全面战争:战锤3

全面战争:战锤3

Herald's Start Positions - Northern Chaos Wastes
20 条留言
Herald  [作者] 9 月 26 日 上午 2:41 
@SkyMagicx No problem, thank you for the comments and consider joining my Discord server for more mod discussions.
SkyMagicx 9 月 26 日 上午 2:01 
@Herald, that is indeed what i meant, seems i jumbled up the mod pages, sorry. Good to know about that optoon with the MCT ! All clear, thanks
Herald  [作者] 9 月 26 日 上午 1:05 
@SkyMagicx You mean Mother Ostankya? This mod does not edit Mother Ostankya's start position, my other mod (HSP - Ostankya in Kislev) moves her to the Eastern Oblast. I do not plan to edit that mod, and you can move Ostankya to Dolganyeir Forests in IEE using the Mod Configuration Tool, so there is no need for a separate mod.
SkyMagicx 9 月 26 日 上午 12:46 
Would you consider making a version compatible with IEE, where she would start in the new region with the new Dolganyeir Forest/Fort Dolganyeir ?
Herald  [作者] 6 月 24 日 上午 11:43 
@modmodmod No problem, I'm glad I was able to clear it up. :)
modmodmod 6 月 22 日 上午 12:31 
@Herald
I understand, thank you for the explanation!
Herald  [作者] 6 月 19 日 上午 4:33 
@modmodmod reset_shroud is a lua script command which hard resets the fog of war for a faction to only what it can currently see. I received a report from a player that his FoW was reset when playing as Karl Franz, even though I didn't reset it for his faction in any of my start position mods.

The problem was in what I described in the patch notes. I fixed the bug across all of my start position mods, so now Karl Franz as an example always starts with the shroud (soft FoW) revealed for the whole Empire, as is in vanilla.
modmodmod 6 月 18 日 下午 7:39 
What is reset_shroud bug? I don't understand it because English is not my native language.
Herald  [作者] 5 月 21 日 上午 9:58 
No problem :)

I hope you will like it when I make it and release it.
GoatScream 5 月 21 日 上午 9:08 
Thanks a whole lot man
Herald  [作者] 5 月 20 日 下午 4:11 
@GoatScream I'm pretty sure I answered to you already that it's in the plans, but it is not a priority for me right now.
GoatScream 5 月 20 日 下午 2:19 
Please make a mod that moves skrag into the badlands or the darklands
Herald  [作者] 5 月 19 日 上午 11:57 
@FA41 Fixed, I've updated both this mod and the mod compilation now, thank you once again.
Herald  [作者] 5 月 19 日 上午 7:02 
@FA41 That is indeed a bug, I will go fix it now, thank you for reporting it. If you notice any other bugs, please let me know.
FA41 5 月 19 日 上午 6:38 
Love the mod but there's a bug where The Howling Citadel is turned into a minor settlement and can't be upgraded
NorscanWarlord 5 月 12 日 上午 11:01 
alright, cheers appreciate it
Herald  [作者] 5 月 12 日 上午 1:13 
@NorscanWarlord The mod itself is rather tidily organised, so you could make your own custom edit of the mod using Rusted's Packfile Manager, and use the mod edit locally. Feel free to message me on Steam or Discord if you'd need help.
NorscanWarlord 5 月 10 日 上午 8:31 
can i split the mod apart? im only interested in the Arbaal move, i got conflicts with the others xD
Herald  [作者] 4 月 21 日 上午 10:22 
@BungusFlungus You can make it yourself, it's not that complicated actually. Open my mod in Rusted's Pack File Manager and see how I did it for Chaos Wastes attrition for Malus' faction, find the effect that Malus' or Boris' army has, and apply it to Malus' and Boris' factions. Add me on Steam or message me on Discord if you need further help.
BungusFlungus 4 月 21 日 上午 7:41 
I don’t know if this is possible but can you make a mod that adds immunity to chaos attrition for Boris and Malus factions?