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报告翻译问题






I was protesting
Ultimately, the real solution isn't individual creators self-policing based on subjective interpretations (especially when the practice is widespread), but rather improved Workshop infrastructure and clear, enforced guidelines from those in charge.
My priority is spending my free time making audio mods for the community and working on tools like the audio mod maker I'm developing. The tagging strategy is secondary to that and, for now, follows the existing, unregulated patterns seen across the workshop.
Thanks for understanding, and whoever read this, enjoy your lovely day!
It's interesting to contrast this with other communities. For instance, the Garry's Mod workshop has a clear rule addressing this exact issue:
" Do not abuse tags - Mistagged addons will be taken down. This is mostly applicable to the gamemode tag, if you are uploading a content pack for your server, tag it as such. (ServerContent) Having all of the tags on the same addon is also forbidden. " ( Source [wiki.facepunch.com])
But let's be realistic – the Workshop, as it stands for Project Zomboid, has operated this way for a long time. Widespread, loose tagging is common, including on very popular mods, and as far as I can tell from the official Modding Policy and general observation, there are no specific rules explicitly forbidding it or any real enforcement against it. I'm not the first to use broad tags, and I won't be the last unless something fundamentally changes about how the Workshop is managed for this game.
don't get me wrong - good mod - but can you, like, keep it in the category it should be in? unless this mod adds a funni vehicle which had it's horn replaced with this song. that'd be pretty dope.
this also counts as false advertising afaik