边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Quests Expanded - Cryptoforge
253 条留言
LINX 11 月 17 日 上午 7:15 
Cryptofreeze might be too OP. I've noticed it can't be extinguished by rain, spreads extremely fast, and if left unchecked, it'll spread across the entire map, devouring all living things.
Not Sure 11 月 15 日 下午 10:47 
thanks to this mod, my bedsheets are now impossibly durable
Monbland 11 月 15 日 上午 10:19 
Hello! Does the Vanilla Quest Expanded series support the Better GС mod? Could you please add compatibility with this mod if it's not already there? I think it's really needed in the late game. If, of course, compatibility is required.
Reestock 11 月 14 日 上午 6:50 
@peanutman
if you saw the faq then why did you say it?
peanutman 11 月 10 日 下午 5:24 
hey, this mayve been unintended by ludeon, but crypto, as in cryptosleep casket, may refer to cryptobiosis, which is unrelated to cryosleep, it does the same stuff, but it functions differently. again, it couldve been a mistake on ludeons side, but idk. also, i did see the faq. if this has been talked abt by others, im sorry for beating a dead horse.
salt_babe 11 月 7 日 上午 10:39 
Alpha mythology collab confirm!?
Reestock 11 月 6 日 上午 11:05 
I really feel informed now
Sarg Bjornson  [作者] 11 月 6 日 上午 10:17 
Unicorn blood
Reestock 11 月 5 日 下午 5:53 
I'm curious, did the cryptoforge canonically use gravtech and/or astrofuel, or something else?
Sauron 10 月 27 日 下午 2:48 
i think quest breaks if you change your base by accepting archotech map
Дядюшка Ау 10 月 22 日 上午 3:58 
My pawn with an Axe does NOT attack with an axe, but with his hand. But if I equip her with a Monosword, she starts attacking normally and using Vanilla Skills Expanded bonuses (Duelist) - reducing the time between attacks works with all melee weapons except Cryptoaxe. Maybe I'm dumb and missed something?
Sly Marbo 10 月 16 日 下午 1:06 
My bad I didn't have the chance to check the helmets and was rather sorely disappointed that it has such low vacuum resistance considering the Vaulters that inspired it wore the exact armors for space combat.
ThcGM 10 月 16 日 下午 12:36 
Why do the mechs attack even after the generator explodes tho
Oskar Potocki  [作者] 10 月 16 日 上午 11:48 
Absolutely intended! :)
Xanthiras 10 月 15 日 下午 7:46 
It feels like the generator in the last mission is a trap - you are far better of just bringing your own generators and fuel (or building generators from scrap for that matter). You only need around 10K power to get comfortable, and could run one bench and some heaters on around 3-4K if you wanted to - but you have no time limit and no attacks.
Xanthiras 10 月 15 日 下午 7:36 
Crypto armor has 30% vacuum resistance like most advanced armors. However both helmets have a rather meh resistance of 65% (marine has 67, cataphract 68). Meaning you only get 95% from the set.
Sly Marbo 10 月 13 日 上午 6:45 
Crypto armor is Vacuum resistant yes, same values as Marine armor.
cow of french 10 月 8 日 上午 10:32 
Is crypto armor vacum resistant?
TuViejaEnTango 9 月 24 日 下午 2:23 
Is crypto armor vacum resistant?
ThcGM 9 月 24 日 上午 12:08 
Have you tried it
Autumn 9 月 23 日 下午 11:32 
I feel like this'll be crazy with a gravship. This might be a dumb idea, but can I build a gravship under and around a Cryptoforge to move it?
Slugbeast 9 月 22 日 下午 1:28 
Where I can leave a sugession on next mods?
CaptainSpam 9 月 20 日 上午 10:21 
Is it possible to make scavenging speed be affected by pawn statistics? As of right now it takes way too long to make salvaging worth it.

Also, would be nice if guilt mechanic was more transparent, either pawn-side or in mod description. Or progressed passively, since sticking the vaulter on permanent fabrication bench duty seems to completely offset it.
Jakerussel1276 8 月 22 日 下午 6:34 
>The Primary threat is Mechanoids
>I beat the Mechhive in my current playthrough which is Odyssey oriented
>Supreme Profit
ThcGM 8 月 16 日 上午 4:48 
Unfreeze
Irchrael 8 月 15 日 上午 2:02 
Is there anyway to disable Cryptofreeze? Its really pita to deal with
Guineatown20806 8 月 14 日 下午 9:41 
I did.
