Total War: WARHAMMER III

Total War: WARHAMMER III

Medallion of Chaqua - SFO Submod (Version 1.0.1) (Updated for Patch 6.3)
13 Komentar
Killing Joke 28 Sep @ 9:12am 
Thank you for the mod, but there is still a big issue with SFO compatibility - army caps are not applied for any of mod units
greyTiger  [pembuat] 1 Sep @ 4:30pm 
I can not prevent the Alignments not be displayed on the bar. I have given my Tablets and Astromantic power their own controls to not interfere with other resources (as can be seen when playing with the Lost Calm Jurasic).
Big Bad Wolf 14 Agu @ 3:03am 
There is an mod conflict between the SFO Lizardmen mechanic of Alignments between your mod and SFO. The Alignments currency is not being tracked on the top bar because now with the Spawning Pool Tablets, Astromantic Power and Sacrificial Offerings, the Alignments are not being tracked. Also currently I am playing Kroq-Gar and I cannot access the SFO Vengeance of Xhotl mechanic.
bstar 25 Jul @ 1:58pm 
I just recruited my first Primeval Spawn (a Carnosaur that was supposed to have +bonus vs large +bonus vs infantry +armor), and it seems to have none of the upgrades. I checked both on campaign in battle.
Midnight sun 7 Jun @ 9:03am 
@greyTiger Hello! I found that your SFO Submod and the current version of SFO are not very compatible. So I optimized it based on your SFO Submod. If you update your SFO Submod later, it might provide some convenience for your work. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3494846965
UncleanlyMetal 16 Mei @ 6:04pm 
I think you gotta include the special passives for some of the lizardmen units, like feral call for the primeval horned ones
greyTiger  [pembuat] 14 Mei @ 11:01pm 
Yes. Their missile damage has not been altered. I'll increase one of their defensive stats to give them a small boost, as the socketed tablets will handle any offensive stats.
pepemattos17 13 Mei @ 6:47pm 
one thing I gotta ask, are the primeval ranged skink units (including terradon) supposed to have the same amount of missile damage as their normal counterpart? cause having a lower model count makes then actually a bit worse if that is the case
greyTiger  [pembuat] 5 Mei @ 3:41pm 
@Tevesh
I shall investigate the issue. Are you able to tell me what other major mods other than SFO you were using at the time?
greyTiger  [pembuat] 5 Mei @ 3:40pm 
@Venris
Indeed. Been a long time coming though ;)
Ashunava 4 Mei @ 4:08am 
Not sure if it's an issue of SFO compatibility or the mod in general, but occasionally when opening the rituals screen most of UI becomes unresponsivle - I can no longer click on settlements, army or hero banners, or scroll the map with WASD. Only solved by reloading the campaign. Never ran into this issue with any other mod before.
Venris 4 Mei @ 2:47am 
Its back!
RatboyW 1 Mei @ 9:25pm 
Thank you so much for these submods! I've been meaning to play Lizardmen again, now I have the perfect excuse