Banished
Increased Resources Combined
90 条留言
Ducky 10 月 7 日 上午 12:39 
Would this mess with a mod that changes the values of what educated workers produce?
risa  [作者] 2024 年 10 月 16 日 上午 8:30 
Kabalan, my mods cannot be changed to be compatible with CC. My mods change nothing but the bare minimum files it needs to. If CC changes those same files, I can do nothing about it.
Kabalan20 2024 年 9 月 24 日 上午 6:38 
With CC the game will start fine but if you leave the game/exit, the game crashes and I'd need to reactivate/rearrange the mods and trick the game into running both mods again. Hope the mod gets updated cause this is annoying.
泼墨染红妆 2024 年 7 月 29 日 下午 6:13 
感谢翻译
失踪假日 2024 年 5 月 24 日 下午 8:43 
增加石材、铁和木材的产量。未受过教育和受过教育的工人分别生产的石材和铁分别增加到 3 和 5,而未受过教育和受过教育的工人分别增加到 5 和 7。石头和铁的重量都减轻了,使工人能够搬运更大的每堆,这也增加了您可以存储的每堆。不要将这个组合模组与我的个人模组一起使用,这些模组会增加同样的东西;它们会相互冲突,而不是相互补充。
a_person 2023 年 7 月 9 日 下午 12:46 
really cool. makes the game easier
driver182 2022 年 11 月 27 日 下午 1:50 
Really useful
Strazdas 2022 年 5 月 14 日 下午 12:15 
In the conflict with CC, just put CC above this mod in the load order and it will override it where needed. Works fine.
cito2019 2021 年 2 月 23 日 下午 12:10 
donde se instala gr:steamfacepalm:acias
Dominic the Producer2020 2020 年 8 月 21 日 上午 8:44 
Can you pls update this mod?. `cause it`s awsome
Sex Magician 2020 年 6 月 27 日 下午 10:00 
Very good, it is now a hell of a lot easier to play.
澳门第一荷官 2020 年 6 月 12 日 上午 4:30 
增加石材,铁和木材的产量。 未经教育和受过教育的工人将石头和铁分别增加到3和5,而未经教育和受过教育的工人将木头和铁分别增加到5和7。 石头和铁的重量都减轻了,以使工人可以搬运更大的一堆,这也增加了可以存放的每种铁矿石的数量。 不要将此组合mod与增加相同功能的单个mod一起使用; 他们会发生冲突,而不是彼此相加。
ImWhatGodMade 2019 年 11 月 15 日 上午 8:03 
Yes Elven and Hale it does conflict but if you look it already has some of the items this provides. The one you need that is missing is the stone one. The other 2 are on the list.
ImWhatGodMade 2019 年 11 月 15 日 上午 8:01 
Love it!
First Of Fans 2019 年 6 月 30 日 下午 1:58 
I love this one. Thank you for your hard work!
Elvenkind 2019 年 4 月 23 日 上午 8:09 
Welll, hale, why can't you just try it and comfirm it. I didn't bother when I saw it were in conflict, but I can CONFIRM that the maker of the mod do predict this behaviour, and say it mean nothing that it turns CC red.
giveemHale 2019 年 2 月 25 日 上午 2:26 
has anyone been able to confirm if this mod works with CC despite the conflict warning? I turned mine off (and have had a hard time adjusting to the horrid gather amount) due to other issues currently going on in my game
ProBert 2019 年 1 月 3 日 下午 3:31 
Great Mod!
Spirit3057 2018 年 10 月 28 日 上午 10:11 
@risa Great mod. For those that do not like what the mod author has given us, become a modder yourself and make the mod you want. I like it as is.
Eps1lon11 2018 年 9 月 23 日 下午 11:47 
really nice, would it be possible to add a slidder to change how much drops? For example, wood-3 per drop and then I want stone to drop 11 (For a random reason)
小六 2018 年 7 月 12 日 下午 11:39 
增加石头、铁和木头的产量。没有受过教育的工人生产的石头和铁分别增加到3和5,而没有受过教育的工人生产的木头分别增加到5和7。石头和铁的重量都减少了,这样工人们就可以把每一堆的重量都搬过来,这也增加了你可以储存的重量。不要使用这个组合的mod和我个人的mods增加相同的东西;他们会发生冲突,而不是互相补充。
Enfys 2018 年 7 月 5 日 上午 10:50 
Love this mod. Thank you for sharing.
Captain Felix 2018 年 2 月 8 日 下午 6:07 
Thank you for this mod :3 :KneelingBow:
jmann741 2017 年 8 月 7 日 上午 7:44 
love it
AntiSocialEd™ 2017 年 7 月 17 日 上午 8:37 
sick
risa  [作者] 2017 年 7 月 16 日 下午 7:23 
If you search "Debug Menu" in the Banished workshop, it'll come up.
AntiSocialEd™ 2017 年 7 月 11 日 上午 9:29 
whats that mod?
risa  [作者] 2017 年 7 月 10 日 下午 9:57 
I could, but I most likely would not choose to. For amounts that extreme, I would recommend simply getting the debug menu mod, with which you can directly add more wood, food, etc to your stockpiles and storage barns.
AntiSocialEd™ 2017 年 5 月 28 日 上午 11:03 
risa do you think you can make a cheat pack? idk somehow make is so 1 rock gives you like 1000 stone or wood or fish etc
risa  [作者] 2017 年 1 月 1 日 上午 9:50 
Yes, this mod is save game compatible.
Dota Is For Weebs 2017 年 1 月 1 日 上午 9:17 
SAVE GAME COMPATIBLE?
risa  [作者] 2016 年 12 月 6 日 下午 2:16 
Also, an updated answer for wendhy, since I had some free time and decided to investigate:

