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报告翻译问题






The ONLY thing i notice missing is the Chef class, but that was a GenCon exclusive - well it was until this new expansion :P
According to the rulebook "When an overfatigue die would be removed from the cooldown track during the Recovery step, it is instead placed in the track's leftmost OPEN position"
If you have overfatigue dice in your Cooldown, and during recovery step you would normally remove dice from the track, overfatigue dice that are in your Cooldown range get taken out, then the whole cooldown row is shifted to the left, and the overfatigue dice you removed during cooldown get placed at the end of the cooldown track again (That is leftmost open position). Script on this table is placing this die again as a first one in the row. It is incorrect interpretation of the rules.
https://www.youtube.com/watch?v=ypdvYQsRGJM
I'd like the ability to remove the automation, personally. Not really a fan because it feels like a board game loses stuff when you script it into a mass of clicking buttons or stuff automatically happening, when it's not really necessary.
No attached scripts, no obviously named object script - maybe some dedicated dice manager object? beats me
Not just for homebrewing, but i mean for future-proofing of adding new content incase you decide to not support it
<3 Ty! I've been right click locking things.
- A 'lock - unlock ' button for tiles that are inside of the play area. There's a lot of clicking involved and a lot of the times, Helps minimize misclick and moving everything.
- Getting to the last card on peaceful deck throws up an error when using the setup encounter button.
- I liked the colored backgrounds that used to show up on the mat. Now, it only shows up for combat dice.
Latest update was <3, status die update was much needed.