Sarg Bjornson  [作者] 8 月 13 日 上午 11:12 
Please report things properly
Guineatown20806 8 月 13 日 上午 10:10 
Is anyone else having issues with the scavenging icon on previously selected "to scavenge" Twisted metal with Rimforge installed??? Because the icon isn't showing for me and is causing a lot of lag when it is supposed to be on the screen.
Sarg Bjornson  [作者] 8 月 8 日 上午 1:06 
Please report things properly
Flockerkill 8 月 7 日 下午 12:47 
yae for me the exo traders (the space station fraction) have nearly always some crypto weapons in their exotic traders
Falc 8 月 7 日 下午 12:45 
So, it might be some other mod somewhere, but in my current game a nearby faction has a cryptoaxe for sale. I'm guessing this is not intended?
Sarg Bjornson  [作者] 8 月 5 日 上午 1:32 
Not really, no
QiamOnline 8 月 4 日 下午 11:23 
VE Quests really need some "Odyssey tweaks"
ThcGM 8 月 3 日 上午 2:38 
cani put balls in yo jaws
Kura 8 月 3 日 上午 12:40 
ballz
No Mic Tweetus 7 月 28 日 上午 7:50 
Really missing the clan start.
ThcGM 7 月 26 日 上午 3:33 
kinda funny that you dont even need to enable the crypto generator to make the tech
Ammy 7 月 25 日 上午 1:55 
Small question, is it intended that both this questline and the Generator questline no longer proc if you do the Archnexus questline? I sold my colony the first time, and while I'm getting stuff for the Zombie questline, I'm not getting the Arc stuff or the Crypto stuff. I didn't do them on the orginal colony before selling.
Flockerkill 7 月 24 日 下午 2:17 
no, but the i made the midge and ice crawler also vac immune (like the normal insectoids are)
and they are good in the space area as carriers and fighters
ThcGM 7 月 24 日 下午 2:04 
you live on ice sheet or some ♥♥♥♥?
Flockerkill 7 月 24 日 上午 11:51 
is there a plan on makeing a crossover of the ice insectoids and the insectoctoids 2 mod?
Leanfrog 7 月 24 日 上午 11:07 
So I know that the quest locations are intended to spawn a long distance away as stated in the Q&A, but I feel like it might be a bit extreme, using my gravship I travelled near to the southern ice sheet where the scanner quest had spawned. Upon completing the scan the ship bow and stern spawned in, the bow spawned not too far away on the southern ice sheet, however the stern spawned on the literal opposite side of the planet on the northern ice sheet.

Is this intended behaviour or was something changed with the advent of Odyssey? It just seems a bit absurd to spawn things so far apart, what is someone supposed to do if they were to avoid using gravships, or those who simply don't possess Odyssey to facilitate travel of such vast distances? In a vacuum the vanilla caravan experience is incredibly lackluster and exceedingly slow to even travel relatively small distances, having objectives this far apart only exacerbates the issues present in the base game.
ThcGM 7 月 22 日 下午 11:31 
Is there a way to make a suggestion?
Tleno 7 月 17 日 上午 11:06 
I feel like you should really put that message right above the comments section in the description and probably as some picture so it doesn't get lost under comments
Oskar Potocki  [作者] 7 月 17 日 上午 3:16 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
AMP8 7 月 16 日 下午 5:00 
@Co0p Dawg, its the same for other VE mods such as deserter quests. I cannot find if this is intentional or not yet. I would assume no, there are probably some settings that they have to change to enable landing there.
Behemoth64 7 月 13 日 下午 4:39 
@Sarg Bjorson : Thanks for the clarification ! While I'm on cryptoforge, is there a way to stop cryptofreeze from spreading snow everywhere ? I noticed it doesn't melt away on its own and it lags my game when it spreads like crazy.
Co0p Dawg 7 月 13 日 下午 3:52 
Hi, is it intended to not allow grav ships to land on the quest objective map tiles? For all three of the VE Quest mods, when attempting to land on any of the objective tiles I get the message 'The tile is occupied.' Thanks.
Sarg Bjornson  [作者] 7 月 13 日 上午 7:02 
No, that's intended, it's the same as power armor. If you want full protection you NEED a vacsuit