塔罗斯法则:重启

塔罗斯法则:重启

Hatshepsut
13 条留言
pvangendt 9 月 21 日 下午 3:33 
Very nice, thanks, Peter.
Dreamy Cecil  [作者] 8 月 29 日 下午 9:49 
Directions for the rocket launcher: Take a detour out of the canyon right before the end instead of rushing straight into the temple.
Cobra 8 月 29 日 下午 1:41 
I have no idea how to get the rocket launcher. I won the quiz on the computer puzzle.
Dreamy Cecil  [作者] 5 月 22 日 上午 9:12 
Or you know what, no, I remember the solution now: take the remaining connector inside and place it on the button, then use the jammer to open the gate.
Dreamy Cecil  [作者] 5 月 22 日 上午 9:11 
The final puzzle I can understand, it's quite open. But I feel like Jailbreak shouldn't softlock like this. In my own solution I had two connectors behind the gate that trigger the fan and then I opened the gate from the inside with a receiver next to it.
shlam 5 月 22 日 上午 4:56 
At the point where you fly the jammer into the second section, if you used both your spare connectors to turn on the fan then they're locked behind a gate and can't be accessed, puzzle locked. Need to keep the gate open and only use one of them to turn on the fan.

Same with the final(?) puzzle. If you fall off where the mine is hanging around in the rafters and you don't have everything connected down below (because it's not needed anymore) then it's locked. Incidentally this happened and I decided I'd had enough.

It's a huge puzzle. Whatever it's a recreation of I'm sure it does a great job, but the size and number of assets makes it run poorly and lack rewind which really hurt actual gameplay sadly.
Dreamy Cecil  [作者] 5 月 22 日 上午 2:04 
Can you describe the softlock?
shlam 5 月 22 日 上午 12:40 
jailbreak has a softlock which hurts in a map with no rewind
Jerry Cheng 5 月 5 日 上午 1:26 
nice puzzles:steamthis:
puddingtopf 5 月 2 日 上午 9:53 
Update: Managed to finish the map. Should've known the "rocket launcher" was the text adventure (which is pretty neat, btw). The final puzzle was a bit annoying to figure out since there are so many angles that look right even though they don't actually work. Overall still a cool map.
puddingtopf 5 月 2 日 上午 5:43 
I'm very familiar with the original Hatshepsut map, so it's cool to see how you recreated it and crammed a bunch of solid puzzles in there. Unfortunately, I haven't been able to reach the S-shaped tetromino on top of the temple or find the "rocket launcher" for the plasma door in the right corner (yet), so I guess I can't access the final room, find the keys, or collect the stars.
Natsume.jp 4 月 15 日 下午 4:51 
The hardest part of this level is finding the "rocket launcher".
I had to search all over the map for it.
Bohdan36 4 月 14 日 上午 5:32 
Great lvl! So far only 3 stars:) But don't forget that if there are levels with a lot of text, then you can copy your level to create the same one, but translate it into another language!
So, here are the riddles for everyone! Don't watch the spoilers until you answer them yourself:)
1. Can you sing the music/remember the motif that plays when you pass the temple of "Hatshepsut" from the game Serious Sam?:)
2. In what year did we first hear the composition “Hatshepsut” by Damjan Mravunac:?
2001 - Serious Sam: The First Encounter
3. What song plays in Serious Sam: The First Encounter before the Hatshepsut song starts:?
Intro