RimWorld
Medieval Things: Geysers
59 件のコメント
pillbug2 10月2日 15時31分 
Just in time for the patch I made for this for Better Architect Menu :) Thank you so much for this mod!
Salvador  [作成者] 10月1日 5時56分 
Updated to 1.6. There's an issue with the Magicyte Harvester not ejecting contents after 1.6, will need to look further into it.
Tailtia 9月25日 15時47分 
@Gundam No problem! Just figured I'd ask, gave up trying to do it myself haha!
Gundam Pharmacist 9月24日 15時20分 
@Tailtia Unfortunately no, I haven't used Rimworld of Magic, sorry!
Tailtia 9月22日 9時04分 
@Gundam Pharmacist Do you use Rimworld of Magic by any chance? Button to eject magicyte doesn't seem to work which is the only I've had so far! I was trying to figure out how to fix it myself, but not having any success :D
Gundam Pharmacist 9月15日 12時37分 
Update: Mod seems to be behaving in 1.6 after all the mentions of earlier visions were edited. However, the area of effect for the core seems to be a little off center.
Gundam Pharmacist 9月14日 17時09分 
Trying out this mod editing the XMLs to say 1.6, will inform what happens.
Draco137955 9月13日 8時28分 
would absolutly love this mod updated and maybe some extra stuff added to if. like what adam said the vanilla cooking expanded or even medieval overhauls slop pot or maybe even dubs hygiene for hot tubs. so many ideas and possibilities. totaly looking forward to this mods future.
Laquillare 9月4日 9時30分 
Please update for 1.6, thank you!
adam110902 8月9日 5時45分 
would more mod compatibility be possible?
vanilla extended stew pot variant would be interesting
神说万岁 8月7日 8時24分 
Will there be an update to 1.6?
Arlington 7月29日 3時04分 
this is epic but ive heard theres a problem with the workbenches not inhertiting recipes from mods
Broad Side Of A Barn 7月26日 10時25分 
@Spinecone:
I have this on 1.6 and the Magicyte harvester doesn't let me extract magicyte, other than that @Kryth was correct
Rage 7月25日 18時25分 
needs steam pipes and stuff for the 1680 1740s steampunk workshops. which litearlly where just masses of pipes heating systems and automations all powered by steam purely.
Spinecone 7月16日 12時19分 
Any news on if this works with 1.6, or whether the issues Kryth noticed have been fixed?
gamer9999 7月16日 7時50分 
1.6 ?
Kryth 6月26日 8時10分 
I also noticed how this mod doesnt add in recipes from other mods that would be normally available in their vanilla variant, like I have VE Cooking and I cant bake with the Stonekettle, or make VE Armors chainmail and other recipes on the Stoneforge, but I can make VFE Medieval 2 weapons/armor. There is also the Charforge which has smelt, destroy, and burn options, but burn option doesnt work, you can set the bill for burn but it cant burn anything, destroy on the other hand works
Kryth 6月25日 8時37分 
The Forge doesnt seem to work with the VFE medieval 2 linkables, or tool cabinet, is this intentional, seems like an oversight when you mentioned its compatible with it
det jo Lord flæskefar 6月7日 16時13分 
It seems only the Simple Research Bench from Medieval Overhaul can research the project, and not the Advanced one for some reason
SSS-class Warlock 6月2日 2時14分 
Hmm yeah I dunno why, but it's not available to be constructed for me, it just doesn't show up anywhere
Chimbo 5月28日 23時27分 
Yeah, the vanilla expanded meals don't work either, I want to bake things in my badass brick oven! Absolutely love the mod otherwise.
adam110902 5月28日 13時08分 
also "big and small" large meals in the stonekettle
adam110902 5月28日 13時06分 
it seems like the charforge and smokeforge arent inheriting recipes properly, vanilla expanded bronze as well as rimfactory materials coke coal recipes aren't avalible
Atlas 5月19日 20時57分 
I was messing around with it for a bit, and it looks like, for me, the "TextureLoadingPatches" in Performance Fish's option seem to have an effect. When I turn off the "ModContentLoader_LoadTexture" and restart the game, then the Charforge is showing up again. I don't know why the other items/textures don't have that issue though. I don't know a ton about textures and masks though, tbh. I'll do some more digging and testing when I can!
Atlas 5月19日 20時32分 
I am also having the issue with the Charforge's image not showing up. I was able to narrow down a mod called Performance Fish [github.com] (It is not on Steam, you have to download it directly from Github) causing it to disappear for the North and South Orientations (East/West worked fined.) When the mod is enabled, broken texture...when it isn't enabled...texture is fine. No errors show up, and the player log isn't really jumping out at me, so I don't know where to begin with trying to diagnose the issue, but I hope it helps you find it!
