Space Engineers

Space Engineers

[Psycho] Maintenance Access Hatch
24 条留言
Dagonius 9 月 8 日 下午 4:55 
Clang:

Would it be possible to either change the collision or reduce the opening angle, because the doors can press against other grids and summon Clang. I'm using the small grid hatch as an entrance to a ship. It sits between retractable landing gear and when It opens, it displaces the landing gear pistons, which activates spin mode.:clang:
Kaedys 8 月 31 日 下午 5:13 
Oh, that's definitely not the current construction materials for the hatch. Dunno if they changed it at some point, but it definitely makes sense if they did. If the materials in this mod reflect the original for the hatch, holy cow Keen made the original cap materials bad.
TwitchingPsycho  [作者] 8 月 31 日 下午 3:02 
It used the at the time vanilla construction materials (unless Keen changed it in meantime) for consistency sake. ¯\_(ツ)_/¯
Kaedys 8 月 31 日 下午 2:29 
I love these, but why are they so expensive? A vanilla small-grid 3x3 cap costs 10 interior plate and 10 construction components and has a mass of 70 kgs. The 3x3 caps from this mod cost substantially more, including metal grids, and have literally 6x the mass (a smidge over 420 kgs). For reference, that's 10% more than the mass of a large (3x3x2) small-grid battery.

Given what they do, could you consider reducing the cost to the same as a normal conveyor cap plus a couple computers, motors, and maybe a small tube or two, and maybe a display for the "terminal" version? And then the 5x5 maybe costing somewhere around 2-3 times as much? That'd be rather more reasonable on both material cost and mass, in my opinion.
Dagonius 5 月 29 日 上午 7:10 
Such a great mod!
I noticed: when placing, the block gets rotated 180°. (yellow stripe on wrong side)
TwitchingPsycho  [作者] 4 月 30 日 上午 7:45 
Ah, sorry, got swept up in other projects. Will have to do that later today or tomorrow, please remind me tomorrow if I don't update it today 💗💗
Jon Archer 4 月 30 日 上午 7:41 
I'm super happy with these and am excited for the 3x3 It'll make a fighter design I've been wanting to do for a bit viable
lechkingofdead 4 月 17 日 下午 2:32 
teh warning of klang is heard but i do not fear him. for i always expect klang to arive at somepoint. ruin my time but otherwise be klang. maybe someday i can harness it but till then i respect klang with only the margins of fear.
yellow51 4 月 16 日 下午 4:30 
Brilliant! :se:
GAMEtatron 4 月 13 日 下午 4:04 
Yet another mod that should be vanilla.
Well done! :)
Desert Ice 4 月 13 日 下午 3:34 
Any chance of a version that opens 180 degrees
UnderFrogg 4 月 12 日 下午 9:48 
your mod is both cool but very useable and a must foe any smuggler's and I love it...:steamthumbsup:
gooworm 4 月 12 日 下午 7:19 
thank you ive wanted this specifically
==>KT<== JudgeKane 4 月 12 日 下午 1:44 
@McTec Ind. Event Controller: Cockpit occupied trigger :-)
bn_Doug_Tha_Thug 4 月 12 日 上午 10:35 
Nice work, thanks for sharing them.
McTec Ind. 4 月 12 日 上午 4:22 
This is nice. I wanted them to use as tank hatches... they kind of work, but you can't really close them behind you, once seated in the cockpit. Maybe if we beg the devs nicely...^^
TwitchingPsycho  [作者] 4 月 12 日 上午 1:20 
Me too! T.T
FHN 4 月 12 日 上午 1:10 
I want it in vanilla.
TwitchingPsycho  [作者] 4 月 12 日 上午 12:45 
🤣👍
Raven 4 月 12 日 上午 12:08 
Chain count: 10
TwitchingPsycho  [作者] 4 月 11 日 下午 11:31 
They should. Aren't they? 🤔
dasgute9 4 月 11 日 下午 4:56 
This is awesome, Can they be Airtight?
TwitchingPsycho  [作者] 4 月 11 日 上午 1:49 
Nah, the vanilla one is ok I think, for what it is and it it's for buuuut.... the design to good to be wasted on not having a proper hatch out of it too. xD
JWA 4 月 10 日 下午 9:47 
Finally someone did this! I wish they would just fix the vanilla one, but good job!