My resource mods show as conflicting with CC in the mod list, but people on reddit seem to reporthave mentioned that as long as my mod is above CC in the mod list, you get the extra resources and nothing in CC breaks. I can't guarantee this, of course, but you can give it a whirl if you'd like.
Faded 2016 年 12 月 6 日 下午 1:58 
wow
risa  [作者] 2016 年 12 月 6 日 下午 1:55 
It was, and sorry for the late reply, I had a hectic fall. Moved twice, had surgery, lost a job... Steam was the last thing on my mind for a while.
Faded 2016 年 12 月 6 日 下午 1:52 
Lol better late than never. My comment was from a long time ago hehe. I'll have to start playing banished again
risa  [作者] 2016 年 12 月 6 日 下午 1:40 
Funhouse - yes, it does! They edit different files, so they're 100% compatible.

wendhy - I have no idea, I don't use CC. If CC edits any one of the three files this mod does, it will conflict and only the changes from the mod later in your load order will take effect. Those three files are the resource files for iron, stone, and wood. This mod doesn't touch anything else.

Big Rigs - If CC changes the same files my mod does, there is absolutely nothing I can do to make it compatible. I can't change what files I edit, it has to be those three.
wendhy_man 2016 年 12 月 6 日 上午 5:52 
Is this compatible with CC 1.6?
GreyPal | ChromalQ 2016 年 9 月 18 日 上午 9:27 
PLEASE Make it compatible with CC 1.6
Faded 2016 年 9 月 10 日 下午 8:00 
Does this work with your tree growth and life mod without any issues?
imfrank 2016 年 9 月 6 日 下午 10:16 
not compatible with cc.
Mustatassu1 2016 年 9 月 3 日 下午 10:27 
No, it is not because villagers store the food, but it is about food - somehow. I need to do some experiments and I let you know what I find. What I have noticed already though is that when I have built a place to get more food - fishing, hunting, gathering - my supplies are diminishing though they should grow. Fishing dock seems to be the biggest drop.

But I need to try this mod alone, and one by one add the one's I use regularely to see what one causes the problem. I will let you know later.
risa  [作者] 2016 年 9 月 3 日 下午 9:34 
This mod should not increase food consumption, as it doesn't touch any files related to that. On easy start, you begin with houses; your drop is possibly due to your villagers pulling food from the stock and storing it in their houses, which doesn't count towards the stock. Food supply level is notoriously up-and-down in Banished.
Mustatassu1 2016 年 8 月 26 日 上午 10:17 
And food consumption. I used Easy Start: early spring - food 1200. When it turns into spring - food 200.
I have another mod that may cause this: one year is one year
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=463610460
risa  [作者] 2016 年 8 月 7 日 下午 8:12 
Yes, this also increases the amount of ore and stone produced at mines.
lukeb1306 2016 年 8 月 6 日 下午 2:45 
does it still work with mines and other resource collectors?

ImJustJace 2016 年 7 月 9 日 下午 6:08 
This mod is fantastic. Most of the time when I play this game I'm not looking for a challenge. I just want to play a nice easy game and relax and this mod definitely helps with that.
risa  [作者] 2016 年 6 月 22 日 上午 8:16 
All mods disable achievements, unfortunately, and mine are no exceptions to this.
Lotrax 2016 年 6 月 20 日 上午 4:22 
How does this mod impact achievements?
risa  [作者] 2016 年 4 月 27 日 下午 8:23 
That depends on what you consider 'easy', Tatpoepoe. It's very easy to edit the files that contain that kind of information; the hard part is packaging a mod for use, since you have to make your own .bat file to perform the task. The scripts needed can be found on Banished modding sites, as well as full instructions that would probably do a better job of teaching you than I could in a comment here!
cassetteboi Ladle 2016 年 4 月 27 日 上午 11:13 
Could you tell me how you increase stuff? Is it easy? If not don't bother I feel like making everything giveme more stuff and make it faster :P