Dwarf Fortress

Dwarf Fortress

Dwarven Core Harvesting
46 条留言
 [作者] 10 月 18 日 上午 8:54 
It would probably fix mod conflicts making them not appear, but won't make them work with non-dwarves, you'd need to patch it for that.
Stray 10 月 18 日 上午 7:13 
Would moving the mods down to the bottom be a slapdash fix?
Stray 10 月 18 日 上午 7:09 
Darn.
 [作者] 10 月 18 日 上午 6:58 
@Stray That usually means you're either not playing as Dwarves, or you have a mod that overrwrites the dwarven civilization loaded after this one.
Stray 10 月 18 日 上午 6:35 
I've enabled the mod but the building does not appear, similar to many other mods I have installed. Am I missing something?
Alll-Mer 10 月 14 日 下午 4:17 
works on volcano's too, just dig out a 1 z-level trench and slap this puppy on for unlimited metals
HolyPlayer 10 月 11 日 下午 12:07 
@Nova Solarius that was the issue, i really thought something borked but it was just the fact that im a chronicly unattentive idiot
Nova Solarius 10 月 11 日 上午 9:41 
Have you activated the mod? You need to do that manually while in the world generation menu.
HolyPlayer 10 月 11 日 上午 8:20 
I've subscribed to this mod then started a new world but the building isnt there also the mod is in the correct folder. this is my first time modifying dwarf fortress outside of dfhack. have i done something wrong?
Waterborne 10 月 8 日 下午 11:02 
I like this idea of just scooping out useable material from a flowing river of Magma. Thanks.
 [作者] 10 月 8 日 下午 12:54 
Awesome to hear, I've added a link.
KordoL 10 月 8 日 下午 12:05 
I dunno how else to contact you, but I updated my mod with yours here is the link, feel free to delete this comment after if you don't want ads on your modpage
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3562422864
 [作者] 10 月 1 日 下午 6:37 
Sure thing! Sounds fun. I'll link it in the description if you do.
KordoL 10 月 1 日 下午 2:12 
I made my own mod for a building that farms fish, could I add a reaction and some files in my mod that if paired with yours, produces a new fish caught with your workshop? Do I have that permission?
bookslayer 9 月 15 日 下午 4:24 
thanks! mod is a fun time, haha. i appreciate the work you've put in
 [作者] 9 月 14 日 下午 9:01 
Ah, fair point. I've swapped gold and adamantine to native gold and raw adamantine respectively.
bookslayer 9 月 14 日 下午 8:34 
it looks like i'm getting gold and adamantine boulders instead of ore. is that something you would consider changing? would put them more in like with the other reactions
 [作者] 9 月 1 日 上午 6:32 
@Kordol I gave it a go, but as it turns out, fire snakes are extremely hot and destroy the workshop when fished up. DF doesn't support spawning specific non-vermin corpses like the magma crab's, either. I could change magma snakes to not be hot anymore so they could be fished up, but that seems a bit out of the mod's lane.
KordoL 9 月 1 日 上午 2:51 
I love this mod, would you ever consider adding reactions for trawling out magma crab or fire snakes for food?
상자 6 月 27 日 下午 9:58 
This sounds so sweet and makes more sense than growing metal crops..
Paches 6 月 27 日 上午 12:45 
Oooooh, time to start bringing the lava to the mills or vise versa
 [作者] 6 月 26 日 下午 10:17 
Updated! Now you can crush some of the stones you dredge up at a powered mill for an extra chance at extra goodies, if you can transport the boulders.
20firebird 6 月 25 日 下午 10:29 
This is a really fun idea.
 [作者] 6 月 9 日 上午 7:31 
Hahah, that's alright. Glad it's sorted out.
Paches 6 月 9 日 上午 7:15 
i just figured it out and feel silly now. Everything has been working according to plan.

what happened was i made a few new jeweler workshops and had a work order for them to polish stones when out of gems. Well these dwarves decided to go into overdrive on polishing stones to the point where as soon as something got dredged up they immediately went to grab it and polish it, making me think they stopped producing for the longest time.

now i have tons of polished plat ore, which come to find out, sells really well.

