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报告翻译问题






Well, I would not, because the reason some buildings have defiled and restored versions is that the EK2 team intended it this way if Level 1 and 2 being defiled in the base mod. The Thorn Palace doesn't come with these options, and as I like to keep the mod as vanilla as possible, I am only working on the buildings the EK2 team added and intended.
After the mod update again i will update the mod also
Mr. Andersmith: I will also have a look at Twyllbek and check to see what’s going on there.
Apologies for now, as I’m working from the office this week and not from home.
Thanks for letting me know about these bugs.
Thanks for letting me know, and I hope you have fun with the mod.
So, the Senchal Palace actually has 3 levels, and the Lucky Cat Trade Port has 5 levels, but you will only be allowed to rebuild and improve them after the plague.
I may revise the buildings in Elsweyr to add more levels after the plague, but they will need to wait until after the plague ravages the province to be improved or rebuild.
The mod has many buildings, but not a single new one. All the ones that have been worked on and improved were originally from the EK2 mod. I made it like this so the mod is easily compatible with other mods and the base game.
My favourite is the Imperial City. I took time and worked on the city and lore to make sure it fits the universe and time period.
1. Are they compatible?
2. Which one is better in your opinion 0-0
Either way, I love special buildings, the more the merrier!
What does that mean exactly?
Is shown:
1 – Has building or higher: Bone Orchard level 06
2 – is ruler = yes
3 – is necromancer = yes
4 – Not has character flag = summoned_earth_bone
Is valid:
1 – Has magicka >= { VALUE = 100 }
2 – Has perk = Necromancy Master Perk
3 – Faith does not have doctrine = doctrine_pantheon_green_pact
There is a cooldown of 12 months.
I hope this helps. The mod "Undead Expanded" you’re using could be getting in the way.
Enjoy the mod, and sorry for the late response — I work nights and sleep all day.
See the "Change Notes" for full update details, improvements and bugs fixes!
Thanks
1 - Heritage is Argonian or has Doctrine Pantheon Sithis
2 - You cannot be Tribal gov.
So basically, you need to not be Tribal to upgrade the university. I admit the way the game says it is a bit confusing, and it says that because I used a trigger for the "is_enabled" in the "can_construct" section: "Requires your Government uses Prestige to buy Men-at-Arms." which would make sense if was a "is_enabled".
To fix the issue, the next update will contain a custom tooltip for the "building_requirement_tribal = no" in the "can_construct" area, not in the "is_enabled". It will now say: "Can only be constructed by non-tribal rulers."
Here the new code used for the construction:
can_construct = {
custom_tooltip = {
text = only_non_tribals_can_build
building_requirement_tribal = no
}
}
Hope this helps in the end – just change the gov to something other than tribal to build the Beela-Kars Laboratory in Norg-Tzel for now, until the next update.
I am having an issue, however, with the Beela-Kars Laboratory in Norg-Tzel. It doesn't seem to recognise that I'm Tribal, so I'm locked out of upgrading it.
Well, I fixed the issue with Fang Lair and added a new rule for the special building, as you now need to be of malevolent faith to get all bonuses, since the building is a malevolent type of special building.
As for the icons, I made some myself, others I took online from Skyrim, ESO, Morrowind, and other real logos and icons found online, or altered to fit the lore and universe.