边缘世界 RimWorld

边缘世界 RimWorld

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Medieval Things: Geysers
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Mod, 1.5, 1.6
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1.263 MB
4 月 16 日 上午 9:15
10 月 1 日 上午 3:19
5 项改动说明 ( 查看 )

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Medieval Things: Geysers

描述
In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough. This mod aims to restore that value by expanding the functionality of geysers through geothermal crafting.

It introduces a series of handcrafted, stone-built workstations—each designed to function independently, but gaining powerful bonuses when placed adjacent to a Geyser Core. From smithing and brewing to crystal generation and arcane forges, every structure is fireproof, fuel-efficient, and deeply rooted in ancient stonecraft.

Features:
  • New geothermal-compatible workbenches with unique roles and bonuses
  • The Geyser Core - a central module that distributes heat, light, fuel, and speed boosts
  • Fully medieval-compatible, with immersive aesthetics and balanced progression

Additional mod support:
  • A RimWorld of Magic - Unlocks the Magicyte Harvester
  • VFE Medieval 2 - Draught Lab receives bonuses from the Geyser Core
  • Medieval Overhaul - Stone Oven, Large Stone Oven, and Furnace bonuses from the Geyser Core

Craft with stone. Power with steam. Build the forgotten technologies of a deeper age.









[patreon.com]

---

Updates:
04/27/2025
  • Added Psyfocus Booster

05/03/2025
  • Fixed mask textures for chargeforge and other buildings

Q&A
Q: Can this be added mid game?
A: Yes, its safe to add in an already playthrough.

Q: Can this be removed mid game?
A: If you delete all related buildings, should be safe to remove.


I am mainly do medieval runs so if you are medieval player as well and want to help support me make more mods, subscribe to my Patreon: https://www.patreon.com/Salvador143
59 条留言
pillbug2 10 月 2 日 下午 3:31 
Just in time for the patch I made for this for Better Architect Menu :) Thank you so much for this mod!
Salvador  [作者] 10 月 1 日 上午 5:56 
Updated to 1.6. There's an issue with the Magicyte Harvester not ejecting contents after 1.6, will need to look further into it.
Tailtia 9 月 25 日 下午 3:47 
@Gundam No problem! Just figured I'd ask, gave up trying to do it myself haha!
Gundam Pharmacist 9 月 24 日 下午 3:20 
@Tailtia Unfortunately no, I haven't used Rimworld of Magic, sorry!
Tailtia 9 月 22 日 上午 9:04 
@Gundam Pharmacist Do you use Rimworld of Magic by any chance? Button to eject magicyte doesn't seem to work which is the only I've had so far! I was trying to figure out how to fix it myself, but not having any success :D
Gundam Pharmacist 9 月 15 日 下午 12:37 
Update: Mod seems to be behaving in 1.6 after all the mentions of earlier visions were edited. However, the area of effect for the core seems to be a little off center.
Gundam Pharmacist 9 月 14 日 下午 5:09 
Trying out this mod editing the XMLs to say 1.6, will inform what happens.
Draco137955 9 月 13 日 上午 8:28 
would absolutly love this mod updated and maybe some extra stuff added to if. like what adam said the vanilla cooking expanded or even medieval overhauls slop pot or maybe even dubs hygiene for hot tubs. so many ideas and possibilities. totaly looking forward to this mods future.
Laquillare 9 月 4 日 上午 9:30 
Please update for 1.6, thank you!
adam110902 8 月 9 日 上午 5:45 
would more mod compatibility be possible?
vanilla extended stew pot variant would be interesting