Sorry for wasting your time..
 [作者] 6 月 8 日 下午 8:10 
@Paches To pull back the curtain a bit, the mod is just one workshop and a semi-random recipe for it using vanilla properties without any scripting or anything. It uses the automatic job property from the Milking job at the farm workshop, the automatic order to use them only queues for one dredger in your fortress at a time, otherwise you have to use work orders. Maybe that's the issue?

The ore chances per operation are always the same, but the speed of operation can vary. My other guess is another dwarf is using the dredger that has worse Pump Operator skill, maybe? That's the most important factor. They might be injured or have poor focus, which I think both have an impact.
Paches 6 月 8 日 上午 10:30 
Not sure what's going on with the dredges, they were actively producing for the first year or two then suddenly stopped giving any resources for the past year, i barely get one thing every hour if anything at this rate.

do the dredge have a finite amount you can harvest from them? i haven't gone through the process of rebuilding them to see if they start producing again.. (i have a lot of them)
commandermerik 5 月 4 日 下午 9:40 
I love this idea. I always worry about what happens to my mining efforts once I've dug up and used every valuable mineral.
 [作者] 4 月 16 日 上午 4:34 
I would like to make something along those lines, maybe as an addon to this mod. Since adamantine is meant to lure you into the dangerous depths getting it in an industry like this would take the teeth out of the end game a bit so I'd want it to be optional.
PersephonesPoms 4 月 15 日 下午 2:35 
Maybe have a chance for a new 'trace' adamantine material, which you need to process a large amount of in order to turn it into a single ore? make one ore require 10 traces and give traces a 1% chance, and it effectively equates to a 0.1% chance.
Zachariah 4 月 13 日 上午 9:54 
@Garry Its Intro's Kobold Civ, and thanks it would be super helpful.
Garry 4 月 13 日 上午 5:56 
@Zachariah, what civ mod are you using? If I get around to it, I'll write a lil tutorial for you, later.
Zachariah 4 月 12 日 下午 6:16 
@Garry Unfortunately, I got no idea how to do that.
 [作者] 4 月 12 日 上午 10:43 
You can't get adamantine sadly, only normal, magma-safe ores (and also garnierite, which isn't magma-safe but I thought having nickel was appropriate since earth's core has nickel in it)

I would have added adamantine as an ultra-rare find, but sadly the lowest it lets me go is a 1% chance per ore per operation which is a bit too high for that.
Garry 4 月 11 日 下午 8:15 
Zachariah, if you want to use it on a modded civ, you'll need to patch it in. Thankfully, all you need to do is add the modded civ to the entity/reaction txt files in the mod's folder.
Nova Solarius 4 月 11 日 下午 3:26 
Can you obtain adamantine with this?
Artwr 4 月 10 日 下午 5:49 
This is interesting.
I roleplayed I was doing this by crafting and smelting certain things.
This mod makes things more proper.
Zachariah 4 月 10 日 下午 4:46 
did some tinkering and found that it only shows up if you are playing as dwarfs. Regardless of it is places in the right spot. I tested it with two factions in the same save and for the moded faction it didn't show up but it did in the dwarf faction.
 [作者] 4 月 10 日 上午 4:13 
It's meant to be! I've been trying to but I can't reproduce the issue. It should be in the workshops menu and have the same icon as the Soapmaker's Workshop.
Zachariah 4 月 9 日 下午 6:56 
removed all the other mods and moved from beta to normal df, its still not showing up. It is in the workshops portion of the build menu right?
 [作者] 4 月 9 日 上午 11:26 
Whoops, I meant another mod rewriting the dwarven civilization lower in the load order.
 [作者] 4 月 9 日 上午 11:25 
I think usually it's another mod overwriting the dwarven civilization higher in the load order that does that. I don't know what mods you have, but I do remember "The Language Overhaul" does it, so if you do have that, try putting that at the top, or try putting this at the bottom.
Zachariah 4 月 9 日 上午 11:11 
I think I am having some mod conflicts with this mod. It doesn't show up in the workshops section.
xabr 4 月 8 日 上午 10:35 
great idea! will try, love the idea that it is slow and if you want an industry youll need to get a lot of em
TrueWolves 4 月 7 日 下午 9:46 
I love "renewable" features like these and this one is one of the most creatively in theme!
Shpee 4 月 7 日 下午 3:20 
Another invention for the prosperity of our mountain homes
:urist::pickax::goldvein::goldvein::goldvein: