Elin
Flonne Zesshosai
32 条留言
从不装逼的胖次  [作者] 11 月 22 日 下午 8:58 
@Shiratori Yuika 的确是近期看到不少梗图……下周玩玩看。如果有很喜欢的角色的话,因为下一个要做的角色已经定好了,就排在下下个……
Shiratori Yuika 11 月 22 日 下午 8:15 
www那魔法少女的魔女审判相关的角色有没有可能
从不装逼的胖次  [作者] 11 月 21 日 下午 8:34 
@Shiratori Yuika 蔚蓝档案没玩过。至于粥……由于我个人经常当众辱骂海猫,现在再做个mod感觉怪怪……还是算了呃……
Shiratori Yuika 11 月 20 日 上午 10:42 
诶...本来还想约自己的oc角色来着,这样的话,那就想问问愿不愿意做蔚蓝档案的亚津子或者方舟的白面鸮
从不装逼的胖次  [作者] 11 月 20 日 上午 5:23 
@Shiratori Yuika 可以直接讲,然后我乐意做就考虑一下怎么搞,不乐意就不做。不论如何都不打算收钱。
Shiratori Yuika 11 月 19 日 下午 7:16 
请问是否有接受角色mod定制委托的打算——
风雨颜 11 月 6 日 上午 4:26 
强大!喜欢❤
从不装逼的胖次  [作者] 11 月 1 日 下午 8:51 
@shingotosukima 使えます。私自身が使っているのは安定版です。
shingotosukima 11 月 1 日 下午 8:29 
ありがとうございます
それと安定版のCustom Whatever Loaderでも使えますか?
从不装逼的胖次  [作者] 11 月 1 日 下午 7:58 
@shingotosukima あります。
shingotosukima 11 月 1 日 下午 7:21 
これは日本語版もありますか?
Strike Energy 9 月 28 日 上午 12:38 
Understandable.

So one solution would be to have a separate mod that substitute one of the JP/CN traslations with the ENG one untill we can have more "Slots" at disposal, but that is only a temporary solution.

By the way, even if you translate with google i'm fine with it.
从不装逼的胖次  [作者] 9 月 27 日 下午 6:01 
@ Strike Energy Since you've already looked into the mod files, this should be easier to explain.
The elin mod's files mostly only support two languages—meaning besides Japanese, only one additional language can be added. This limitation mainly applies to the character's core files (excluding dialog), such as names, item descriptions, battle lines, and kill quotes. If we were to create an English version, it would require a separate file setup.

Additionally, it's been a long time since I graduated, and my English has regressed to a "comprehension-only" level. I'm not confident in my ability to refine AI translations based on character personality like I do with Japanese, nor in localizing certain Asian-specific humor into English naturally.

So, regarding an English version: it's something I've considered, but due to these hurdles, it's currently on hold…
Strike Energy 9 月 27 日 上午 5:49 
Sorry for bother you again, do you plan to add Eng traslation?

Even machine translation is fine by me, you can fix it later on, so that i have an idea of what the chars are saying.
Strike Energy 9 月 22 日 上午 5:54 
Yep, i actually found it, thanks for the info still.
从不装逼的胖次  [作者] 9 月 22 日 上午 5:52 
@Strike Energy The generated characters cannot add items to the backpack, so my solution is that you can make them at the blacksmith's crafting station (I don't know what it's called in other languages, but you can make pipes anyway). When you click on the production table, you will receive the recipe.
Strike Energy 9 月 22 日 上午 3:53 
The same goes for Sakuya?

I will find the weapon in her inventory?
从不装逼的胖次  [作者] 9 月 22 日 上午 3:45 
@Strike Energy The Japanese translation and a new Black Star weapon.
Strike Energy 9 月 22 日 上午 2:43 
What exaclty the update do?

Since i have a modify version of the char, i have to be carefull about updates.
Strike Energy 9 月 16 日 上午 9:38 
Then i'll do my best to wait for the new additions, thanks for letting me know your plans.

Maybe if you are lucky someone will add a framework mod that add more mechanics so that you can create more chars.
从不装逼的胖次  [作者] 9 月 16 日 上午 8:45 
@Strike EnergyIn fact, I have considered many other disigaea characters... Some of them have already been written locally, but I didn't upload them to the creative workshop because I felt that the skill mechanism was not designed to be interesting enough (I wrote Formal Etna as a character similar to Pok é mon Slaking, but it didn't feel that way when actually used), and even got in the way during battles (Lahall chan's Meteorite spell can't destroy anything except my fireproof blanket, and Majorita's summoned shadows can block the way and make melee units unable to hit enemies). Perhaps when I come up with a good idea, or when Noa creates skills that I feel are compatible with a certain character, I will upload some new characters.
Anyway, I will definitely update, but I need some new ideas recently
Strike Energy 9 月 16 日 上午 4:58 
Good to know, but... only usalia on the platter uh? In all honestly i'd prefer variety in disgaea case because, well, i loved all the girls characters design and was hard for me to have a favorite.

About Majorita, i'm not an expert in elin modding yet, but how about something like the kumoromi schyte, but instead of plants it spawn undead? For what i know, summoning is meant to be used as a "wall of flesh" and keep enemy focused to something else rather than you.
从不装逼的胖次  [作者] 9 月 16 日 上午 2:57 
@Strike Energy Recently, I have been producing a large number of Usalia. This includes 2 cheongsam Usalia, Overlord Usalia, and Future Usalia. Majorita is also in the design phase, but the summoning magic in this game is too weak. I am thinking about how to make her look more presentable.
The world belongs to Usalia!
Strike Energy 9 月 16 日 上午 1:48 
After some trial and error, i was able to make it work, thanks for the help.

By the way, there are a chance for all the other Disgaea rpg roster to "jump in"?
Alwais loved their design.
从不装逼的胖次  [作者] 9 月 15 日 上午 6:56 
@Strike Energy Search for Zesshosai in the creative workshop folder and find my folder. Copy it to the game package folder to localize it. Then, in the LangMod folder, find the Flonne Zesshosai.xlsx file. Remove featMetal/999 from the Race tab and elements column, and increase the value in the life column appropriately.
(AI translate)
Strike Energy 9 月 13 日 上午 4:48 
Hello, can i ask if you can make a version without the "Metal" trait and instead give normal hp stats?

Or alternatively teach me how to do it.
xkp92110(orick) 4 月 20 日 上午 11:39 
也是希望多點圖 其他mod也是
我想看看在遊戲裡的樣子
从不装逼的胖次  [作者] 4 月 20 日 上午 5:57 
@kane_111 反击的方面,因为目前游戏内不太存在类似于“反击”的机制,加上带刺身体的话又过于强,所以只能这样啦。至于火属性……因为火焰之歌吃魔力,发了没有意义,所以换成了与战士定位更契合的地狱属性。
从不装逼的胖次  [作者] 4 月 20 日 上午 5:54 
@法弥雅修德 喔,在涅芙村。谢谢提醒,我在描述里补上了。
kane_111 4 月 20 日 上午 1:44 
魔界战记RPG-绝胜斋,攻击属性火属性,防反。如果是芙珑不应该更适合弓吗
法弥雅修德 4 月 19 日 下午 8:25 
所以这个角色在哪里招募
薄荷嘎嘣脆 4 月 19 日 上午 10:55 
游戏截图麻烦也贴一下吧... 看截图更清楚自己喜欢或者不喜欢.