Project Zomboid

Project Zomboid

Functional Escalators
27 条留言
Ryan 8 月 7 日 下午 3:16 
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.gameStates.IngameState.onTick(IngameState.java:1847)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1729)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
Ryan 8 月 7 日 下午 3:16 
`attempted index: getX of non-table: null
function: movePlayer -- file: GEs.MovePlayer.lua line # 108 | MOD: Escalatormod
function: OnTick -- file: GEs.LoadGridSquare.lua line # 526 | MOD: Escalatormod
java.lang.RuntimeException: attempted index: getX of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
TheDemonicEnd 6 月 4 日 下午 12:24 
Went to check if it got fixed but my save got borked bc of the new update. I'll lyk if I run into any more escalators on my new save o7.
Mesrszmit 6 月 3 日 上午 8:18 
Thx
gunslinger  [作者] 6 月 2 日 下午 9:43 
@Mesrszmit it shouldn't be an issue. this makes changes to things as areas load in. so even if you've already loaded escalators in they will set when the area is reloaded
Mesrszmit 6 月 2 日 下午 2:09 
Can i add this to an existing save? I've only been in Echo Creek
gunslinger  [作者] 5 月 25 日 下午 9:14 
@TheDemonicEnd i've updated this with an attempt to fix it let me know if that piece reappears
gunslinger  [作者] 5 月 25 日 下午 6:24 
so the only thing i can think that made one disappear is the game being jank. most likely it is still there just doesnt have a proper sprite for some reason which the game relies on for property info. i can attempt to write something to check for this and replace it but its hard to test. thanks for the report this should be updated soon
TheDemonicEnd 5 月 24 日 下午 5:17 
luckily I had your elevator mod too so I could actually go up and down. great mods, thanks for your work!
gunslinger  [作者] 5 月 23 日 下午 4:22 
@TheDenonicEnd sorry I've been busy I will get to looking at this eventually
TheDemonicEnd 5 月 17 日 上午 9:05 
parts of the escalator disappeared for me and it isn't moving. this happened in Mad Dan's Den, haven't seen any other escalators so idk if this is a one off issue.
Götz 4 月 19 日 下午 10:29 
Top
gunslinger  [作者] 4 月 19 日 下午 8:13 
@Götz with how it is now they can get about half way up and start tripping and sliding down to the bottom
Götz 4 月 19 日 上午 4:21 
Question:
If the stairs are moving down, can zombies still climb up and will the stairs take damage?
El Pablo 4 月 17 日 下午 3:16 
very nice job
KabalElitte 4 月 16 日 下午 2:46 
top, tks
TerrariaGuy 4 月 16 日 上午 10:31 
+Ringkeeper if you read the tags it says Build 42. So yeah its B42
Ringkeeper 4 月 16 日 上午 10:20 
for B42 or only B41 ?
8hoursofsleep 4 月 15 日 下午 7:08 
This is nuts!
QCHAN 4 月 15 日 上午 10:57 
one of coolest mods ever
Blessed Mother 4 月 14 日 下午 4:47 
Too cool! 😄
Kal 4 月 14 日 上午 1:41 
There are already several good elevator mods, I have never seen an escalator mod until now though
gunslinger  [作者] 4 月 13 日 下午 9:56 
@space is cool Hey now this mod already took me two whole days to throw together. An elevator one would require at least a month or more , how could i possibly? :deadrat:
space is cool 4 月 13 日 下午 9:32 
now the elevators lol
Jaesun 4 月 13 日 上午 1:42 
Nice
Jason Cyberius 4 月 13 日 上午 12:41 
Interesting! Thanks!
Kable 4 月 13 日 上午 12:26 
:gnomechild: :gnomechild: :gnomechild: :gnomechild: Thank you for sharing :lunar2025snakeinablanket: