边缘世界 RimWorld

边缘世界 RimWorld

Fleshmass Regeneration
20 条留言
KΞNTΛR 10 月 30 日 下午 6:05 
Getting an error related to workclass. I assume it's related to this mod since it also mentioned it. I don't know if it's ok to post the message here.
Huehuecóyotl 8 月 12 日 下午 8:52 
That makes sense, thanks for the clarification!
Amro  [作者] 8 月 11 日 下午 9:17 
@Huehuecóyotl
This mod needs 3 items to be able to implant not just the core, so no it won't work as a farm.
Huehuecóyotl 8 月 11 日 下午 8:51 
I think he was asking, if you put the implant in a sacrificial pawn like a prisoner, kill the prisoner to spawn a dreadmeld, fight the dreadmeld, get THAT dreadmeld's core plus 3 shards, then repeat the process on more sacrificial pawns to farm Shards?

Perhaps you could make the dreadmeld that spawns from the dead pawn a "Young Dreadmeld" that won't drop the shards, but will still be a dangerous foe?
Amro  [作者] 7 月 24 日 上午 1:31 
@TheBronzeWarrior
You have to keep getting a drop from both the dreadmeld entity and Fleshmass heart entity to keep respawning the dreadmeld, as when the pawn dies and the dreadmeld spawns the buff is removed from the pawn. (if you revive the pawn it won't have the buff anymore so it won't spawn another dreadmeld on death).
TheBronzeWarrior 7 月 23 日 下午 4:59 
hey this looks super fun, but would this theoretically allow duplicating shards with *some* difficulty due to how dreadmelds drop 3? or am just being dumb
...Meridius... 4 月 19 日 下午 2:39 
@Amro fair i usually play on strive to survive
Amro  [作者] 4 月 19 日 下午 1:58 
@...Meridius...
Each step alone doesn't seem that bad yeah, but all together I would say its hard to get as you have to roll the correct event twice, kill two bosses, and be able to perform the surgery. Although I usually play on "Losing is fun" so my perspective might be a bit off.
...Meridius... 4 月 19 日 下午 1:22 
i dont think its hard to get at all, if you're dead set, set a ritual circle down and poke horax a tad
Alma_S 4 月 18 日 上午 3:24 
i find the permanence of the buff more appreciable now that you need to do both flessmass and dreadmeld each time you want to perform the surgery. and the dreadmeld spawn on death is a good balance as well, imo
Amro  [作者] 4 月 17 日 下午 10:12 
I have updated it to include some balance changes and new content. I would love to hear your thoughts and opinions on the changes.
Alma_S 4 月 17 日 下午 1:33 
ohh, that also reminded me. in one of my playthroughs, i had an uber psysensitive psycaster that goes pretty hard. not only i managed to crank her psysensitivity the normal way, using her enhanced psysensitivity with the neurophagy ritual made her buff last a whole year (or maybe it was two, i dont remember exactly) either way, i thought its kinda thematic how both anomaly content would allow long term, but not permanent, enhancements on your pawns
Alma_S 4 月 17 日 下午 1:26 
hmm, i was moreso responding to your thoughts section saying youre considering making it easier. overall, i do think the mod is already quite balanced as is, if a little on the OP side. for a balancing suggestion, i had to think about it pretty hard, but i would consider the hediff not being permanent, but still last a long time (like, a year, maybe) once you have the anomaly researches done, you can pretty reliably acquire more dreadmeld kill, so with the price of occasionally going back down to the dreadmeld lair, you can sustain a reasonable number of super regenerating soldier
Amro  [作者] 4 月 16 日 下午 9:21 
@Alma_S
I do see your point, if there are any suggestions that I might be able to implement that balance it better, I'm definitely open to them. I'm just not very good at making mods yet so don't expect too much.

@Endersaiyan
I'm having trouble deciding because having downsides that happen randomly I find not very fun, I'll look into spawning something on death but no promises. I would rather change how hard it is to acquire but my issue is that if I make it too difficult and/or endgame there's basically no point as you've had to do everything there is to do before you get it, and you don't get to enjoy progression with the buff.

Any suggestions people have about this would be appreciated.
Endersaiyan 4 月 15 日 下午 11:50 
I like the idea but like what Alma_S said, its a bit easy to get even in vanilla, especially if you're doing an Anomaly focused run. Maybe adding downsides to make it less simple (like random Fleshmass mutations and spawning a dreadmeld and/or flesh heart on death)
Alma_S 4 月 15 日 上午 2:39 
as someone who has beaten both the dreadmeld and fleshmass nucleous a couple times in different playthroughs, i personally think its kinda too easy instead of too hard...? i do play modded, but i stick to vanilla balancing. the two anomalies arent that difficult for a considerably OP permanent buff, i think. though maybe its just me
Amro  [作者] 4 月 13 日 下午 4:10 
@Alerios
I looked it up and yeah its very similar to an implant in Integrated Implants by FTL, theirs uses a modded hediff and makes it an ability with a cooldown. Just to be clear I didn't even know it existed and didn't copy it on purpose so I'll see what happens.
Alerios 4 月 13 日 上午 9:54 
LTS implants already has this exact fleshmass regeneration with the dreadmeld core hahaha.
Amro  [作者] 4 月 13 日 上午 8:55 
@Roque the Rogue
If that were easier to implement I might have done that but sadly I'm not very good so its just normal death :(
Roque the Rogue 4 月 13 日 上午 8:15 
What happens if that pawn still dies in the end? his corpse spawns a fleshmass infestation?