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I'm starting to think Triumph needs to reach out to adopt your stuff, lol.
Militia units are now recruited frome cities however unlike other units Militia units are instantly recruited costing gold and one mobilization point.
Mobilization is a new resource it have an income of 1 and is limited to 8 totale.
Also added support for my Theo culture mod Link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576024829
Dlc units require the following mod in order to show up https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3549892950
Cheers
If it persist it means it didn't update in that case verify integrity of game files should fix it.
1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
However that would be a side project for when i feel inspired to do it.
I just wanted to report that the Reaver one supressive fire animation needs a check same for the range attack of the industrious one.
Reaver one missing some effects / arrow instead magelock sounds
Industrious range attack seems like wrong animationi is used
Otherwise fun mod!
This was a way for me to recycle a lot of scrapted models and units some examples."
Just an idea I have, maybe add extra variant units the Empire development trees? That way it won't clutter up the unit list, but you can still have more units that are similar-ish to other units, but perhaps lean into the Magical Affinities / mood.
Now that I think about it, I would love if your other culture units, the Tier 4 was in the general branch, somewhat deep. As a bonus, keeps in line with the developers intention.
Anyway thanks for your awesome mods!
Do you plan to give one to your outlaws too?