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报告翻译问题






This mod needs 3 items to be able to implant not just the core, so no it won't work as a farm.
Perhaps you could make the dreadmeld that spawns from the dead pawn a "Young Dreadmeld" that won't drop the shards, but will still be a dangerous foe?
You have to keep getting a drop from both the dreadmeld entity and Fleshmass heart entity to keep respawning the dreadmeld, as when the pawn dies and the dreadmeld spawns the buff is removed from the pawn. (if you revive the pawn it won't have the buff anymore so it won't spawn another dreadmeld on death).
Each step alone doesn't seem that bad yeah, but all together I would say its hard to get as you have to roll the correct event twice, kill two bosses, and be able to perform the surgery. Although I usually play on "Losing is fun" so my perspective might be a bit off.
I do see your point, if there are any suggestions that I might be able to implement that balance it better, I'm definitely open to them. I'm just not very good at making mods yet so don't expect too much.
@Endersaiyan
I'm having trouble deciding because having downsides that happen randomly I find not very fun, I'll look into spawning something on death but no promises. I would rather change how hard it is to acquire but my issue is that if I make it too difficult and/or endgame there's basically no point as you've had to do everything there is to do before you get it, and you don't get to enjoy progression with the buff.
Any suggestions people have about this would be appreciated.
I looked it up and yeah its very similar to an implant in Integrated Implants by FTL, theirs uses a modded hediff and makes it an ability with a cooldown. Just to be clear I didn't even know it existed and didn't copy it on purpose so I'll see what happens.
If that were easier to implement I might have done that but sadly I'm not very good so its just normal death :(