Crusader Kings III

Crusader Kings III

Slower Lifestyle Leveling
8 条留言
Nye  [作者] 9 月 10 日 上午 2:02 
If I ever get back to modding I'll take a look, but I have no desire to play this broken mess of a game anymore
RottenThunder997 9 月 10 日 上午 1:55 
@Nye, @Bandaro is actually correct, it only sets the base xp gain to 25 and that bugs out the education gain. So you will only get 25 xp per month regardless of whether you have a education that boosts that lifestyle. I think you might need to override the 00_lifestyles.txt in the base game for it to work properly with education
LtMoonbeam 9 月 5 日 下午 8:23 
any potential in a scaling version for lifestyles similar to legacies? something like each perk point spent increases the cost needed by 25-50 or so scaling per point in either total (1/135+) or per page (1/27+), the plus accounting for modded lifestyles
Nye  [作者] 4 月 30 日 上午 12:32 
Updated & fixed
Nye  [作者] 4 月 29 日 下午 11:03 
Thanks for letting me know hamlet! This will be fixed today
hamletsdead 4 月 29 日 下午 5:14 
@Nye, I'm getting the magic tree show up in lifestyles even with the EK2 gamerule turned off. It shows up blank though, with just the "magic_lifestyle" title on the far right of all other lifestyles. I've hashed out all of EK2 references in the lifestyles to see if that fixes the issue.
Nye  [作者] 4 月 29 日 上午 11:17 
I cannot look right now, but that doesn't sound like a bug this mod could cause. You may have a weird combo of mods happening. This mod only changes the amount of xp required and changes no other variables, or how xp is gained in the first place
Bandaro 4 月 29 日 上午 10:37 
It seems to bug the XP gain from education, it stays the same regardless of education.