安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The first and arguably largest issue is the fact that you need to install 2 custom maps in order for this map to even work. It's fine to ask for permission to use assets from other projects in your map, but requiring the player to have them installed should never be the case! Not only does it take up extra hard-drive space, but in the case of "A Mountain Trip", it overrides game files for certain things like the Pistol behavior and ammo pickup values for AR bullets.
Best practice to avoid overriding game files like this and to not take up a bunch of unnecessary space is to save altered files you want for your project as their own thing so you can pack them into the .gro and publish it as part of the map (of course only do this after getting author's permission to use assets in your project)