救命!怎么又塌了!

救命!怎么又塌了!

Unlimited Energy Hub World
9 条留言
Coomzy  [作者] 10 月 5 日 上午 5:48 
Thanks again @Mugnum. Mod has been updated :instructor_smile:
Mugnum 10 月 5 日 上午 5:25 
Fixed in pull request [github.com].
In the meantime, mod can be manually installed from releases [github.com].

Btw starting a new run at full energy is a bug in this mod. :winter2019joyfultearssnowman: In vanilla game you start with your energy depleted.
Disabled this behavior by default, to be in line wiht base game, but it can be restored via "Start run with full energy" setting under "Mods" category. Restarting shard now appropriately resets your energy.

Also IsInHub fix was missing on github. Implemented it, HarmonyX dependency is no longer necessary.
Coomzy  [作者] 10 月 4 日 下午 7:18 
@Austin5003 Thanks for the bug report. I'm not currently working on my mods, so no plans to fix this.

Source code is up on Github if anyone wants to make a new version
Austin5003 10 月 4 日 下午 5:12 
Energy isn't cleared when starting a shard
Coomzy  [作者] 5 月 22 日 下午 1:47 
@Mugnum Thanks for letting me know and the info about the code! It should now be fixed (requires HarmonyX)
Mugnum 5 月 22 日 上午 11:50 
Here are differences in code if it helps any: 1.3.a [puu.sh], 1.3.b [puu.sh]. isInHub behavior could probably be restored by hooking to Start and OnDestroy.
Mugnum 5 月 22 日 上午 10:45 
Heads up, latest update broke the mod. Field not found: bool GM_Hub.isInHub
True.Space999 4 月 21 日 下午 10:00 
Thanks mate
BeansCottrell 4 月 20 日 上午 9:31 
thank you