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报告翻译问题
Maybe you have any Pawn/Ideology/Xenotype modifications that don't allow converting prisoners? Or they are unwaveringly loyal or something like that?
it changes certainty so that pawns who reach 0% certainty but arent converted get a mental break. i feel... SO DUMB.
I tested this mod along Easy Conversions, and found no issue. It would work just as always, except the conversion was a lot stronger and instantly got the progress from 97 to 0 due to the increased convertPowerFactor.
That being said, I have looked into the code for that Easy Conversions mod. Be careful with it. Even though it only tries to change one number, the code recklessly replaces all comps on the abilities Convert and Reassure which easily can lead to conflics with other mods. There is no reason why it should do that.
I found time to do a series of tests with alien races now. And I tried it with both of your mentioned custom races as converter and convertee, and I can't reproduce any errors with that. Everything seems to work as intended and I also don't see anything appear in the console
Alright, thanks for the update. I couldn’t reproduce the issue last night. I’ll keep playing for a few more days over the weekend, and if the problem still doesn’t occur, it’s possible that it has been fixed (or fixed through defensive programming).
I’m using an alien race — maybe that’s the reason?
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3292351432
- Added some null checks to avoid errors
@Codexvn Please let me know if this covers your error :)
https://pastebin.com/CdYGwZgY
I like the idea. On the other hand it would probably cause some weird conflicts if you have 2 pawns of different ideologies battle it out with constantly auto-converting each other 🤔
- Pawns should no longer path through danger to auto-convert their target
- Added missing check for allowed area
Thank you for that report. I will look into that!
- Fixed an issue where mod modifications to meme requirements of ideology abilities could lead to unexpected behavior.
This fix is applied to 1.5 and 1.6. It might be the last update for 1.5.
@yrthrtu @isiarca I think I finally managed to reproduce your issue, and was able to solve it. Please test and report back :)