MaxMinerva 5月16日 16時50分 
I tried doing a run where my tribe could only do research via Schematics and this was permanently unavailable due to it requiring a research bench on the map. Any chance that could be removed?
Aeromoto 5月11日 12時08分 
Is there any way we could get the Smokeforge to pick up mod recipes that are added to the regular smithy?
dustin3667 5月5日 16時29分 
Anybody have suggests to force pawns to use the psyfocus booster? When I have them meditate near it, they just “meditate at wall”. Also, can you hook more than one station to a geyser core? I wasn’t noticing the work speed bonus when I tried connecting a second station
biggusD 5月4日 19時12分 
I still reproduce the invisible chargeforge issue.
Salvador  [作成者] 5月3日 2時26分 
I wasn;t able to reproduce the issue with the chargeforge but I did see there was some issues with it's mask. I hope the changes I did for it fixed the issues.
Havelock Vetinari 5月1日 21時13分 
absolutely incredible stuff, I've built a workshop entirely centered on this thing. I adore it.
That said, just to reiterate as others have said, for some reason the char forge is invisible unless rotated so the interaction spot is on the left. no graphics otherwise. it's rather odd. it still WORKS when it's invisible, I can click on it and colonists will use it. but it's invisible. odd stuff.
Anyway, brilliant mod, many thanks to you, for your first bit of work you really knocked it out of the park here.
Helios 4月29日 16時11分 
Great mod!!! my only suggestion would be possible to adjust the graphics so that each of the working stations "fits" with the core if you put them on all 4 sides, as it stands it looks kinda strange right now.
Im BioShocked 4月27日 17時58分 
My Charforge is also invisible
Salvador  [作成者] 4月27日 6時55分 
Added the Psyfocus Booster. Provides a Big boost to psyfocus regen. Supports all mediation types. Requires Royalty DLC.
Salvador  [作成者] 4月26日 3時22分 
@Emilie Sackenball, I looked into this. I am not able to reproduce this.
Emilie Sackenball 4月22日 8時40分 
the concept is great and hopeful it uses eventual some type of pipes
The Charforge does not have graphics its a transparent or non existent sprite, its the only building with this problem
Salvador  [作成者] 4月21日 23時10分 
@Latex Santa, I am not sure. You can try it using dev mode and just remove the mod if it doesnt work.
Bog 4月21日 21時07分 
The Dawi support this :steamthumbsup:
2765690331aba 4月21日 19時50分 
great mod, love it
Latex Santa 4月21日 2時21分 
@Salvador
Is this mod compatible with Terraform Rimworld?
That mod has research that allows the player to build steam geysers.
Will the Geyser Core and Magicyte Harvester be compatible with built steam geysers?
cyu4770 4月20日 18時20分 
thank you for this mod!! i was just thinking about how my medieval play through is struggling with regulating heat/the geysers and how i wish i had different work benches. amazing timing, thanks again!!
Maltesefalcon 4月20日 6時49分 
Suggest: Allowing for piping to get that steam punk effect
Fiendix 4月19日 4時48分 
@thesoupiest: What do you mean? it looks fine?
EruTheTeapot 4月19日 2時32分 
Just as I was researching Steampower from The End Times Dwarfs, this mod pops up.. Checking it out soon as possible :)
Salvador  [作成者] 4月18日 23時43分 
I see good ideas posted in the discussion , I was looking for more ways to give the geysers more strategic value. I will look into expanding this more.

@thesoupiest, good idea, I am not an artist, just a developer.

@Samuel_Bucher, all the work benches are designed to also work alone. When they do, they use wood for fuel.
thesoupiest 4月18日 10時45分 
Adding this to my mod list as soon as there's a retexture
zanaikin 4月18日 4時33分 
This is amazing. Being able to take advantage of geysers is something medieval runs have been missing for a long time!

A suggestion: have you considered also supporting Dubs Bad Hygiene? There's already a geothermal water heater in there, just need to update it with a graphic that matches this.
KillerWolf2022 4月18日 4時22分 
@Sapphic completely agreed, though could the magicyte harvester be reworked into maybe an eltex or psycharge harvester with VPE?
verymulch 4月17日 16時10分 
A good mod, I approve!
Samuel_Bucher 4月17日 15時22分 
Why is it called a smokeforge if it uses steam?