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报告翻译问题
I received feedback that the Performance Fish may cause conflicts, but I haven’t found any issues in my own tests.
Is it safe to add halfway, but not if i have performance fish? Or is it safe to add halfway? Or is it not safe to add halfway?
I can imagine 10 different ways to interpret this, but that is perhaps the purpose?
But then it would be better to write "It is not safe to add halfway" or
"It should be MOSTLY safe in 9/10 situations but there exists edge cases where it doesn't"
导出的补丁是可以直接放在本地mod目录加载的。
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2972167798
Just be careful when you change the mod list.
But a new mod may be required for vehicle patches.
可以的话请进群细说
临时的处理方法是把补丁内的AmmoUser部分删掉后再用PatchOperationReplace替换想要的AmmoUser
(内部参数已变换,但弹药口径显示未变化,仍为旧弹药)
Sorry, the 1.5 version of this mod is no longer maintained. You can join Discord, and I can help you manually adjust the patch if you’re interested.
[Ref 82B19FFC] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
CeManualPatcher.Misc.MP_Log:Error (string,System.Exception,Verse.Def)
CeManualPatcher.Manager.MP_DefManagerBase`1<Verse.ThingDef>:ExportAll ()
CeManualPatcher.ModSetting_CEManualPatcher:ExportPatch ()
CeManualPatcher.RenderRect.Rect_WeaponInfo:DrawControlPannel (Verse.Listing_Standard)
CeManualPatcher.RenderRect.Rect_WeaponInfo:DoWindowContents (UnityEngine.Rect)
CeManualPatcher.Manager.WeaponManager:DoWindowContents (UnityEngine.Rect)
CeManualPatcher.Mod_CEManualPatcher:DoSettingsWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) 空引用异常,替换远程CE数据无法保存,重启后又变成默认的了
If this issue still exist, please tell me which weapon was reset. You may find some error messages in the log.
I really like equipping my pawns with charge lances, but for some reason CE removes them from being obtainable or usable.