊ, 15:40 
@Venris
Indeed. Been a long time coming though ;)
Ashunava 4 Μαϊ, 4:08 
Not sure if it's an issue of SFO compatibility or the mod in general, but occasionally when opening the rituals screen most of UI becomes unresponsivle - I can no longer click on settlements, army or hero banners, or scroll the map with WASD. Only solved by reloading the campaign. Never ran into this issue with any other mod before.
Venris 4 Μαϊ, 2:47 
Its back!
RatboyW 1 Μαϊ, 21:25 
Thank you so much for these submods! I've been meaning to play Lizardmen again, now I have the perfect excuse